Reduce the amount of Mastery Points gained?

Reduce the amount of Mastery Points gained?

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Posted by: gricks.1897

gricks.1897

I mean, I had around 6 before I was even done with my first mastery track unlock in the BETA, and I was brand new to the whole thing. If Mastery Points are supposed to be these hard to attain things, can we make them actually hard to attain, and matter?

The Wrecking Krewe[NYE] – [Maguuma] Arum Bloodclaw

Reduce the amount of Mastery Points gained?

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Posted by: Donari.5237

Donari.5237

Given how long it takes to unlock the ability to spend them, I don’t mind them building up nearly as much as I would getting to the point of being able to use a new ability and then needing days more to gather the points.

Remember, higher tiers will consume a lot more points. I feel it’s better to be able to reasonably swiftly get the basic skills and then need time and effort to go deeper into the abilities.

Also, they may have accelerated things a bit for beta specifically so people could test a bit further in the time frame than they’d be able to at the actual live game pace.

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Posted by: khani.4786

khani.4786

I think it was fine. They added in the Beta Achievements to give us Mastery points in order to help us train stuff up. Some of the Mastery points were harder to get to than others. Some in the first beta took some work figuring out how to get there as did some in the second Beta. It’s not like we get them for everything. And besides there will be additional masteries added later that you’ll need the points for. I think it worked fine.

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Posted by: Nephziel.6053

Nephziel.6053

You can have unlimited amounts of mastery points if you can’t fill out the track they are worthless.

Certain tracks needed over 4.5mil exp to fill and they weren’t even halfway done.

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Posted by: Diovid.9506

Diovid.9506

I’m pretty sure the mastery system is specifically designed in such a way that the total amount of mastery points you can get is equal to (or only slightly higher than) the amount of mastery points needed to unlock all abilities. So I don’t think they will reduce the rate with which you gain mastery points.

Note that higher tiers in mastery tracks require more points than lower tiers. Also note that not all mastery points are meant to be difficult to get, only some of them are.

Reduce the amount of Mastery Points gained?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I mean, I had around 6 before I was even done with my first mastery track unlock in the BETA, and I was brand new to the whole thing. If Mastery Points are supposed to be these hard to attain things, can we make them actually hard to attain, and matter?

You realize that top tier masteries take 15-20 mastery points each right?

There are only enough mastery points in the world to unlock everything, you won’t really have many to spare.

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Posted by: PopeUrban.2578

PopeUrban.2578

I simply don’t understand the concept of mastry points.

It would make sense if we gained mastry points through XP and it took X points to unlock a mastry tier, the way hero points work, but the whole “fill up a bar with XP to earn the right to spend a point you already have tons of because it took so long to fill the bar” seems needlessly complex for no reason other than to replace hero challenges and pois.

The system is pretty solid, choosing lines to put xp toward is solid, but the mastry points themselves seem… tacked on.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
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Posted by: ScribeTheMad.7614

ScribeTheMad.7614

The wiki shows tables detailing higher mastery levels requiring 4 and 8 million exp to unlock.

Honestly having a few on hand isn’t going to hurt.
The big part of leveling the masteries is where the grind is supposed to be, they don’t need a legendary journey for each unlock point as well.
The reason they have the unlock points scattered around like that is so that you have to go out and do different things and go to different areas to get them, instead of farming 15mil exp from the first event chain or some small area they like.

Honestly hearing you say that is hugely reassuring.
I hadn’t had a ton of time to look at masteries in the betas so I was worried about the rate of acquisition for mastery points.
This sounds good.

“The short answer is that new content is not going to drive people away from the game.
There is absolutely no evidence to support that it would.” -AnthonyOrdon

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Posted by: Captain Unusual.9163

Captain Unusual.9163

We have no idea what the mastery point acquisition rate is going to be like. The beta gave us achievements that gave mastery points for completing difficult challenges like doing an event in the top of the map or doing an event in the bottom of the map, but presumably there won’t be simple “start playing the expansion you just bought” achievements that give mastery points when HoT goes live.

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Posted by: MauricioCezar.2673

MauricioCezar.2673

Have you noticed you need 80 HoT mastery points to unlock all HoT masterys?

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Posted by: ScribeTheMad.7614

ScribeTheMad.7614

True, its possible that some of those MP were in excess of what will launch, placed there for easier/faster exploration of the mastery stuff.
I’m hoping they all stay, as I said above its already a big grind for upper levels, I don’t see the need for the stupid unlock points to be super scarce on top of that.

“The short answer is that new content is not going to drive people away from the game.
There is absolutely no evidence to support that it would.” -AnthonyOrdon

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Posted by: jgcd.6041

jgcd.6041

It is also possible, if not probable, that there will be fewer mastery points available than what is needed to unlock all of the masteries. At least on one character. This actually makes some sense when you think about it, as masteries are account wide and it encourages you to make heavy use of your alts to get them all.

If anything, there is probably just enough mastery points to be gathered by one character to fill most, if not all, of the masteries for one track, plus a few points which may be one off rewards for the entire account.

Probably most, as this would also mean getting all of your alts to grab them all as well and it can be set to divide the HoT matery points to all for all masteries to be unlocked with the base number of characters for an account. Since that’s five characters, that would imply a minimum of 16 points. Of course, that’s if those five characters do everything needed to unlock all of the masteries across the account.

Thus, the issue at hand suddenly becomes much more workable. The devs have to make it manageable and workable, they don’t have to make it entirely easy, especially since some of the mastery points are almost certain to be tied to difficult content, or having to go really out of your way to get.

- This is a forum, expect logic to get left at the door, beaten bloody, and set on fire.

- The more asinine the post or thread, the more I am amused.

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Posted by: Diovid.9506

Diovid.9506

It is also possible, if not probable, that there will be fewer mastery points available than what is needed to unlock all of the masteries. At least on one character. This actually makes some sense when you think about it, as masteries are account wide and it encourages you to make heavy use of your alts to get them all.

If anything, there is probably just enough mastery points to be gathered by one character to fill most, if not all, of the masteries for one track, plus a few points which may be one off rewards for the entire account.

Probably most, as this would also mean getting all of your alts to grab them all as well and it can be set to divide the HoT matery points to all for all masteries to be unlocked with the base number of characters for an account. Since that’s five characters, that would imply a minimum of 16 points. Of course, that’s if those five characters do everything needed to unlock all of the masteries across the account.

Thus, the issue at hand suddenly becomes much more workable. The devs have to make it manageable and workable, they don’t have to make it entirely easy, especially since some of the mastery points are almost certain to be tied to difficult content, or having to go really out of your way to get.

All mastery points are already account-bound.

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Posted by: Captain Unusual.9163

Captain Unusual.9163

It is also possible, if not probable, that there will be fewer mastery points available than what is needed to unlock all of the masteries. At least on one character. This actually makes some sense when you think about it, as masteries are account wide and it encourages you to make heavy use of your alts to get them all.

If anything, there is probably just enough mastery points to be gathered by one character to fill most, if not all, of the masteries for one track, plus a few points which may be one off rewards for the entire account.

Probably most, as this would also mean getting all of your alts to grab them all as well and it can be set to divide the HoT matery points to all for all masteries to be unlocked with the base number of characters for an account. Since that’s five characters, that would imply a minimum of 16 points. Of course, that’s if those five characters do everything needed to unlock all of the masteries across the account.

Thus, the issue at hand suddenly becomes much more workable. The devs have to make it manageable and workable, they don’t have to make it entirely easy, especially since some of the mastery points are almost certain to be tied to difficult content, or having to go really out of your way to get.

Two reasons why that won’t work.

Firstly, there’s nothing in the game that requires multiple characters. That’s why you can have more than 2 crafting skills on a character and switch between them. There’s no reason at all to force players to make more characters than they want.

Secondly, Mastery points are unlocked for the whole account. If you find a mastery point in the wild, commune with it, then it’s already done for all your characters. If you bring a second character to that point, it will already be unlocked.