Revenant: More Weapons?
You forgot the underwater weapons, so 7. ^^
ANet may give it to you.
I was just about to make a topic about this when I suddenly saw this post. I’m really worried about it as well. I’ve been playing GW2 for 1.5 years now almost, and always played a scepter/shield guardian.. I would love to switch to a similar build for Rev.
Hammer is the only ranged option now and the skills it have don’t really fit my preffered playstyle, nor do I like it’s overall style.
I’m praying for a non-elite (since probably/hopefully that will be shield) main-hand (mid-)ranged weapon like the scepter (or pistol, but that’s unlikely considering the Revenants background).
It seems that this is all the core profession will get.
Well, as I see it, Rev has most of the major weapon roles filled:
- “Power” DPS mainhand: Sword
- “Power” DPS offhand: Sword
- Condi DPS mainhand: Mace
- Condi DPS offhand: Axe
- Ranged DPS/Control: Hammer
- Melee Support: Staff
You can make the case for more ranged pure dps, ranged condi, or ranged support weapon sets, but I don’t think it’s necessary. They pretty much have all of their bases covered.
Mains — Mathias of the Wood [Ranger]; Collaborator Bluatt [Engineer]
Alts — Necromancer, Warrior, Elementalist
Yes, besides underwater and elite specialization (very likely to be a shield) we got all rev weapons already.
(and the other 8 elite specs maxed too)
Yeah Revenant needs another ranged option, preferably one with a hybrid focus, as right now if you make a condi revenant, you don’t really have any way to use any weapons that aren’t mace/axe.
Taking a break from GW2 to play various
Nintendo games..
It really doesn’t need a new ranged weapon. We’ll be using sword anyway most of the time.
They have the same number of weapons on land as Thief.
Revenant = Sword mainhand, Sword offhand, Mace Mainhand, Axe Offhand, Staff, Hammer, Whatever they get from elite spec
Thief = Sword main hand, Pistol Mainhand, Pistol Offhand, Dagger Mainhand, Dagger Offhand, Shortbow, Whatever they get from elite spec
They have the same number of weapons on land as Thief.
Revenant = Sword mainhand, Sword offhand, Mace Mainhand, Axe Offhand, Staff, Hammer, Whatever they get from elite spec
Thief = Sword main hand, Pistol Mainhand, Pistol Offhand, Dagger Mainhand, Dagger Offhand, Shortbow, Whatever they get from elite spec
True, but unlike Thief, they lack the ability to swap around their healing, utility and elite skills, they’re all locked to whatever the Revenant is channeling, which makes the class less diverse.
My logic is more choice of weapons to offset the lack of playstyle customization given by the class mechanic.
They have the same number of weapons on land as Thief.
Revenant = Sword mainhand, Sword offhand, Mace Mainhand, Axe Offhand, Staff, Hammer, Whatever they get from elite spec
Thief = Sword main hand, Pistol Mainhand, Pistol Offhand, Dagger Mainhand, Dagger Offhand, Shortbow, Whatever they get from elite spec
True, but unlike Thief, they lack the ability to swap around their healing, utility and elite skills, they’re all locked to whatever the Revenant is channeling, which makes the class less diverse.
My logic is more choice of weapons to offset the lack of playstyle customization given by the class mechanic.
Thats one view point but as soon as you get into combat you begin to have more versatility than a thief because of your legends and weapons swap you can change all of your utilities and even you elite in combat. Revenant is posing itself to one of most complex classes in gw2 similar to good mesmers, elemenalists and thieves. The only thing the class need was in fact weaponswap and now that it has been implemented it is in a very strong place. It has access to 20 skills in combat and is the only class that can have two elites because of the stances. If it doesnt fit your playstyle dont play it but dont say they lack diversity.
Warrior: 9 weapon types and 2 underwater weapons types
Guardian: 9 weapon types and 2 underwater weapons types
Ranger: 8 weapon types and 2 underwater weapons types
Mesmer: 7 weapon types and 2 underwater weapons types
Necromancer: 6 weapon types plus 2 underwater weapon types
Revenant: 5 weapon types plus ??? underwater weapon types
Engineer: 4 weapon types and 1 underwater weapons type
Thief: 4 weapon types and 2 underwater weapons types
Elementalist: 4 weapon types and 1 underwater weapons type
I’d say that revenant is well in line with how the other classes are based on your argument about the number of weapon types relating to a professions versatility.
Edit: Doesn’t account for elite specializations.
Warrior: 9 weapon types and 2 underwater weapons types
Guardian: 9 weapon types and 2 underwater weapons types
Ranger: 8 weapon types and 2 underwater weapons types
Mesmer: 7 weapon types and 2 underwater weapons types
Necromancer: 6 weapon types plus 2 underwater weapon types
Revenant: 5 weapon types plus ??? underwater weapon types
Engineer: 4 weapon types and 1 underwater weapons type
Thief: 4 weapon types and 2 underwater weapons types
Elementalist: 4 weapon types and 1 underwater weapons typeI’d say that revenant is well in line with how the other classes are based on your argument about the number of weapon types relating to a professions versatility.
Edit: Doesn’t account for elite specializations.
Weapon TYPE is different from weapon kits. With dagger mainhand and dagger offhand that still = 1 weapon type but 5 usable skills. Overall usable skills is probably what people are looking for. Not “types” overall.
Warrior: 9 weapon types and 2 underwater weapons types
Guardian: 9 weapon types and 2 underwater weapons types
Ranger: 8 weapon types and 2 underwater weapons types
Mesmer: 7 weapon types and 2 underwater weapons types
Necromancer: 6 weapon types plus 2 underwater weapon types
Revenant: 5 weapon types plus ??? underwater weapon types
Engineer: 4 weapon types and 1 underwater weapons type
Thief: 4 weapon types and 2 underwater weapons types
Elementalist: 4 weapon types and 1 underwater weapons typeI’d say that revenant is well in line with how the other classes are based on your argument about the number of weapon types relating to a professions versatility.
Edit: Doesn’t account for elite specializations.
Weapon TYPE is different from weapon kits. With dagger mainhand and dagger offhand that still = 1 weapon type but 5 usable skills. Overall usable skills is probably what people are looking for. Not “types” overall.
The OP was talking about weapon types.
Warrior: 9 weapon types and 2 underwater weapons types
Guardian: 9 weapon types and 2 underwater weapons types
Ranger: 8 weapon types and 2 underwater weapons types
Mesmer: 7 weapon types and 2 underwater weapons types
Necromancer: 6 weapon types plus 2 underwater weapon types
Revenant: 5 weapon types plus ??? underwater weapon types
Engineer: 4 weapon types and 1 underwater weapons type
Thief: 4 weapon types and 2 underwater weapons types
Elementalist: 4 weapon types and 1 underwater weapons typeI’d say that revenant is well in line with how the other classes are based on your argument about the number of weapon types relating to a professions versatility.
Edit: Doesn’t account for elite specializations.
Weapon TYPE is different from weapon kits. With dagger mainhand and dagger offhand that still = 1 weapon type but 5 usable skills. Overall usable skills is probably what people are looking for. Not “types” overall.
The OP was talking about weapon types.
Actually, I was talking about available weapons, as in what’s available in each hand. I would certainly like to see a mace secondary or axe primary if it meant adding more choice.
As for thief? they have the dual wielding mechanic to bring a little diversity to their weapon skills, and I would argue that they need more weapons too. elementalist? sure, you got 4 weapons, but also 4 elements, so 4×4 is 16 total weapons in reality.
By more weapons I don’t just mean more weapon types, I mean more weapons available in each hand too.
Warrior: 9 weapon types and 2 underwater weapons types
Guardian: 9 weapon types and 2 underwater weapons types
Ranger: 8 weapon types and 2 underwater weapons types
Mesmer: 7 weapon types and 2 underwater weapons types
Necromancer: 6 weapon types plus 2 underwater weapon types
Revenant: 5 weapon types plus ??? underwater weapon types
Engineer: 4 weapon types and 1 underwater weapons type
Thief: 4 weapon types and 2 underwater weapons types
Elementalist: 4 weapon types and 1 underwater weapons typeI’d say that revenant is well in line with how the other classes are based on your argument about the number of weapon types relating to a professions versatility.
Edit: Doesn’t account for elite specializations.
Weapon TYPE is different from weapon kits. With dagger mainhand and dagger offhand that still = 1 weapon type but 5 usable skills. Overall usable skills is probably what people are looking for. Not “types” overall.
The OP was talking about weapon types.
Actually, I was talking about available weapons, as in what’s available in each hand. I would certainly like to see a mace secondary or axe primary if it meant adding more choice.
As for thief? they have the dual wielding mechanic to bring a little diversity to their weapon skills, and I would argue that they need more weapons too. elementalist? sure, you got 4 weapons, but also 4 elements, so 4×4 is 16 total weapons in reality.
By more weapons I don’t just mean more weapon types, I mean more weapons available in each hand too.
Ok. Your initial post and subsequent posts did not bring up using the same weapon type as either MH or OH. All I had seen was the sum of weapon types with OH sword being a theoretical addition to the count. With axe and mace being counted separately, rather than one combination, this was how I drew my conclusion.
Warrior: 9 weapon types and 2 underwater weapons types
Guardian: 9 weapon types and 2 underwater weapons types
Ranger: 8 weapon types and 2 underwater weapons types
Mesmer: 7 weapon types and 2 underwater weapons types
Necromancer: 6 weapon types plus 2 underwater weapon types
Revenant: 5 weapon types plus ??? underwater weapon types
Engineer: 4 weapon types and 1 underwater weapons type
Thief: 4 weapon types and 2 underwater weapons types
Elementalist: 4 weapon types and 1 underwater weapons typeI’d say that revenant is well in line with how the other classes are based on your argument about the number of weapon types relating to a professions versatility.
Edit: Doesn’t account for elite specializations.
Weapon TYPE is different from weapon kits. With dagger mainhand and dagger offhand that still = 1 weapon type but 5 usable skills. Overall usable skills is probably what people are looking for. Not “types” overall.
The OP was talking about weapon types.
Actually, I was talking about available weapons, as in what’s available in each hand. I would certainly like to see a mace secondary or axe primary if it meant adding more choice.
As for thief? they have the dual wielding mechanic to bring a little diversity to their weapon skills, and I would argue that they need more weapons too. elementalist? sure, you got 4 weapons, but also 4 elements, so 4×4 is 16 total weapons in reality.
By more weapons I don’t just mean more weapon types, I mean more weapons available in each hand too.
Ok. Your initial post and subsequent posts did not bring up using the same weapon type as either MH or OH. All I had seen was the sum of weapon types with OH sword being a theoretical addition to the count. With axe and mace being counted separately, rather than one combination, this was how I drew my conclusion.
That’s my mistake then, I would prefer ‘new’ weapons added, but I’ve no objection to reusing what’s available.
Warrior: 9 weapon types and 2 underwater weapons types
Guardian: 9 weapon types and 2 underwater weapons types
Ranger: 8 weapon types and 2 underwater weapons types
Mesmer: 7 weapon types and 2 underwater weapons types
Necromancer: 6 weapon types plus 2 underwater weapon types
Revenant: 5 weapon types plus ??? underwater weapon types
Engineer: 4 weapon types and 1 underwater weapons type
Thief: 4 weapon types and 2 underwater weapons types
Elementalist: 4 weapon types and 1 underwater weapons typeI’d say that revenant is well in line with how the other classes are based on your argument about the number of weapon types relating to a professions versatility.
Edit: Doesn’t account for elite specializations.
Weapon TYPE is different from weapon kits. With dagger mainhand and dagger offhand that still = 1 weapon type but 5 usable skills. Overall usable skills is probably what people are looking for. Not “types” overall.
The OP was talking about weapon types.
Actually, I was talking about available weapons, as in what’s available in each hand. I would certainly like to see a mace secondary or axe primary if it meant adding more choice.
As for thief? they have the dual wielding mechanic to bring a little diversity to their weapon skills, and I would argue that they need more weapons too. elementalist? sure, you got 4 weapons, but also 4 elements, so 4×4 is 16 total weapons in reality.
By more weapons I don’t just mean more weapon types, I mean more weapons available in each hand too.
Ok. Your initial post and subsequent posts did not bring up using the same weapon type as either MH or OH. All I had seen was the sum of weapon types with OH sword being a theoretical addition to the count. With axe and mace being counted separately, rather than one combination, this was how I drew my conclusion.
That’s my mistake then, I would prefer ‘new’ weapons added, but I’ve no objection to reusing what’s available.
Yeah. I’ll always be for more options for all classes. It looks like we’ll get that at whatever rate they release elite specializations.
The revenant will probably gonna get the shield with the specialisation and 2 underwater weapons. This give him 11 weapon combinaison and 37 weapons skills total.
Thats 1 weapon combination more than the thief, but 5 weapon skills less than the thief. But if the revenant will get 25 skills for heal/utility/elite while the thief will have 33 plus the Steal mechanic. The revenant is also more limited in the combination of those skill.
So In my opinion, the Revevant shouldn’t have a bit more option than the thief not a equal number. IMO they should add a 5th core Legend+weapon set to balance things out.