Revenant Creation or Transformation?

Revenant Creation or Transformation?

in Guild Wars 2: Heart of Thorns

Posted by: Kaleban.9834

Kaleban.9834

Its something that’s bounced around in my head for a bit, and that’s how the Revenant would be presented at start.

Seeing as how Rytlock was a warrior and “came back” as this new profession, would it not make sense that Revenants aren’t created characters?

Instead, we have to take an existing character through a gauntlet style personal story instance, and at the end of it the base profession changes to Revenant.

Same class level, same personal story history (i.e. Human Noble, Asura Statics, etc.) but the character is forever altered by its trials in the Mists.

Incidentally, this would then open up the opportunity for a “Mists Soulstone” in the Gem Store for 400 gems or so that would allow you to switch any character’s profession at any time (outside of combat of course).

Revenant Creation or Transformation?

in Guild Wars 2: Heart of Thorns

Posted by: Argon.1563

Argon.1563

Generally when lore elements and mechanical elements begin to mix, it doesn’t work, so just keep them separate. They don’t need to mix either. Why does a lore event need a mechanical explanation for it?

Revenant will be available like any other character via character creation, because its a mechanical element of the game, but if you want, write your own lore for your character entailing how they weren’t a Revenant all of their life, and only acquired it via some kind of event.

Personally, I would rather only have to pay for a character slot, rather than a slot AND a stone for a profession I should be handed for free, considering im going to have to buy Heart of Thorns.

(and it would still interfere with the personal story, hence why theres no race change option, as there are a few profession specific things, such as your character biography during character creation, and profession specific rewards in story quests.)

(edited by Argon.1563)

Revenant Creation or Transformation?

in Guild Wars 2: Heart of Thorns

Posted by: A OK.8276

A OK.8276

I hadn’t thought too hard about the personal story but this is an interesting point. They must have a very different personal story to make any sense. If Rytlock is the first reverent and his powers have awoke sometime during season 2 after the defeat of zhaitan… how could you create a new character and have him be a Reverent.

The personal story must be new and probably weirdly short. Are the NPC’s going to think this level 2 dummy (with nothing but auto attack) is the commander who defeated zhaitan?

Revenant Creation or Transformation?

in Guild Wars 2: Heart of Thorns

Posted by: Kaleban.9834

Kaleban.9834

Personally, I would rather only have to pay for a character slot, rather than a slot AND a stone for a profession I should be handed for free, considering im going to have to buy Heart of Thorns.

(and it would still interfere with the personal story, hence why theres no race change option, as there are a few profession specific things, such as your character biography during character creation, and profession specific rewards in story quests.)

Perhaps I wasn’t clear. I’m assuming that HoT will release with a new character slot or two. You could then create an Asura Thief or something, take it through the short Revenant PS, and whammo, you’re a Revenant. Same level but it flags the character as a “post-Zhaitan” entity, so any of the stuff you do in game is similar to taking a Canthan or Elonian character through Prophecies in GW1. You could also take an existing level 80 Pact Commander through the Revenant PS, and you’d just have a character that’s dual flagged.

As for the class transmutation stone idea, I meant that it would allow you to change an existing character, say a level 72 Warrior into a level 72 Mesmer. Personal story is tied to race and dialogue, and your profession is irrelevant and never mentioned. The only profession specific thing I can think of is the flavor question that determines what item you start with, and it would be a simple thing to either leave it as is (you used to be a Warrior so started with a Spangenhelm, now that you’re a Mesmer 71 levels later its quite irrelevant) or a short pop up text box that allows you to change it. Profession specific stuff is nice in the short term, but in all my time playing GW2 I don’t think I’ve done anything but salvage or sell level up rewards, as I’m usually rolling with crafted stuff anyways.

Revenant Creation or Transformation?

in Guild Wars 2: Heart of Thorns

Posted by: ShroomOneUp.6913

ShroomOneUp.6913

Personally, I would rather only have to pay for a character slot, rather than a slot AND a stone for a profession I should be handed for free, considering im going to have to buy Heart of Thorns.

(and it would still interfere with the personal story, hence why theres no race change option, as there are a few profession specific things, such as your character biography during character creation, and profession specific rewards in story quests.)

Perhaps I wasn’t clear. I’m assuming that HoT will release with a new character slot or two. You could then create an Asura Thief or something, take it through the short Revenant PS, and whammo, you’re a Revenant. Same level but it flags the character as a “post-Zhaitan” entity, so any of the stuff you do in game is similar to taking a Canthan or Elonian character through Prophecies in GW1. You could also take an existing level 80 Pact Commander through the Revenant PS, and you’d just have a character that’s dual flagged.

As for the class transmutation stone idea, I meant that it would allow you to change an existing character, say a level 72 Warrior into a level 72 Mesmer. Personal story is tied to race and dialogue, and your profession is irrelevant and never mentioned. The only profession specific thing I can think of is the flavor question that determines what item you start with, and it would be a simple thing to either leave it as is (you used to be a Warrior so started with a Spangenhelm, now that you’re a Mesmer 71 levels later its quite irrelevant) or a short pop up text box that allows you to change it. Profession specific stuff is nice in the short term, but in all my time playing GW2 I don’t think I’ve done anything but salvage or sell level up rewards, as I’m usually rolling with crafted stuff anyways.

i would rahter prefer a purly armor class based class transmorph stone.
several issues are concidered with it:

-like you said the race is irrelevant with that one so no problem chanign that.

-Traits are anyway destributed the same anyway so it wont be a problem to say that warrir trait number 10 is on the same slot as mesmer 10

-with armor clas based stone you ALSO avoid the problems transmorphin your gear from one to another simply because i bet anet has somehow tied skins to stats aswell somehow, however you can allready switch ascended armor between their respective classes since they are onyla ccount bound.
So even if the clas schange cause a problem with the soulbound option anet has onyl to enable that all worn gear thats is sould bound will be tunred accountbound until they are put on again if they aren“t ascended or blue or white.
It would also allow weaposn that are not used by the other class to be swapped to another charater.
AND making them account bound also hinders people to sell the items again.

Revenant Creation or Transformation?

in Guild Wars 2: Heart of Thorns

Posted by: Argon.1563

Argon.1563

Ah, I see what you mean now.

I just don’t think Revenants should be different from other professions, I don’t think they should be special in any way to the point where they get their own storylines. I think it should just be another profession people can play, and if they want to roleplay their own storyline towards how they became a Revenant, let them.

Revenant Creation or Transformation?

in Guild Wars 2: Heart of Thorns

Posted by: Linken.6345

Linken.6345

Its something that’s bounced around in my head for a bit, and that’s how the Revenant would be presented at start.

Seeing as how Rytlock was a warrior and “came back” as this new profession, would it not make sense that Revenants aren’t created characters?

Instead, we have to take an existing character through a gauntlet style personal story instance, and at the end of it the base profession changes to Revenant.

Same class level, same personal story history (i.e. Human Noble, Asura Statics, etc.) but the character is forever altered by its trials in the Mists.

Incidentally, this would then open up the opportunity for a “Mists Soulstone” in the Gem Store for 400 gems or so that would allow you to switch any character’s profession at any time (outside of combat of course).

Sounds to me you want ffiv system of all classes on 1 toon for 400 gems.
Sorry bud pony up buy the last 4 slots you need to have 1 of each class and level them up.

Revenant Creation or Transformation?

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Posted by: Kaleban.9834

Kaleban.9834

Sounds to me you want ffiv system of all classes on 1 toon for 400 gems.
Sorry bud pony up buy the last 4 slots you need to have 1 of each class and level them up.

That’s entirely wrong.

I’m thinking of a lore appropriate way to introduce the Revenant, as well as a way to SWITCH classes on a character, not possess all of them at once on one toon.

Revenant Creation or Transformation?

in Guild Wars 2: Heart of Thorns

Posted by: Conncept.7638

Conncept.7638

Generally when lore elements and mechanical elements begin to mix, it doesn’t work, so just keep them separate. They don’t need to mix either. Why does a lore event need a mechanical explanation for it?

Tell that to the WP system that became canon after six years of preproduction, two years on live, and an entire book series treated them as if they weren’t.

Revenant Creation or Transformation?

in Guild Wars 2: Heart of Thorns

Posted by: A OK.8276

A OK.8276

Sounds to me you want ffiv system of all classes on 1 toon for 400 gems.
Sorry bud pony up buy the last 4 slots you need to have 1 of each class and level them up.

That’s entirely wrong.

I’m thinking of a lore appropriate way to introduce the Revenant, as well as a way to SWITCH classes on a character, not possess all of them at once on one toon.

For guys like you and me it makes sense (I have 2 level 80 Guards and 2 Level 80 warriors) and I would happily sacrifice one to make a Reverent. However, What if you didn’t have a spare level 80 Armor Class? Could a elementalist forget how to use Fire magic and his soul bound armor is useless? Does this trial he goes though mean he has to be level 80? or 20? or 65? people are going to be very upset if you can become a lvel 80 reverent first day fully geared and they go through a little weak story like level one is now where your a weakling with a wooden sword who cant die?

I feel it’s the most logical to swap a heavy armor class into a reverent but it would super unfair to almost everyone.

Here’s is a ridiculous solution… Time Travel. Think Trunks coming back to help out Vageta and Goku. Problem solved.

Boom

Revenant Creation or Transformation?

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Generally when lore elements and mechanical elements begin to mix, it doesn’t work, so just keep them separate. They don’t need to mix either. Why does a lore event need a mechanical explanation for it?

Tell that to the WP system that became canon after six years of preproduction, two years on live, and an entire book series treated them as if they weren’t.

What? The books totally treated Waypoints as canon. They were in the early days of production when only major cities had them – and they were still being built even there. It has been some years since then, and it is not at all implausible that waypoints would become more advanced and more widespread within that time frame, especially given that the design of standard field + fort waypoints is much simpler (and probably more portable) than that of the larger, more complex main city waypoints.

Revenant Creation or Transformation?

in Guild Wars 2: Heart of Thorns

Posted by: Diovid.9506

Diovid.9506

Generally when lore elements and mechanical elements begin to mix, it doesn’t work, so just keep them separate. They don’t need to mix either. Why does a lore event need a mechanical explanation for it?

Tell that to the WP system that became canon after six years of preproduction, two years on live, and an entire book series treated them as if they weren’t.

There are actually various lore explanations for how waypoints work (and for why npcs don’t use them more, specifically because they are too expensive for most non-heroes and because they are not useable for large groups and large cargo).

Revenant Creation or Transformation?

in Guild Wars 2: Heart of Thorns

Posted by: Conncept.7638

Conncept.7638

Generally when lore elements and mechanical elements begin to mix, it doesn’t work, so just keep them separate. They don’t need to mix either. Why does a lore event need a mechanical explanation for it?

Tell that to the WP system that became canon after six years of preproduction, two years on live, and an entire book series treated them as if they weren’t.

What? The books totally treated Waypoints as canon. They were in the early days of production when only major cities had them – and they were still being built even there. It has been some years since then, and it is not at all implausible that waypoints would become more advanced and more widespread within that time frame, especially given that the design of standard field + fort waypoints is much simpler (and probably more portable) than that of the larger, more complex main city waypoints.

Are you sure those were waypoints? I admittedly haven’t read the books but everyone I know says the major cities were having portals constructed, not waypoints. Portals have been canon since the original guild wars, and according to lore are completely different from WPs. Portals use the mists as a shortcut between space, WPs are more like traditional teleportation, deconstructing matter then reconstructing it a long a wey line network.