Revenant Unique mechanics?

Revenant Unique mechanics?

in Guild Wars 2: Heart of Thorns

Posted by: blackoil.2673

blackoil.2673

So… the post first talks about “unique” mechanics for the revenant, and says two:
- Unique profession mechanic
- Unique resource system

The “Unique profession mechanic” is referring to the hability to swap between legends to switch the right-side skillset?
Doesn’t that look similar to ele mechanic, where you switch attunments to change the left-side skillset?

And the “Unique resource system” doesn’t it really look like a mix of Thief’s (having a pool of something that regenerates over time, and skills take some resources of this pool) and Necromancer’s? (necromancers also go to Death shroud, draining their “Energy”)

Do you consider this really unique?

Revenant Unique mechanics?

in Guild Wars 2: Heart of Thorns

Posted by: ProtoGunner.4953

ProtoGunner.4953

You just mentioned a mixture of several other professions’ unique mechinics. Think about it…

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

Revenant Unique mechanics?

in Guild Wars 2: Heart of Thorns

Posted by: Shifu.4321

Shifu.4321

What kind of “unique” mechanic would you want to see? Flying revenants? They can burrow underground like a Starcraft lurker? Maybe they can summon and ride motorbikes?

They really have to work within a context of the game’s framework. That means their “unique” mechanics have to be something that’s built into their combat without being overly complicated.

Revenant Unique mechanics?

in Guild Wars 2: Heart of Thorns

Posted by: MaXi.3642

MaXi.3642

I think it’s unique enough, even if you look at it as the combination of thief and necromancer resources, it results in something new and unique, because together it’s different than both base aspects alone…

also the new skill mechanics look interesting

Revenant Unique mechanics?

in Guild Wars 2: Heart of Thorns

Posted by: Xukavi.4320

Xukavi.4320

Unique Mechanic: Being able to have two fully swappable utility bars (including healing and elite skills) is not implemented anywhere in the game and your comparison to ele attunements changing the left bar imo is misplaced. I could just as well say that ele atunements are like 4 weapon swaps on CD thus ele attunements is not a unique mechanic.

Unique Resource: Energy is compared to theives but in truth it isn’t. Here are some examples:

1- You don’t have skills that hinder or stop initiative regen on Theives unlike Revenants who have upkeep skills. If you haven’t played GW1 I highly suggest looking those skills up on the wiki to understand how they work.

2- Both weapon skills and utility skills for Revenants use energy. This is as opposed to Theives initiative only being used by the weapon skills.

Elyas Wolfbane – Ranger, Xukavi – Thief

Revenant Unique mechanics?

in Guild Wars 2: Heart of Thorns

Posted by: Carlin Sanders.3587

Carlin Sanders.3587

the revenant, to me at least, sounds far more like a gw1 character thrown into our world than simply a mix of classes. he has an energy bar, upkeep skills(monk skills primarily), has four pips of energy regen (so far) on top of Avatars (a dervish thing) and Channeling (ritualist) among god knows what else.

if anything i might make the story about how its my ritualist from GW1 who got lost in the mists and learned awesome warrior skills from rytlock in exchange for teaching him ‘mist voodoo.’ But then took a wrong turn on his way out of the mists and killed my main character before he could start his journey to stop zhaitan and whatnot, thus now he has to do it instead.

Revenant Unique mechanics?

in Guild Wars 2: Heart of Thorns

Posted by: ProtoGunner.4953

ProtoGunner.4953

the revenant, to me at least, sounds far more like a gw1 character thrown into our world than simply a mix of classes. he has an energy bar, upkeep skills(monk skills primarily), has four pips of energy regen (so far) on top of Avatars (a dervish thing) and Channeling (ritualist) among god knows what else.

if anything i might make the story about how its my ritualist from GW1 who got lost in the mists and learned awesome warrior skills from rytlock in exchange for teaching him ‘mist voodoo.’ But then took a wrong turn on his way out of the mists and killed my main character before he could start his journey to stop zhaitan and whatnot, thus now he has to do it instead.

I think this was exactly the idea behind it. In the recent interview, the devs told exaclty that: they looked back to GW1 and wanted to please those long time fans (like me btw :-)).

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

Revenant Unique mechanics?

in Guild Wars 2: Heart of Thorns

Posted by: sharkstein.2109

sharkstein.2109

I think this was exactly the idea behind it. In the recent interview, the devs told exaclty that: they looked back to GW1 and wanted to please those long time fans (like me btw :-)).

Read: use nostalgia once again to get more GW1 players fooled into buying their game because they “care” about established lore. They, don’t and neither should you.

“Gentlemen, I wash my hands of this weirdness”.
— Every heartbroken Guild Wars fan on GW2