Respawn rate on low pop maps

Respawn rate on low pop maps

in Guild Wars 2: Heart of Thorns

Posted by: Countess Aire.9410

Countess Aire.9410

The respawn rate on creaturess to fast on low population maps. You kill a beast and it respawn before you can even move. I understand wanting other players to have a chance to kill but this is crazy. The single player on some maps spend more time fighting the same creature for no reason other than the spawn rate. Please look into this. It has been a issue since release and the Devs are not addressing the issue

Respawn rate on low pop maps

in Guild Wars 2: Heart of Thorns

Posted by: Daroon.1736

Daroon.1736

Respawn rates are not the problem as they have a system to ensure that there are no low population maps…. unfortunately the system (Mega servers) has been hopelessly broken for over a year.

Once Anet finally understand that it is broken mega servers that is the problem with HOT, they may get round to fixing it.

Respawn rate on low pop maps

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The respawn rate on creaturess to fast on low population maps. You kill a beast and it respawn before you can even move. I understand wanting other players to have a chance to kill but this is crazy. The single player on some maps spend more time fighting the same creature for no reason other than the spawn rate. Please look into this. It has been a issue since release and the Devs are not addressing the issue

What beasts are you speaking of, that respawn “before you can move?” I remember having trouble soloing as a first-time mesmer, leveling up. That hasn’t happened in ages, even on a low-level character. Some areas spawn a lot of creatures and some don’t — one of the fun things in this game (for me) is realizing how far I’ve progressed by being able to deal with that more easily.

John Smith: “you should kill monsters, because killing monsters is awesome.”