Remaining Quality of Life issues
These features are on bottom of the pile, the devs have more important tasks to work on right now, some of them takes a lot of work but have little impact.
Always someone says “your suggestion isn’t worthwhile because it’s less vital than other things the devs can do.” But suggestions are just that: suggestions. Not demands, simply saying “hey, wouldn’t this be cool?” and letting the devs think about whether the resources are there for it or not. So please dispute the merits of the idea rather than the costs of it…?
I think a shared skill points pool and shared crafting expertise would be lovely. Let an individual alt level up a craft for the xp and the flavor, sure, but once that’s done accessing the results of crafting becomes merely alt-hopping, which becomes tedious or even wasteful as you lose track of who has what recipes. On the third point, packrat though I am I won’t assume that stack limits are arbitrary and capricious. They probably result from a mix of technical limitations of the database and economic considerations of allowing people to hoard higher amounts of materials.
Suggestion 1 and 3 won’t happen sadly.
You got gemstore stuff for them (additional crafting license, storage expander). It would be foolish (for them) to just hand it out (and would be unfair to people who already paid for them).
I would love shared skill points.
A build manager, please?
Many times mentioned: additional side bars for food, gizmos, tonics etc. And let us rearrange the UI, why are you so arfraid to give us a bit more customization. It was possible in GW1, why not here?
‘would of been’ —> wrong