Redo all mastery stuff

Redo all mastery stuff

in Guild Wars 2: Heart of Thorns

Posted by: Swagger.1459

Swagger.1459

Looking at the mastery tracks and how slim points are given, this system needs to be reevaluated.

Point gain is awfully slow and forces players to spend hours of doing not fun activities. There should be way more mastery points tied to various achievements. Remove the individual mastery line xp requirement and make one master mastery xp bar that gives a mastery point when filled. We don’t need a double gated system (xp plus mastery points), gating by mastery points alone is enough.

Also, players wasted 24 mastery points to unlock fighting 3 zone champions because the “chest” loot is the same stuff as any other “chest” loot in these zones.

I could also see a standard amount of mastery points required to unlock each line.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

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Posted by: Healix.5819

Healix.5819

The double gated system is to compensate for the lack of a standard leveling experience. Since you can effectively level anywhere, they need some way to ensure that you’re actually playing through the content. Mastery points are for just that, while the experience is to simply make it take longer while additionally giving you that leveling feeling.

The trick about masteries is that the bulk of them are simply not required, which is why they can be harder to obtain. The ones that are absolutely required however are all on the top half, except gliding, but its entire line is a fairly obvious choice. If ArenaNet simply hid those later, more useless masteries, it would be a much more casual experience simply because you wouldn’t be aware of them.

Masteries will get somewhat easier to acquire over time however as they’ll likely add new sources. Season 3 for example will likely add more HoT mastery points through the story as well as any new map additions. New masteries are also a possibility to account for the additional points, however I doubt they’ll add entire new lines unless they’re planning on further gating the content.

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Posted by: Kelly.7019

Kelly.7019

I just hope more mastery points are added with the next content update in April.

I believe they also dumped in that you have to max out each branch in the Heart of Maguuma masteries in order to craft the new legendaires as “The gift of Insights” can only be made if you have done so.

http://wiki.guildwars2.com/wiki/Gift_of_Insights

Gift of the Itzel -Adrenal Mushrooms is required to purchase this item.
Gift of the Nuhoch -Requires Nuhoch Alchemy
Gift of the Exalted -Exalted Gathering is required to purchase this item.
Gift of Gliding -Ley Line Gliding is required to purchase this item.

So have fun collecting those masteries, as some adventures are super easy and others are very frustrating. Depending on your skill level (and internet speed/lag amount) you might not be able to get enough points to craft new legendaries. So you might just have to grind for gold and buy one instead, unless they are account bound? idk

Yo, Ho, all together, raise the colors high,
Yo, Ho, thieves and beggars, never shall we die

(edited by Kelly.7019)

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Posted by: Orpheal.8263

Orpheal.8263

The Mastery System doesnt need to be reevaluated. there are on both sides, HoT as like Center Tyria more than enough points you can collect to maximize all Masteries. On both sides are like 15 points or so more than you need to max everything, so players have on both sides also some kind of leeway so that they don’t need to do absolutely everythign just to max out their masteries…

What Anet has to do is to EXPAND THE MASTERY SYSTEM QUICKLY.
There is so much unused potential behind the mastery system to make it a really great system of horizontal character progression across the board, so many potential new good masteries Anet good add to the system to make GW2 a much greater system and through addign new masteries they can add naturally also through new achievements, new adventures and so on also alot of new mastery points that they automatically need to increase everytime, whenever they add new masteries to the game.
With every new mastery they add, they increase also for players the options of gaining new mastery points needed to learn the masteries that you as a player are currently working on to learn.

Just a quick list of possible masteries that Anet could add to imprve this game:

- Crafting Mastery Line
To unlock Jewelry/Chef 500, to become able to craft unbreakable equipment, to become able to unlock for PvE accountbound sigils and runes to make it possibler to change your builds in pvE/WvW like in PvP without having to spent again gold on constantly new upgrades, once you unlocked them for your acokitten with this mastery beign needed for that, making crafting exp easier to get to make craftign more casual friendly if you own already at least a crafting job x at lvl 500 so that alts will gain alot quicker craftign exp)

- Gathering Crafting Line
To improve the exp you get from gathering, to improve the amount of materials you gain per gathering, to improve the amount of gatherings you can do, before the node is empty for you, to improve the chance to get rarer stuff from nodes, to unlock new materials to gain from gatherign nodes you can get only, once you improved your gatherign mastery, so masteried-tied new material tiers for example for making legendary accessoires

- Racial Mastery Lines
rewoerkign the Racial Skills and everythign that has to do with racial stuff into racial masteries, making racial Skilsl somethign players can use, without needed to equip them as utilites, this way would get also the revenant problem solved and with that mastery could get unlocked racial ascended and racial legendary armor sets (Tier 4 and Tier 5 racial equipment together with new fashion Achievements for that stuff and new racial titles for mastery and gettign that stuff that are unique titles that can only be used when playing the fitting races)

- WvW Class Masteries
To improve the class specific roles of each Class for WvW

- Raid Class Masteries
See above, just for Raids, so that each class offers specific role based bonus effects that make each class valuable in different ways for Raid Groups, like for example this for Thieves:

Raider Thief Mastery

1) Treasure Hunter – Unlocks the ability to find hidden treasures for your Group randomly when raiding.
2) Money Bags – Increases the chance, that defeated Bosses in Raids drop for the Raid Group Money Bags willed with Gold of varying amounts from 1 Silver to 5 Gold
3) Dirty Tricks – Adds a chance that Combo Finishers of your Raid Group additionally daze, blind and weaken foes in Raids if Thieves are nearby
4) Relic Hunter – Chances to obtain Ascended Rewards are increased for your Raid Group
5) Luck Hoarder – Everyone of your Raid Group gains a random bonus to Stats based on your Magic Find
6) Shadow Alliance – Gives you All Boons and your stealthed Allies for +2 seconds per Raid Member that you stealth. So a Shadow Refuge on 4 Members including you making it 5 persons grants you and your allies 10 seconds of All Boons

Effects, that are Raid Only, but give classes role specific bonus effects that make each class uniquely valuable for Raids so that all classes will have somethign special for why you would want to take them with you, eiither because they provide something, that makes raiding more efficient, or because they provide something, that makes raiding more rewarding like in the case of the thief, you will want to take one with you, if you want to make your raid tour more rewarding for all … because thats the role of the thief, to make raids more rewarding by random chances…

and many more things that would be possible with the Mastery System gettign expanded, more than just only region map specific stuff for new expansions…
also the basic systems for central tyria and in general can massively benefit from a Mastery System Expansion through adding alot more masteries to the game.

The mastery point “issue” automaticalyl becomes then non existent, so more new masteries ged added, as tons of new mastery points to gain will automatically follow with that then

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Kelly.7019

Kelly.7019

Oh jeeez please don’t do any of that.

I currently have 161 MP and have like 1- maybe i’ll get 2-3 more if i can make it past Hearts and Minds personal story that i’m currently stuck on. But I still haven’t done the raid MPs yet and doesn’t look like i’ll be able to as only the super difficult adventure MPs are left which i can’t even get silver at…. and its very, very unlikely that I’ll get anymore. Trust me, i’ve been through the list.

Yo, Ho, all together, raise the colors high,
Yo, Ho, thieves and beggars, never shall we die

(edited by Kelly.7019)

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Posted by: Goatjugsoup.8637

Goatjugsoup.8637

Oh jeeez please don’t do any of that.

I currently have 161 MP and have like 1- maybe i’ll get 2-3 more if i can make it past Hearts and Minds personal story that i’m currently stuck on. But I still haven’t done the raid MPs yet and doesn’t look like i’ll be able to as only the super difficult adventure MPs are left which i can’t even get silver at…. and its very, very unlikely that I’ll get anymore. Trust me, i’ve been through the list.

you are always stuck until the point that you skill up and get past it
happened plenty of times to me doing lume armor collection but i kept at it, got better and ended up successful. i think people should stop complaining about things being difficult, if even 1 person has completed it than that proves it is achievable and that the problem is most likely your skill

Most wanted in game additions: Beastiary, readable books

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Posted by: MashMash.1645

MashMash.1645

Oh jeeez please don’t do any of that.

I currently have 161 MP and have like 1- maybe i’ll get 2-3 more if i can make it past Hearts and Minds personal story that i’m currently stuck on. But I still haven’t done the raid MPs yet and doesn’t look like i’ll be able to as only the super difficult adventure MPs are left which i can’t even get silver at…. and its very, very unlikely that I’ll get anymore. Trust me, i’ve been through the list.

you are always stuck until the point that you skill up and get past it
happened plenty of times to me doing lume armor collection but i kept at it, got better and ended up successful. i think people should stop complaining about things being difficult, if even 1 person has completed it than that proves it is achievable and that the problem is most likely your skill

You elitist goat! lolololol :-P

Pre-Ordered HoT | Recently started to get what I paid for – may spend $$$

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Posted by: IndigoSundown.5419

IndigoSundown.5419

The double gated system is to compensate for the lack of a standard leveling experience. Since you can effectively level anywhere, they need some way to ensure that you’re actually playing through the content.

Why is that? It seems to me that rewards in the form of skins, drops, gold, and AP ought to be incentive enough. If all that isn’t enough, then ANet ought to reevaluate their approach to content design and perhaps to rewards. Progression (i.e., leveling and its surrogate, Masteries) ought to be a wide open system, not a funnel.

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Posted by: Goatjugsoup.8637

Goatjugsoup.8637

you are always stuck until the point that you skill up and get past it
happened plenty of times to me doing lume armor collection but i kept at it, got better and ended up successful. i think people should stop complaining about things being difficult, if even 1 person has completed it than that proves it is achievable and that the problem is most likely your skill

You elitist goat! lolololol :-P

Its not elitism stranger
I just think if content is achievable than you don’t deserve the reward unless you can do the content. If you fit into that you need to get better or give up on the reward.

For me there was a time lume armor was that reward but I kept practicing and earned it. Now it will be legendary armor but when I’m ready I will start practicing raids and hopefully get good enough to earn that

Most wanted in game additions: Beastiary, readable books

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Posted by: Bambu.4270

Bambu.4270

I think the system is fine. If you don’t want to do certain content then obviously you shouldn’t be rewarded for it. There is enough extra points for you to get “maxed” already so you can skip some points you know you “can’t” do.

That’s progress. Hooray for progress!

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Posted by: ruzicka.4783

ruzicka.4783

Unfortunately, I suck at those HoT adventure games as well. Just no way I’ll ever get silver, let alone gold in most of them. Any without those silver/gold mastery points, it is mathematically impossible to obtain my final mastery, which I need to get Gift of the Itzel. So I too hope that they either make some of those adventure games easier or add a new route to obtaining the points.

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

Just a quick list of possible masteries that Anet could add to imprve this game:

- Crafting Mastery Line
To unlock Jewelry/Chef 500…

I really think this should be part of the standard crafting experience. All crafts should go up to the same level. And you shouldn’t need masteries to get some of them there.

- Gathering Crafting Line
To improve the exp you get from gathering, to improve the amount of materials you gain per gathering, to improve the amount of gatherings you can do, before the node is empty for you, to improve the chance to get rarer stuff from nodes, to unlock new materials to gain from gatherign nodes you can get only, once you improved your gatherign mastery, so masteried-tied new material tiers for example for making legendary accessoires

A gathering mastery has been discussed at length in other posts and, without discounting all your suggestions, other good ideas brought up included: being able to detect nodes easier on the map (some kind of node-radar) and being able to tell on the map exactly what kind of node it is; e.g. if it’s mirthril or ori.

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Posted by: SirBlunticus.4258

SirBlunticus.4258

So funny, most games just have this stuff in them (from launch).
Anet will try to sell them as QoL “improvements”
lolololol…just you wait.

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Posted by: ikereid.4637

ikereid.4637

So funny, most games just have this stuff in them (from launch).
Anet will try to sell them as QoL “improvements”
lolololol…just you wait.

No, they will first find a way to sell the QoL as Gem store items, then when those fail/flop they will finally patch them into the game.

Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD

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Posted by: Minx.7521

Minx.7521

I was running low on mastery points (I needed about 24 mastery points) but I got those easily enough once I started doing adventures. I just really didn’t want to do adventures :P But if you’re going for the Hive Master achievement, you might as well get silver in those adventures. So those are a really good source of MPs.

Another way I got my needed MPs (and now extra ones) is by completing the little stuff in maps. Spend a little more time in TD + AB to get the tiny achievements outa the way Get APs + MPs. I thought this part was really fun and rewarding (and I also learned a lot more about TD while doing this).

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Posted by: Ayrilana.1396

Ayrilana.1396

Luckily you only need to get 8 mastery points from adventures as there are enough elsewhere to max them.

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Posted by: MashMash.1645

MashMash.1645

So funny, most games just have this stuff in them (from launch).
Anet will try to sell them as QoL “improvements”
lolololol…just you wait.

Yes, well, if they hadn’t rushed the xpac, they wouldn’t need to be doing that, would they……

Pre-Ordered HoT | Recently started to get what I paid for – may spend $$$

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Posted by: Minx.7521

Minx.7521

So funny, most games just have this stuff in them (from launch).
Anet will try to sell them as QoL “improvements”
lolololol…just you wait.

Yes, well, if they hadn’t rushed the xpac, they wouldn’t need to be doing that, would they……

I wouldn’t have minded having another few Living Story seasons before this Xpac. I enjoyed LS and it’s one of the best ideas to keep the world “living” and I just can’t stop thinking about how fun it was.

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Posted by: Asumita.2174

Asumita.2174

Would be nice on the gathering mastery to include an alternate source to gather cloth/leather.