Raids?
anet is avoiding instances, their “Challenging group content” is large world boss fights. Here are the first raids we got, expect similar ones probably increasing in length and fifficulty in the future.
https://wiki.guildwars2.com/wiki/Tequatl_the_Sunless
https://wiki.guildwars2.com/wiki/Triple_Trouble
But, to your point, those aren’t raids. They are good world boss fights; much better than WoW WBs, but are not raids.
ANet asked for community input on the subject of raids — and specifically clarified that to mean instanced raids — about six months ago.
From what we’ve heard about guild halls — that they’ll be established in specific locations connected to the open world, and have their own associated stories — I got the impression that they will have something to do with raids.
This might mean that one of the guild hall facilities could be a scrying pool or similar that lets you relive past events that happened there (in the form of hardcore raids).
Or it could mean that nearly every guild hall is gated behind a raid, some small, some big, some easy, some hard, and the most prestigious guild halls would also be the hardest to acquire.
Or a mix of both.
Since non-puggable raids are traditionally regarded as more hardcore content while housing is usually regarded as closer to the casual end of the spectrum, if guild halls are gated behind raids, there will be at least a few very easy options.
(edited by evilunderling.9265)
anet is avoiding instances, their “Challenging group content” is large world boss fights. Here are the first raids we got, expect similar ones probably increasing in length and fifficulty in the future.
https://wiki.guildwars2.com/wiki/Tequatl_the_Sunless
https://wiki.guildwars2.com/wiki/Triple_Trouble
Well technically we haven’t been told either way. We’re assuming based on previous content that it won’t be raids. We could be wrong.
anet is avoiding instances, their “Challenging group content” is large world boss fights. Here are the first raids we got, expect similar ones probably increasing in length and fifficulty in the future.
https://wiki.guildwars2.com/wiki/Tequatl_the_Sunless
https://wiki.guildwars2.com/wiki/Triple_TroubleWell technically we haven’t been told either way. We’re assuming based on previous content that it won’t be raids. We could be wrong.
You’re not wrong I’m just going off a recurring theme that seems probable. But yeah definitely could be wrong myself
If there was raids they would of said so back when they finally announced a expansion and showed us the new stuff
If instanced raids turn out anything like the current dungeons, it’ll just be more people wearing ’zerker gear and stacking in the corner dps-racing the mobs.
No. Thank. You.
Mains — Mathias of the Wood [Ranger]; Collaborator Bluatt [Engineer]
Alts — Necromancer, Warrior, Elementalist
ITT: People who don’t like raids so don’t think other people who do should be allowed to have them. They say this game has the best community but all it has is selfish people who want everybody to play the way they do and to hell with everybody else. You won’t be forced to raid if they add it just like you’re not forced to dungeon, pvp or WvW. Stop being so selfish and being all “No, they shouldn’t add this”. Adding more options to a game can never do harm.
If there was raids they would of said so back when they finally announced a expansion and showed us the new stuff
Unless that ANet had in fact announced HoT too soon and weren’t fully sure about all the features that they planned to include. It could be possible that when they announced HoT they were still playing around with raids (internally) to see how or if it can fit into the game, and so they didn’t want to announce it for fear that raiding would be a bust and players would get angry about them lying and stuff.
anet is avoiding instances, their “Challenging group content” is large world boss fights. Here are the first raids we got, expect similar ones probably increasing in length and fifficulty in the future.
https://wiki.guildwars2.com/wiki/Tequatl_the_Sunless
https://wiki.guildwars2.com/wiki/Triple_Trouble
Which is sad.
Because you can only make open world content so hard before random idiots come along and cause the event to fail for everyone.
There is also the fact that the fight being open allows for griefing.
On the topic of raid though. Some months back (6 or so) they were hiring designers & specifically wanted people that had experience designing raid content.
So will it happen ? not likely, but you can always ask for it.
Maybe with the guild halls.
But, to your point, those aren’t raids. They are good world boss fights; much better than WoW WBs, but are not raids.
They are raids. Instanced group content isn’t the only form of raiding. There is also raiding in pvp.
Traditionally, there weren’t any instanced raids. They were all open-world, and devs made them instanced for a variety of reasons, mostly due to griefers and lag.
They also became instanced because it provided more challenging content. When you have open-world encounters, they become zerged like in GW2. The GW2 fanboys hate everything about traditional raids though, so don’t expect them to understand the positives of instanced raiding.
When Angry Joe asked Colin about 5-10 man instanced content or raids Colin started bombarding him with words. Somewhere in the middle of that gibberish mess he said “Challenging group content”. That’s all what we know at the moment.
Instanced Content (Dungeons and Raids) is a tricky beast. It is static which means after some time there exists the “one true way” to do the instance. And you get a division of people who must do the the “one true way” and people who just want to have a chance at the challenge. How “challenging” do you make the content? If it is something that only a minority of people can solve then it can be a waste of resources that could have created content/enjoyment for more people.
With GW in particular, no one form of content can generate gear that is more powerful than any other form of content. You can create cosmetic rewards, but not mechanical rewards. So what would be the point of 20-40 person instanced raid? How would it be different than the meta-events of silverwastes that ends up with raid-boss type encounter? You need to get the 20-40 people committed to the task where as open world raids can have people flow in and out if needed.
The thing about instanced raids is that they can up the difficulty since its meant for organized groups. Silverwastes for example is way to easy to be considered a raid especially because Anet tried to make the opened world casual friendly. Since gw2 doesnt reward loot that gives you a advantage they would have to add a bit better loot to it, ie guaranteed one of each t6 mat after completion and or a armor/weapon set with awesome skins you work towards.
My guess is that Anet is attempting to build raids behind the scenes but is unsure if or when they will be ready. By claiming HoT has “challenging group content,” they can:
- clarify that this term means challenging open world bosses or
- clarify that this term means both challenging open world bosses as well as challenging instanced content in the form of raids
when they figure out whether raids will ship with HoT (or shortly after) or not.
This “wiggle room” is pretty typical in corporate announcements and it wouldn’t surprise me in the least if this is the reason they’re being intentionally vague.
As a player, I don’t care for it, but as a consumer, I understand it.
www.getunicorned.com / northernshiverpeaks.org
ITT: People who don’t like raids so don’t think other people who do should be allowed to have them. They say this game has the best community but all it has is selfish people who want everybody to play the way they do and to hell with everybody else. You won’t be forced to raid if they add it just like you’re not forced to dungeon, pvp or WvW. Stop being so selfish and being all “No, they shouldn’t add this”. Adding more options to a game can never do harm.
your assumption is not the general consensus here… and you are wrong, in order to do high end legendary weapons (which is a big part of the PVE experience) you are required to do a bit of dungeoning, and in the past when it was still in the game, you had to map complete every WVWVW and PVP area maps. So yes, we/they are forced to do most aspects of the game in order to fully enjoy the one they want to play most. and finally, adding more game options really doesnt do much other then to divide an already otherwise divided community in regards that it will just take from the other 3 modes and make thier overall groups smaller as a 4th is created. less players in more areas = empty feeling game most dont want to play in. We saw alot of servers dying from lack of participation on them, we dont need a repeat.
But, to your point, those aren’t raids. They are good world boss fights; much better than WoW WBs, but are not raids.
They are raids. Instanced group content isn’t the only form of raiding. There is also raiding in pvp.
Those are not raids. Open world bosses are world bosses. Raids are meant to be challenging, and the only way it can be challenging is in an instance. World bosses will never be hard, so long as they’re balanced so random Joe with 5 kids and 2 jobs can also participate and get full rewards.
Also, “there is also raiding in pvp.”
Lol. Funny joke. WvW is not raiding. Just stop.
(edited by Larynx.2453)
When Angry Joe asked Colin about 5-10 man instanced content or raids Colin started bombarding him with words. Somewhere in the middle of that gibberish mess he said “Challenging group content”. That’s all what we know at the moment.
They literally said in the HoT trailer, as one of the main features of the expansions, that they’re adding “Challenging Group Content.” That’s the source.
But, to your point, those aren’t raids. They are good world boss fights; much better than WoW WBs, but are not raids.
They are raids. Instanced group content isn’t the only form of raiding. There is also raiding in pvp.
It’s the only form of difficult and challenging group content. World bosses will never be hard, so long as they’re balanced so random Joe with 5 kids and 2 jobs can also participate and get full rewards.
Also, “there is also raiding in pvp.”
Lol. Funny joke. WvW is not raiding. Just stop.
He is kinda right “The term raid itself stems from the military definition of a sudden attack and/or seizure of some objective”. But that’s completely irrelevant.
He is kinda right “The term raid itself stems from the military definition of a sudden attack and/or seizure of some objective”. But that’s completely irrelevant.
So why post it if you yourself admit it’s completely irrelevant?
When Angry Joe asked Colin about 5-10 man instanced content or raids Colin started bombarding him with words. Somewhere in the middle of that gibberish mess he said “Challenging group content”. That’s all what we know at the moment.
They literally said in the HoT trailer, as one of the main features of the expansions, that they’re adding “Challenging Group Content.” That’s the source.
Well we still don’t know anything. We don’t know what they consider challenging or how many players are in this “group”. They avoid this questions like a plague.
I was always under impression that designing raid content was allocating substantial development effort for very small minority of the player base (PVE oriented guilds that could organise raids). It makes sense for a game like WoW (that is based around the idea of vertical progression), but doesn’t really appear justifiable for a more casual-oriented game like GW2. Wasn’t that the original reason why GW2 didn’t have raids?
But, to your point, those aren’t raids. They are good world boss fights; much better than WoW WBs, but are not raids.
They are raids. Instanced group content isn’t the only form of raiding. There is also raiding in pvp.
Those are not raids. Open world bosses are world bosses. Raids are meant to be challenging, and the only way it can be challenging is in an instance. World bosses will never be hard, so long as they’re balanced so random Joe with 5 kids and 2 jobs can also participate and get full rewards.
Also, “there is also raiding in pvp.”
Lol. Funny joke. WvW is not raiding. Just stop.
What do you think the word raiding means?
“raid (r?d)
n.
1. A surprise attack by a small armed force.
2. A sudden forcible entry into a place by police: a raid on a gambling den.
3. An entrance into another’s territory for the purpose of seizing goods or valuables.”
“Adj. 1.raiding – characterized by plundering or pillaging or marauding; “bands of marauding Indians”; “predatory warfare”; “a raiding party”"
It’s always been about “pvp” , or in this case, people vs. people. Why do you think people used that word in MMOs? Because people used to form large groups against world bosses or in dungeons. It wasn’t until later they became instanced. Is that really hard to understand? Deny it all you want, and use a mocking tone, but the facts are against you.
I was always under impression that designing raid content was allocating substantial development effort for very small minority of the player base (PVE oriented guilds that could organise raids). It makes sense for a game like WoW (that is based around the idea of vertical progression), but doesn’t really appear justifiable for a more casual-oriented game like GW2. Wasn’t that the original reason why GW2 didn’t have raids?
Theres no such thing as a completely casual orientated MMO. A game doesnt need to have vertical progression to have raids make sense. Raids can give skins and such for rewards instead of the next tier of gear. People still focus too much on what raids are in other games. GW2 is completely different so GW2 raids can be completely different. The only similarity would be that they are instanced content for organised groups (at least thats my personal hope).
I was always under impression that designing raid content was allocating substantial development effort for very small minority of the player base (PVE oriented guilds that could organise raids). It makes sense for a game like WoW (that is based around the idea of vertical progression), but doesn’t really appear justifiable for a more casual-oriented game like GW2. Wasn’t that the original reason why GW2 didn’t have raids?
Theres no such thing as a completely casual orientated MMO. A game doesnt need to have vertical progression to have raids make sense. Raids can give skins and such for rewards instead of the next tier of gear. People still focus too much on what raids are in other games. GW2 is completely different so GW2 raids can be completely different. The only similarity would be that they are instanced content for organised groups (at least thats my personal hope).
Agreed. People are judging raiding unfairly, when it can be designed differently in GW2. The game can already have multiple instanced raids for guilds if it wanted to. Karka Queen, Wurm, Teq, and fractal raids for Battle for Lion’s Arch and Marionette. They could be tuned for harder challenges than they currently are. However, it’s the rewards that people will complain about, and there would need to be incentives to do them.
Like many of you I don’t want GW2 to be like WoW; except for one thing that I believe WoW does exceptionally well, and that is raids.
No, that’s exactly what you are saying. I’ve seen it in every mmo game since WoW released, and the sad thing is some developers listened to it and changed their game turning them into failed ghost towns after the WoW players wound up saying after their cries for change were listened to “but it’s just now WoW enough yet” as they went back to WoW. If you like WoW raids, I suggest playing WoW, not every game needs to be a cookie cutter of WoW game style, that even WoW players constantly complain about and get bored of within their own game until the next expansion. I truly wish WoW were never made, the mmo genre would have fared far better rather than just being a few non-wow-clone holdouts with hoards of WoW clones everywhere.
A game that tries to become a game for everybody, becomes a game for nobody.
(edited by Daywolf.2630)
L—-Li… uhm, how was it again? Lee.. no, Lie—Liiiiiiia… Liadri! Yep, that was it.
Liadri.
Never forget never forget the Liadri minipet…
As far as the cost of implementing instanced raids is concerned, what WoW does is pretty expensive, but raids don’t have to be like that to be good. FFXIV managed a raid every three months (plus some raid-quality single boss fights) despite making an order of magnitude less money than WoW, and even Wildstar has been adding more raid content.
Raids — even high-end raids — aren’t inherently hardcore content either. FFXIV’s high-end raids only require eight players, and are broken up into separate instances that are individually short enough that you could only have one hour of playtime a night and still clear them every week. 24-man raids are entirely puggable.
And frankly, people need to stop spreading the stupid berserker stack and spank myth.
Like many of you I don’t want GW2 to be like WoW; except for one thing that I believe WoW does exceptionally well, and that is raids.
No, that’s exactly what you are saying. I’ve seen it in every mmo game since WoW released, and the sad thing is some developers listened to it and changed their game turning them into failed ghost towns after the WoW players wound up saying after their cries for change were listened to “but it’s just now WoW enough yet” as they went back to WoW. If you like WoW raids, I suggest playing WoW, not every game needs to be a cookie cutter of WoW game style, that even WoW players constantly complain about and get bored of within their own game until the next expansion. I truly wish WoW were never made, the mmo genre would have fared far better rather than just being a few non-wow-clone holdouts with hoards of WoW clones everywhere.
A game that tries to become a game for everybody, becomes a game for nobody.
Because having 8-10man instances would suddenly turn GW2 into WoW… >_> Many GW2 players actually want raid content, with this game’s combat system it has a lot of potential.
I’m not sure how I would feel about raids in GW2. I’m not really thrilled with the idea of having to scrounge up additional numbers of players just to get through a dungeon, but if it were limited to 8-10 or so, it could still be reasonable. But we can’t have any more of this “stack in a corner” or “glitch out the boss so he can’t hit us” nonsense. You don’t need more than 5 people, just to do that.
I thought ArenaNet basically said that they are not interested in developing new instanced dungeons, though…? Sorry, I can’t back that up with a quote or anything, just something I thought I read a while back. It certainly appears to be the case, though.
They literally said in the HoT trailer, as one of the main features of the expansions, that they’re adding “Challenging Group Content.” That’s the source.
You do realize, I hope, that as far as ArenaNet is concerned the wyvern fight we have seen in beta could be what they were talking about when they said “Challenging Group Content”, right?
People who are expecting the “Challenging Group Content” line to actually mean something important are just setting themselves for a massive disappointment.
Many GW2 players actually want
Yep, and the argument usually progresses to there. It’ll never be a good as your beloved game, no matter what, it’s just not “WoW” in the end. Same as happened to many once good games. Some people are happy playing two totally different games, others… cannot. It’s a promise that has wrecked a many great ships upon the rocks. Alas…
They literally said in the HoT trailer, as one of the main features of the expansions, that they’re adding “Challenging Group Content.” That’s the source.
You do realize, I hope, that as far as ArenaNet is concerned the wyvern fight we have seen in beta could be what they were talking about when they said “Challenging Group Content”, right?
Wrong.
In the interview with MattVisual, CJ specifically said that the Wyvern wasn’t an example of the challenging content; just how world bosses would be like now:
…the Wyvern is just an example of a tough boss in the open world. It’s not a mega boss, it’s not some example of the challenging content we want you to do. It’s just an example of what world bosses are going to be like in HoT.
Time is a river.
The door is ajar.
Because having 8-10man instances would suddenly turn GW2 into WoW… >_> Many GW2 players actually want raid content, with this game’s combat system it has a lot of potential.
I have no problem with the idea of raids. I am however a bit hesitant that raiding might become the core focus of GW2 (as it did in WoW). But if ANet could balance it I’m all for it.
They literally said in the HoT trailer, as one of the main features of the expansions, that they’re adding “Challenging Group Content.” That’s the source.
You do realize, I hope, that as far as ArenaNet is concerned the wyvern fight we have seen in beta could be what they were talking about when they said “Challenging Group Content”, right?
Wrong.
In the interview with MattVisual, CJ specifically said that the Wyvern wasn’t an example of the challenging content; just how world bosses would be like now:
…the Wyvern is just an example of a tough boss in the open world. It’s not a mega boss, it’s not some example of the challenging content we want you to do. It’s just an example of what world bosses are going to be like in HoT.
Well players are always going to complain or look for fault.
(edited by CureForLiving.5360)
Many GW2 players actually want
Yep, and the argument usually progresses to there. It’ll never be a good as your beloved game, no matter what, it’s just not “WoW” in the end. Same as happened to many once good games. Some people are happy playing two totally different games, others… cannot. It’s a promise that has wrecked a many great ships upon the rocks. Alas…
Can you explain connection between raids in MMOs and game being like WoW?
Many GW2 players actually want
Yep, and the argument usually progresses to there. It’ll never be a good as your beloved game, no matter what, it’s just not “WoW” in the end. Same as happened to many once good games. Some people are happy playing two totally different games, others… cannot. It’s a promise that has wrecked a many great ships upon the rocks. Alas…
What does having raids have to do with turning a game into WoW? GW2 is nothing like WoW and neither is raiding. Raiding in games has existed long before WoW and will exist long after WoW. It is almost like people want actual content in GW2. Just because you’re content to join an open world map and spam 1 doesn’t mean everybody else is. If that is what you want to do then do it. But stop being selfish and trying to keep others from doing what they want to do as well.
It is almost like people want actual content in GW2.
Yep. But that content does not have to come in the form of raids. Just look at the Raids CDI, there are a tons of great arguments there, showing the issue from many points. It’s not as simple as you’d like it to seem.
Remember, remember, 15th of November
Actually it is extremely simple. We want content for more than 5 people that isn’t a broken an imbalanced gamemode like WvW where anet hasn’t even made an attempt balance server populations. Leading to servers like mine getting 8 weeks of fighting servers with 4 times our population until we get pushed down far enough that we spend a couple of weeks fighting servers with a quarter of our population until we go back up and start the whole thing over again.
There is zero negative drawback to adding more game options for people who want it. You don’t have to play every game mode the game offers. I know people who have never PvPed because PvP isn’t their thing. I know people who don’t PvE. I know people who don’t WvW. And just like that it is okay if you’re a person who doesn’t want to do Raids. But others do, and we have nothing else to do. There is nothing else for guilds to do. We get missions once a week which we finish in 30 minutes and then… we can do content with 4 other people in our guild and tell the other 495 that maybe next time? Even 10-12 man content would allow us all to play with more of our guild members at the same time.
Because having 8-10man instances would suddenly turn GW2 into WoW… >_> Many GW2 players actually want raid content, with this game’s combat system it has a lot of potential.
I have no problem with the idea of raids. I am however a hit hesitant that raiding might become the core focus of GW2 (as it did in WoW). But if ANet could balance it I’m all for it.
It won’t. We all know GW2 caters more to the casual crowd. I don’t even believe they’ll ever add new dungeons, let alone a raid.
Many GW2 players actually want
Yep, and the argument usually progresses to there. It’ll never be a good as your beloved game, no matter what, it’s just not “WoW” in the end. Same as happened to many once good games. Some people are happy playing two totally different games, others… cannot. It’s a promise that has wrecked a many great ships upon the rocks. Alas…
I never even got into WoW so you can stop with that bullkitten. There’s enough people in GW2 that like instanced play, no need to refer to one of the many other MMOs that have raids. It makes zero sense.
New dungeons or raids or something similar instanced would be really great but I’m sure that HoT won’t have anything in this direction, otherwhsie they would have hyped it like they hype everything. So don’t get your hopes up. It’s a shame, they have the best combat mechanics I have seen in any MMO ever. But instead pushing the combat to the limit with new and really hard raids/dungeons we get gliders and mushrooms. Or world bosses where we just click 11111111111
They truly are afraid of their own game. They want so badly to cater to the casuals who don’t want to bother to learn how to use the game mechanics that they won’t make use of their game mechanics. It really is sad.
They truly are afraid of their own game. They want so badly to cater to the casuals who don’t want to bother to learn how to use the game mechanics that they won’t make use of their game mechanics. It really is sad.
LOL this game is Casual tho QQ some more
No instanced raids please no point of them in this game wast of money more World boss’s That are Raids to btw
Want them kinda raids plenty of games out there stop trying to guilt Anet into doing what you want the game to be and not what they want it to be witch seems to be …. Casual
It is not being afraid. It is business. Why make content that only 10 to 25% of the user base can play if it does not generate any new revenue? With out having a monthly fee, the whole “I will leave this game” is a hollow threat to ANet.
The world event/boss system is a very viable model for GW2.
The world event/boss system is a very viable model for GW2.
I just threw up in my mouth a little.
www.getunicorned.com / northernshiverpeaks.org
It is not being afraid. It is business. Why make content that only 10 to 25% of the user base can play if it does not generate any new revenue? With out having a monthly fee, the whole “I will leave this game” is a hollow threat to ANet.
The world event/boss system is a very viable model for GW2.
Everyone can play every content. This “no new revenue” is a fact as well I assume?
No, world bosses are terrible. You’re there with a 100+ people and it’s still a lot less social than instanced content, your personal contribution means nothing and looking at the new maps you’ll have to do an hour of boring side events to finally get to said boss.
Now this is ofc my opinion. I dislike them, but you’ll never hear me say “stop doing world bosses”. People that enjoy that content should get it, people that enjoy instanced content should get something as well.
GW2 has some of the best combat potential and mechanics in an MMO. It will never be fully realised in the open world. So yes it is wasted potential if they continue to only focus on open world.
The “new revenue” is a generalized concept. With the resources that is available to ANet how much should be dedicated to items that have limited to no Return on Investment.
Anet could make Large Group Instances (10 to 40 player) but unless a significant number of the player base is able to enjoy it, then it is a losing position. (I am speculating on the threshold of significant is at least 33%) If the instance is too challenging, fewer players take part, then you don’t meet the desired threshold for acceptable return. If you make it less challenging then you have people complain that it is too easy, but you have more players taking part of it.
Anet originally gave us Dungeons and then added Fractals as instanced group content. However, they have seem to abandoned development in that area of game play. I don’t see them jumping to create large group instanced content till they revitalize single group instances. They are still developing single player instances (aka personal story lines) and they even got a way to monetize LS2.
In the near term, I don’t expect to see instanced Raids in GW2. That does not mean I would object to seeing them. This is purely from the business of idea of “do what you are good at.” Enough people enjoy how they are doing World Bosses. Not enough people enjoy doing instanced group content. I don’t think adding instanced raids will generate “enough” player interest considering their current implementation of instanced group content.
Personally, I found dungeons as something I did once for the story and experience and then had little desire to run though them again. Only when I was working on my legendary gift did I do the daily runs. But I am not in a dungeon running guild and relied mostly on PUGs.
So once again, I will repeat myself. Stop being selfish. You do your boring spam 1 world bosses and let people who want challenging group content get it.