Revenant Concerns
So many same thread Gailie plz merge them.
Oh there is one like this? I can delete then I just haven’t noticed one. Where is Main thread location?
I’ll guess it’s designed that way. However i agree. A workaround would be the change of weapons outside of combat manually.
My concerns are that the profession does not do enough damage. From what i’ve seen hammer ain’t that great. And sure you can argue and say it’s a ranged thing. And i know it is not a finished product.
Also mace and axe. In PVP it might be great to have torment on that weapon but in pve in melee range it is not that powerful.
Yet again some game mode discrepancies. Who would have thought that they occure?
I’ll guess it’s designed that way. However i agree. A workaround would be the change of weapons outside of combat manually.
My concerns are that the profession does not do enough damage. From what i’ve seen hammer ain’t that great. And sure you can argue and say it’s a ranged thing. And i know it is not a finished product.
Also mace and axe. In PVP it might be great to have torment on that weapon but in pve in melee range it is not that powerful.
Yet again some game mode discrepancies. Who would have thought that they occure?
Keep in mind we have only seen the tanking and condition Legends. Not to mention we have not seen the power trait line or the melee power weapon (staff?).
Damage is simply a numbers game. For example I am very curious to see the damage scaling and accurate cast times of Hammer 2. It seems to have extreme potential.
The hammer autoattack is a ranged attack which you can combine with the reflective wall to spam lifesteal.