Ranger Specialization suggestion.
BTW if druids is their final answer for rangers then please at least make druids control pet more. like empowering pets and being able to summon two or something similar. since they want to continue on ranger’s path with pet class then make druid use pets as their skills so it can feel like playing as one with their pets.
1 they already have traps so cant add that type of utility into a elite spec
2 a later elite will most likely be hunter useing a rifle.
3 a druid that command nature what better way to battle a dragon corrupting nature?
BTW if druids is their final answer for rangers then please at least make druids control pet more. like empowering pets and being able to summon two or something similar. since they want to continue on ranger’s path with pet class then make druid use pets as their skills so it can feel like playing as one with their pets.
Dont sound like a druid but maybe Tamer elite spec when they get around to add that.
How does a druid not fit in with the theme of our current ranger? Like what??
Rangers are very much in tune with nature, look at spirits. Look at things like entangle, healing spring, the pet mechanic, ect.
Giving them a staff , and seemingly the ability to be even more in tune with nature. ( referring to the skill from announcement trailer where the ranger casts those vines forwards the enemy,) makes absolute sense.
Saying the “stick” as you refer to if, isn’t ranged is most likely wrong… The skill they featured was even ranged. And I’m sure being a ranger elite spec. The staff will be ranged as well.
I dint understand what your using to base your argument off.
main Druid ~~Adalyn Del Rayna~~ [SIGH]
[Ehmry Bay]
druid does not make good sense unless they can make rangers change forms into a half beast […]
Play a Norn druid.
Alternatively, realize that ANet isn’t trying to copy WoW’s version of druids.
I think they based their ranger off of something closer to a Dungeons & Dragons ranger. Those are part fighter, part druid in that they’re a martial fighter with select spells from the druid list and as a class feature they get an animal companion.
That being said, I wish Rangers class mechanic was something related to range and them being “Unparalled archers” as opposed to having a pet. I’m not saying they should do away with pets, but I think it’d be a better solution if pets were optional, like they were in GW1.
I think it was stated sometime before launch that GW2’s rangers shy away from technology. Thus Anet is using the ranger to play the nature vs technology card. Of course an elite specialization might chance that.
That being said, I wish Rangers class mechanic was something related to range and them being “Unparalled archers” as opposed to having a pet. I’m not saying they should do away with pets, but I think it’d be a better solution if pets were optional, like they were in GW1.
1. The name and concept of ranger do not come from ‘attacking from range’ but from ‘keeping watch of a range of land’ or ‘ranging’ as in LOTR’s ‘rangers’ or ‘park rangers’. If you want a pet-less archer, then the warrior, thief and dragonhunter are there for you.
2. As much as people might want it, the pet will never be optional. It is the ranger’s profession mechanic. Too many traits, weapon skills and utility skills do not function or only function partially without a pet. This is the way Anet envisions them, whether we like it or not. The best thing we can do is hope that Anet improves the way pets work and hope that players learn to better make use of pets.
I think they based their ranger off of something closer to a Dungeons & Dragons ranger. Those are part fighter, part druid in that they’re a martial fighter with select spells from the druid list and as a class feature they get an animal companion.
That being said, I wish Rangers class mechanic was something related to range and them being “Unparalled archers” as opposed to having a pet. I’m not saying they should do away with pets, but I think it’d be a better solution if pets were optional, like they were in GW1.
Archery doesn’t really define the ranger as much as being a Survivalist. Even in D&D, their iconic class ability is dual wielding weapons, and using objects that normally aren’t weapons into makeshaft weapons.
Honestly the Pets aren’t so much of a problem as it is our ability to control and utilize them. All NPCs in the game have this problem; and ANET doesn’t want to tackle the issue head on. Its taken them this long to even address basic AI…. and we still don’t know HOW they are doing it yet.