revenant – Hoogles Von Boogles
Mesmer – hoogelz
I played mostly this. I loved it but if this class doesn’t get a rework it’s not being used in PvP. Right now its just too squishy. Here’s my review:
Energy:
I like it. I like it a lot. It builds fast but not too fast so I can always manage it in combat. I have an issue though. It starts at 50 which never felt that weird except when I got 100 when I was stuck in combat I noticed that I never ever had a need for this. I don’t think in combat I had more than 75 and that was rare to have it go above 60. It was a weird nag I had that built on me. Maybe test starting with 100 or keep it as is.
Weapons:
Mace:
Good. Very good. Strong but not too strong. Has a skill cap too which adds fun.
Axe:
Good. The 4 skill hurts and I like the 5. The issue I had was it was really hard to aim the rift. I’d like a red indicator box or ring.
Staff:
Strong. The 4 skill was a key skill for survival and the 5 skill hit hard. The CD balanced it though.
Hammer:
Needs work. It had some good damage but I didnt find it fun. There are 3 skills that essentially do the same thing. 2,3 and 5 which were hammer bash. Each a little different but 2 and 5 were all you’d use. 3 was pretty much a blast finisher. Recommendation: change what it does. Right now it hurts and chills which is a waste of energy given the 5 skill knocks down for a similar amount of time. Give it a condition like torment or confusion or use it as a support/defence ability.
Sword main hand:
Needs work: auto attack is great. Leave that as is. 2 is useless. Its a low damage 1s chill. I’d change it the same way as hammer 3. The 3 is so cool but sooooo weak. There are 2 reasons why. For one it has low damage. For two your very vunerable when you do it. For instance you use it on a warrior they activate hundred blades aaaand you’re dead. If you land all the hits too you’ll cap out at 6k if you use all DPS equipment. Its pretty bad. Cool but bad numbers.
Off hand:
The blocks good. Generic but good. The CD and cost is high and considering that rev has few defence abilities you’re going to want to use this a lot. The fifth skill is weak too. Its great cc but its hard to land and punishing if you miss it.
Now for the legends in order of least to most issues.
Mallyx:
Best so far. Very fun and very useful. The heal is the strongest heal. Pain Inverter needs a buff hard. I want to use it more but 35 energy cost and its hurting you. Make it a stun breaker and lower the energy cost. Unyielding Anguish is too strong due to it going through stability. I could turn a rampage warrior into mush by spamming it.
Shiro:
The heal is slow. Remove the interval and its fine since you’re not going to land 6 hits quick with out the sword 3 skill. Long cool down too considering its a weaker heal. Reposting shadows is one of the only revenant stun breaks and it has a 35 energy cool down. I could never use this when I needed to. It was decent skill for its effects but it needs to be a stun break first. I understand you should not be able to spam that but it doesn’t work right now. Add a cool down and lower the cost significantly. Unyielding assault is also not very good. Its a 20 cost and an initiator so you’ll be fighting at 30 to start when you could just use the axe 4 to do the exact same thing. Its a forced initiator too because of the cast time. So either make it instant or reduce energy cost. Impossible odds is a game changer skill and I love it. Don’t change a thing. Jade winds stun is a little strong. 3s aoe stun with a 1s cast and decent damage.
Jalis:
Good heal. No issues there. Yellow Brick Road is awfully strong and crucial. Its a low cost Hallowed ground and combined with the stun break issue its pretty crucial right now. Forced engagement is good control and really strong but the cost is too high for what it should do which is taunt. The slow is redundant. Now for what makes me not like dwarf. It’s supposed to be defensive but its not. It’s a damage legend. The hammer aura is entirely used to hurt. I like them and I like the hurt but defence is what the revenant is really missing and I’d be okay if the damage is nerfed but it grants protection. The elite is also a problem. Its really good and I like it but why does it have to be a stun breaker? It costs so much it’s almost worthless as that. I’d prefer the heal be a stun breaker but the elite not be. Lower cast time to accommodate it being nerfed? Basically in summary: more defence less offence.
Ventari:
Saddle up for this listing of issues. I like the concept but its not good. I really wanted this to work but it doesn’t.
The heal: doesn’t exist. It summons the tablet and heals for 1k with a clerics amulet. It needs to exist because it makes you a glass cleric which just doesn’t work because the support isn’t good enough.
The barrier. Cool, nice not cheap energy which is fine but the radius is too small and you just can’t see it.
The pulse heal: good. Costs a lot but its the only way to heal your self and again the radius is small. It doesn’t heal well either
The pulse condi remove. It doesn’t need to be separate from the heal. This could be used as a stun break or a control skill or a buff ability.
The elite: this skill is kinda not great. The concept is perfect but the energy cost for what it does is too high. It could be made to hurt others or heal teammates or both.
It doesn’t heal the revenant enough right now. Also there doesn’t need to be a stun break for this one which is interesting.
I also found the traits odd. You need invocation for the only real stun break you have. You’ll probably need retribution for stability on dodge. Now you’re left with one specialization. Not a lot of freedom there and all cause of not being able to stun break.
Tldr: revenant is like a necro with no shroud. No defence
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