Rev underwater?

Rev underwater?

in Guild Wars 2: Heart of Thorns

Posted by: Cdoto.4920

Cdoto.4920

Hey, love the Revenant so far! Just wondering if there were any plans to allow you to have it automatically switch you to Malyx/Shiro when you go underwater. If there are other plans, or if this is working as intended, that would be good to know too so we can plan around it.

Currently those two are the only legends that have any heal/utility/elite skills that work underwater. I get it that, conceptually, a stone dwarf might not be ideal in an underwater setting, but only Malyx and Shiro have any underwater skills at all, so any other legend leaves you with nothing but weapon skills, not even heals. You can’t swap the legends out while in combat, so accidentally diving in too near a shark can be a lot more dangerous than for most classes. (It’s a nasty surprise for a Glint/Dwarf rev, I can assure you… “Just keep swimming, just keep swimming!” >.<)

Presumably there are some thorny tech reasons not to let the others work underwater without some significant reworking. (I can believe that… they do some odd behaviors that might be strange outside of a plane.) I would expect, given the way underwater utility skills work for every other class, to be able to set legends for underwater use and land separately, but that’s not the case… it just uses the same ones.

Any comment would be appreciated. (And if there’s any way we could get our Herald skills underwater, even just the boon portions and maybe the heal, that would be awesome!)

Rev underwater?

in Guild Wars 2: Heart of Thorns

Posted by: OneKlicKill.4285

OneKlicKill.4285

Honestly I dont get why Herald or MK wouldnt work.

Herald:
Heal – No target
facet 1 – no target
facet 2 – only one that would need rework
facet 3 – always in front of yourself
ulti – always in front of yourself

Mountain King:
Heal No target
Yelow brick road – would need work
Taunt – should work just fine
Hammers – spin around you no target
Ulti – aoe around you no target

My suggestion is to just enable them underwater and disable the two abilites that wouldnt work untill 5 years in the future they might have time to fix it.

Cause your auto swap thing… yeah that’s like 15 years in the making (Even though id be fine with that as well)

Please skill/trait split and give control to the PvP team. Karl is fucking killing us

Rev underwater?

in Guild Wars 2: Heart of Thorns

Posted by: Cdoto.4920

Cdoto.4920

I’ve found that it’s risky to assume anything would be simple to change in software. I assumed they flagged them non-aquatic for a reason… lots of things go wonky when you have to deal with targeting and effects in 3D, and they have to stop implementing somewhere.

I was just thinking that since swapping skill bars and weapons when you submerge is already implemented, it might be more straightforward to apply the same logic to the legend slots than to rework (and thoroughly debug) 15 more skills… but then I’ve obviously never seen the code base.

Really, it’d just be nice to have an idea what the design intent is here. It would be a bit strange if the legends were balanced around the assumption that if you fell in a lake with the wrong ones slotted you were helpless.

(edited by Cdoto.4920)

Rev underwater?

in Guild Wars 2: Heart of Thorns

Posted by: Cdoto.4920

Cdoto.4920

Well, you still do have your weapon skills, but not having a heal skill REALLY hurts. >.<

Rev underwater?

in Guild Wars 2: Heart of Thorns

Posted by: Cdoto.4920

Cdoto.4920

One other piece of useful information that informs intent, which I did not possess when I stsrted the thread: If you are in Glint legend, if you activate your buff-pulsing, they CONTINUE to pulse while submerged in Glint legend, despite the slots being empty. You cannot activate the flip skills (as they aren’t actually in the slot), nor can you deactivate or switch the ones you’re pulsing (except by switching legends, which turns them all off as normal). Having the buffs does actually does help a lot in practice, though it contributes to the impression that this is not working as intended.