Rare items are rare, and that's OK.
Luckily for us, long winded post, not so rare.
Melanessa-Necromancer Cymaniel-Scrapper
Minikata-Guardian Shadyne-Elementalist -FA-
Rare items are rare, and that's OK.
in Guild Wars 2: Heart of Thorns
Posted by: Just a flesh wound.3589
He forgot the tl:dr.
tl:dr
Rare. Good.
ANet may give it to you.
Except, to feel like you won the game once, you didn’t have to play 200,000 games of Hungry Hungry Hippos.
I can’t count the number of ToT stacks I’ve left clicked so far, and still no Endless Batwing Tonic. Is it working towards something rare when there is a very real likelihood that it will NEVER happen, or is it simply an exercise in futility?
And should games (yes, even MMOs) have this type of artificially imposed rarity? I suppose there are valid arguments on both sides, from economics to simple opinion. But the bottom line is, if you put something so far out of reach (i.e. getting Nightfury as a “win” condition) as to make it nigh impossible, then instead of galvanizing the players, you push them away to other games where the loot tables aren’t placed on the peak of Mount Olympus.
Well the main selling point of events shouldn’t be so impossibly rare.
I suspect we would be more ok with Night Fury if ANet had added a few mid-tier scavenger hunt items as well as the super-ultra-hihh-end item. Players want things to work towards, but they also want to teach for things that aren’t unfathomably far out of reach.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
I suspect we would be more ok with Night Fury if ANet had added a few mid-tier scavenger hunt items as well as the super-ultra-hihh-end item. Players want things to work towards, but they also want to teach for things that aren’t unfathomably far out of reach.
Yeah. I don’t understand why it’s so hard to find something between “so common everyone has a full stack of the skins by the end of the event” and “so rare that the item’s opportunity cost is akin to a precursor.” They used to be able to do this. The living world had a lot of mid-level rewards, at one time. The jade weapon set? Those tickets used to drop in the open world. The various backpieces. Other rewards that were purchased with festival currencies. Even last year, with the ghost dog issue, there was the mini cat that was obtainable.
-Mike O’Brien
Because we can’t be angry about both?
Devs have to be aware of patience thresholds when making such decisions. Not that I believe this to be a problem in GW2, but I’ve seen games where decisions to make something (be it an item or access to something like raids) require so much time to get to that you alienate your customers. Carbine Studios could tell you something about that.
They also have to be aware of fun issues. If the content is off-putting, then forcing people to repeat it ad nauseam is going to turn some people off to the game. This is an area where ANet could learn a few things, imo.
tl:dr: While the OP is right in a general sense, devs — being human — can make mistakes and overdo it.
I suspect we would be more ok with Night Fury if ANet had added a few mid-tier scavenger hunt items as well as the super-ultra-hihh-end item. Players want things to work towards, but they also want to teach for things that aren’t unfathomably far out of reach.
Yeah. I don’t understand why it’s so hard to find something between “so common everyone has a full stack of the skins by the end of the event” and “so rare that the item’s opportunity cost is akin to a precursor.” They used to be able to do this. The living world had a lot of mid-level rewards, at one time. The jade weapon set? Those tickets used to drop in the open world. The various backpieces. Other rewards that were purchased with festival currencies. Even last year, with the ghost dog issue, there was the mini cat that was obtainable.
You, and the person below you, thank you so much.
One of the reasons would be that it gives an item some prestige.
Yeah except most “rare” items in GW2 are just gold gated. It doesn’t really have prestige. You look at someone with a legendary and think “oh hey they farmed dungeons for 3000g and wasted it on a skin”. Not to mention the fact that you can just buy it with real money. The “goal” you talk about is just getting enough gold to buy whatever stupid expensive crafted item anet adds to the game with no actual effort.
(edited by Mallis.4295)
I can’t count the number of ToT stacks I’ve left clicked so far, and still no Endless Batwing Tonic. Is it working towards something rare when there is a very real likelihood that it will NEVER happen, or is it simply an exercise in futility?
You can get it without ever opening a ToT bag. Just go to the TP.
And should games (yes, even MMOs) have this type of artificially imposed rarity? I suppose there are valid arguments on both sides, from economics to simple opinion.
Economic facts trump simple opinions. So only one side has a valid argument.
Yeah except most “rare” items in GW2 are just gold gated. It doesn’t really have prestige. You look at someone with a legendary and think “oh hey they farmed dungeons for 3000g and wasted it on a skin”. Not to mention the fact that you can just buy it with real money. The “goal” you talk about is just getting enough gold to buy whatever stupid expensive crafted item anet adds to the game with no actual effort.
Anet learned from their mistake, and now all future Legendaries are gated. You can buy certain things on the TP to speed things up, but the Mastery and Precursor crafting is so gated, that it prevents people from short-cutting the process. So now, if you see a new Legendary weapon, that person earned it.
Rare items are rare, and that's OK.
in Guild Wars 2: Heart of Thorns
Posted by: Celso Denbrough.3780
People who know me understand that I’m a defender of Capitalism.
I stopped the reading here.
In some way he is in the right point. I am a proud owner of several beauties and they cost me many hours of play. So when I join in a map like spvp or LA or forums and I see all those people complaining about how hard is to get something that makes you unique and you really desire I only hope Anet continue making the things hard. And yes, I spent too many hours into Lab and finally got my endless bat-wing brew.
Kind regards
You can get it without ever opening a ToT bag. Just go to the TP.
And just be forced to drop 500 gold on a single item with the sole use as an ingredient. I like how you make something so momentous for the majority of players seem so easy and insignificant. Defender of Capitalism indeed.
Economic facts trump simple opinions. So only one side has a valid argument.
True only when the economy is a fully functioning one in the real world, and not an artificially maintained one in a game. ANet could hand out Nightfuries as a gift to every single player and it would not change the game one bit. That’s a far cry from real world economics.
Anet learned from their mistake, and now all future Legendaries are gated. You can buy certain things on the TP to speed things up, but the Mastery and Precursor crafting is so gated, that it prevents people from short-cutting the process. So now, if you see a new Legendary weapon, that person earned it.
Except of course there’s the Wardrobe system, so people running around with two Incinerators may not have earned it. And as a Defender of Capitalism, you shouldn’t care if someone slogged through hours and hours of gameplay or decided instead to play the market and buy it. AND it shouldn’t matter to anyone how anyone else in a game earned something since it has no effect on their gameplay, unless of course their enjoyment is wrapped up in an kitten measuring contest. But then, you’re just being petty if that’s the case.
RNG does not equal earning something. That is just luck.
Rare and hard to get are good, but don’t delude yourself into thinking your earned something by getting lucky with a drop opening a bag.