Revenant Weapon speculation

Revenant Weapon speculation

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Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

I know Sword is confirmed as a main hand weapon. We also know that the Staff is another weapon, but I don’t know where people get the off hand Dagger? I mean from this concept art (I know its just concept, but here me out), I can see that the Revenant can also wield an Off hand Sword. In other words Dual wield swords.

Almost no one I’ve discussed this profession managed to see this. I just wanted to point it out, and to figure out where the dagger came from.

Some speculate that the prof. might use an Off Hand Pistol, like Rytlock normally does, and Short Bow. Make sense? Is it awesome? You guys decide.

Kinda wanted to suggest that to any of those who run the wiki and edit it.

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Posted by: Argon.1563

Argon.1563

In the most recent POI Twitch stream, in the background theres a Sylvari Revenant (It was identified as a Revenant because it used the same skill Rytlock used in the trailer), and it was holding a sword, and an offhand dagger.

Offhand dagger confirmed.

As for my own speculation, I think it will get Sword, Pistol and possibly Axe for the mainhands, and Dagger, Sword and Pistol for the offhands. Shortbow and Staff for two-handed weapons.

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Posted by: Larynx.2453

Larynx.2453

I think the only “confirmed” (ie, that we have seen in art/in game) weapons we have now:

Staff
Main-hand Sword
Off-hand Sword
Off-hand Dagger

My personal opinion:

Focus
Torch
Longbow

I could also see a mainhand axe, greatsword, and maybe an offhand pistol (Rytlock?)

Not enough main-hands, too many off-hands though.

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Posted by: A Massive Headache.1879

A Massive Headache.1879

In the hot trailer, when they were fighting that fire breathing wyvern, you can see a revenant using a mace, at 1:53. or that’s not a mace I guess.

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Posted by: Invictus.1503

Invictus.1503

MH – Sword
MH – Mace
MH – Scepter
OH – Dagger
OH – Torch
OH – Sword
OH – Pistol (only because of Rytlock’s signature Sword/Pistol combo)
TH – Staff (used in melee)
TH – Longbow

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Actually its interesing if he will get weapons like longbow considering the fact that most likely he wont have weapon swap. I cannot imagine him being fully ranged in heavy armor.

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Posted by: Invictus.1503

Invictus.1503

Actually its interesing if he will get weapons like longbow considering the fact that most likely he wont have weapon swap. I cannot imagine him being fully ranged in heavy armor.

I actually agree and went back and forth on including a longbow in my speculation. I figured that they would have at least some ranged options, however if they have skills to compensate (or channeled legends) then perhaps not. If that is the case, and no weapon swap is the case as well, I’d remove Scepter and Longbow from my speculation.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

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Posted by: cyst.3108

cyst.3108

Well, i dont know how, or why, but look at this picture:https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/180517/Screen_Shot_2015-02-01_at_21.28.46.png

Even if people say is a Staff/pole or whatever, HE is wielding something that looks 2 handed, yet in the lower part it seems that he got his sword stoked, i dont know id you do recongnize it but hes wielding the fire ascalonian sword.

Dont know what that may means but, thats 1. a glitch or 2. intended.

After June 25 im like… 90% happier

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Posted by: Invictus.1503

Invictus.1503

Well, i dont know how, or why, but look at this picture:https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/180517/Screen_Shot_2015-02-01_at_21.28.46.png

Even if people say is a Staff/pole or whatever, HE is wielding something that looks 2 handed, yet in the lower part it seems that he got his sword stoked, i dont know id you do recongnize it but hes wielding the fire ascalonian sword.

Dont know what that may means but, thats 1. a glitch or 2. intended.

Probably just means that he is Rytlock and the owner of the legendary blade. His model will never lose that sword at his hip (or in his hand). Doesn’t mean much for the player because our second weapon set is always hidden, and frankly needs to be.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

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Posted by: Knighthonor.4061

Knighthonor.4061

I know Sword is confirmed as a main hand weapon. We also know that the Staff is another weapon, but I don’t know where people get the off hand Dagger? I mean from this concept art (I know its just concept, but here me out), I can see that the Revenant can also wield an Off hand Sword. In other words Dual wield swords.

Almost no one I’ve discussed this profession managed to see this. I just wanted to point it out, and to figure out where the dagger came from.

Some speculate that the prof. might use an Off Hand Pistol, like Rytlock normally does, and Short Bow. Make sense? Is it awesome? You guys decide.

Kinda wanted to suggest that to any of those who run the wiki and edit it.

That might just be a off hand shield that the Anet art team decided to make look like a sword.

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Posted by: Dedlaw.9130

Dedlaw.9130

I’m really hoping for a sword/sword setup that is power based instead of condition based.

Dedlaw – Fresh 80 Zerker Warrior
DODGE!!! – https://www.youtube.com/watch?v=kvS6zMThiZU

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Posted by: KittyCat.2059

KittyCat.2059

Wiki revenant says weapons are

Main hand /Sword
Off hand /dagger
2H / staff

(edited by KittyCat.2059)

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Posted by: Diovid.9506

Diovid.9506

Wiki revenant says weapons are

Main hand /Sword
Off hand /dagger
2H / staff

Although it does look that way, do note that the wiki is maintained by fans.

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Posted by: Scoobaniec.9561

Scoobaniec.9561

I still dont believe in melee staff. Also where is greatsword? Would be silly to not have one.

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Posted by: Invictus.1503

Invictus.1503

I still dont believe in melee staff. Also where is greatsword? Would be silly to not have one.

I do believe in melee staff (after all, we have ranged greatsword), but in that we can simply agree to disagree as it could go either way.

As for greatsword, please please please NO! Greatsword is overused and I hate that so much attention has been placed on this single weapon by Anet. Ideally I’m hoping the melee staff is their TH melee weapon in place of the greatsword.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

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Posted by: Chris.4670

Chris.4670

I really wish it is a Meele Staff he can use, and like Invictus i really wish that this class can’t, simply can’t wear a greatsowrd.
Maybe he will get a warhorn, shield, torch and dagger.

His range weapon may be a bow, which one i can not say.
I just doubt that he use mechanic weapons like pistol or rifle. Even if he seems to use magic i can’t believe that he can wear scepter or focus somehow, but it’s just a feeling.

I would really like to now what he can wear, because i like the new crimson weapons and would finally use my tickets for them aslong as they cost 1, but i just don’t know which one he can wear.

So please Arenanet, don’t let us speculate to long :/

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Posted by: Astral Projections.7320

Astral Projections.7320

I wonder what his specialization (and his weapon for that) is? Maybe he has a non magic specialization.

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Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

I still dont believe in melee staff. Also where is greatsword? Would be silly to not have one.

I do believe in melee staff (after all, we have ranged greatsword), but in that we can simply agree to disagree as it could go either way.

As for greatsword, please please please NO! Greatsword is overused and I hate that so much attention has been placed on this single weapon by Anet. Ideally I’m hoping the melee staff is their TH melee weapon in place of the greatsword.

I disagree with the “No greatswords”. To me All heavy armor classes should have a Greatsword. (All the Light armors have staves for example.) It wouldn’t feel right for the Revenant not to have the weapon. If not, at least I hope they give him a Specialization for him that gives him greatsword.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Greatswords are extremely popular and widely used, and for a reason. Their skins stand out while, for most other weapons, you can barely see them in screen. Greatsword animations are usually more fluid than one-handed weapons, and they never get to be too slow (“slow” attacks and usually left to hammers). Also, they are some of the most confortable weapon sets to use in general pve, due to the aoe and mobility that they usually offer. I really hope that Revenant gets to use one.

(edited by DiogoSilva.7089)

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Posted by: Lurker.3609

Lurker.3609

As for greatsword, please please please NO! Greatsword is overused and I hate that so much attention has been placed on this single weapon by Anet. Ideally I’m hoping the melee staff is their TH melee weapon in place of the greatsword.

I can’t possibly express how much I agree with this.

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Posted by: Simon.3794

Simon.3794

you need to have greatsword on a heavy!

that’s like fact!

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Posted by: ArchieD.6972

ArchieD.6972

Firstly, can y’all stop saying “he” when referring to the profession and not Rytlock?

I think I’m with those that don’t want the Revenant to have a Greatsword. The melee staff will do much kitten kicking! Or maybe the Rev should, that way everyone else can gravitate towards it while I kick butt with the staff. >=)

I think the Rev should have:

Main Hand:
Sword
Mace
Axe

Off Hand:
Sword
Torch
Pistol
Shield

Two Handed:
Staff
Short Bow

Underwater:
Trident
Spear

10 Level 80s | http://tinyurl.com/oj4e9hr
1900+ Hrs Played | http://tinyurl.com/ppq4ksz
No Precursor | http://tinyurl.com/njgsg3l

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Posted by: Scoobaniec.9561

Scoobaniec.9561

Im sorry but if anyone of you dont enjoy gs then i have a solution for you; dont use it. Noone forces you to wear gs. Stop being selfish as youre pretty much in a minority when it comes to “no for gs”

It would be really silly to not have a gs on soldier class. Thats a fact.

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Posted by: ArchieD.6972

ArchieD.6972

It’s not that people are against the GS, it’s that there doesn’t need to be another profession where it becomes the go to weapon just for the fact that it’s a GS. We’re already getting another profession to use the GS with the Necro, and you know every Necro out there will be running with one.

This, coming from someone who has a GS Legendary as his only Legendary.

10 Level 80s | http://tinyurl.com/oj4e9hr
1900+ Hrs Played | http://tinyurl.com/ppq4ksz
No Precursor | http://tinyurl.com/njgsg3l

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Posted by: Amethyst Lure.5624

Amethyst Lure.5624

I’ve just been looking at what weapons heavies can’t use, like dagger and shortbow. I definitely think dagger will be one, it makes sense as an offhand paired with a sword. I also think Pistol will be one, either main or off. Following that logic it’s harder to predict the ones that both classes have, though… which is a fair few.

Melee staff alone would make me seriously consider going Revenant. I really love shorter polearms, especially if you pair it with a melee/caster hybrid.

However I must say it’s weird to picture a shortbow and a dark plated caster. If they spread shortbow love, I’d actually much rather see it end up with elementalists. Full magic bow skills, yes please.

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Posted by: process execution.8014

process execution.8014

Well, based on the new information we have, my predictions are:

  • Hammer – Long-ranged control
  • Staff – Mid-ranged skirmishing (damage with some control)
  • Scepter – Long-ranged damage
  • Axe (MH) – Melee damage and mobility
  • Mace (MH) – Melee AoE damage
  • Axe (OH) – Mid-ranged control and mobility
  • Mace (OH) – Melee control
  • Dagger (OH) – Mid-ranged damage
  • Warhorn – Support (I’d love to see some spirit summoning here)

If we get sword, I think it’ll be the specialisation weapon. It just doesn’t feel brutal enough to me to fit with the core Revenant aesthetic.

why waste hours doing something that you get nothing for? Enjoyment? I’d rather run fractals.

(edited by process execution.8014)

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Posted by: sharkswithlazers.7632

sharkswithlazers.7632

Why would anyone wish that any class doesn’t get a weapon? If you don’t like greatswords, don’t use them. Simple. Though, I agree, a melee staff would be very cool. I’d want the revenant to get both so that there can be build diversity.

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Posted by: Rym.1469

Rym.1469

I believe that because Revenant hasn’t got weapon swap and not nearly as much skills as Ele or Celengi, it’s completly justified to have as many weapons as, for example, warrior.

One thing I will add to your lists is Greatsword. Not because it makes sense, but because soon everyone will have a greatsword.

Boobs and Greatswords sell in MMOs.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Hitomi Shadowleaf.5629

Hitomi Shadowleaf.5629

With the skills we have seen in the game already Sword is very likely to be the main weapon revs will use at least in PvE zerker. This whole GS debate I say let the devs keep greatsword off rev. too many classes have it already ( 4 atm and 5 when HoT drops) I don’t see a need for it on this class. Honestly I think it would only serve to kill the feel of the class which seems to be that its an unconventional heavy armor class kinda of like mesmer. I dont want to be another heavy class that is forced into using GS cuz its best in slot (and that is always the case, its never as simple as dont use it. If you see a S/S warrior in your dungeon group you kick them. GS/Axe/Mace or go home or a guardian who doesnt have GS equiped at all. The same concept applies.) Im sick of everyone having to use greatsword and i’ve been dying for a class other than mesmer that has a real use for sword and dont use thief as an example because if you arent running D/D/SB you are doing it wrong. That is how every dungeon group works in PuGs.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Twilight is a perfect fit for the Revenant, and GS legendaries are some of the most popular. Revs not having GS for the sake of needlessly originality is a poor and selfish argument. I hope anet devs are a bit more reasonable on this.

A melee staff is cool, but it’ll be restricted by skin selection.

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Posted by: Sagat.3285

Sagat.3285

No GS on rev plz just make better skins for other weapons.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Knighthonor.4061

Knighthonor.4061

Main Hand Scepter would be nice.

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Posted by: Knighthonor.4061

Knighthonor.4061

I know Sword is confirmed as a main hand weapon. We also know that the Staff is another weapon, but I don’t know where people get the off hand Dagger? I mean from this concept art (I know its just concept, but here me out), I can see that the Revenant can also wield an Off hand Sword. In other words Dual wield swords.

Almost no one I’ve discussed this profession managed to see this. I just wanted to point it out, and to figure out where the dagger came from.

Some speculate that the prof. might use an Off Hand Pistol, like Rytlock normally does, and Short Bow. Make sense? Is it awesome? You guys decide.

Kinda wanted to suggest that to any of those who run the wiki and edit it.

one of the leaked weapons was a Dagger off hand.

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Posted by: Basaltface.2786

Basaltface.2786

http://i.imgur.com/SjX7u2A.png

here.. “leaked” skills. Be aware that some might be placeholders and others might be outdated.. but that should give an idea of what weapons we can expect

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Posted by: Scar.1793

Scar.1793

Twilight is a perfect fit for the Revenant, and GS legendaries are some of the most popular. Revs not having GS for the sake of needlessly originality is a poor and selfish argument. I hope anet devs are a bit more reasonable on this.

A melee staff is cool, but it’ll be restricted by skin selection.

Greatsword is popular for the simple reason that Anet clearly favorited that weapon type not only by making it mandatory in PvE but also by adding multiples legendaries ( and by the way they are all uninspired in my opinion), whereas other weapons get the short stick. Bad design if you ask me, if we did have a real choice like in Guild Wars 1 you would have seen things in a different way ( hint: diversity).

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Posted by: Inimicus.7162

Inimicus.7162

I feel the need to plead with Anet NOT to add melee staves into the game. Ever.

The staves we have right now are basically decorative 2 handed foci/scepters and are simply not designed realistically to be used in melee combat.

First and foremost, look up the Bo staff. That is a real combat staff, a straight stick. That is all a martial staff should ever be. At the very most it may have metal bits on the end, but otherwise it MUST be a balanced and boring and otherwise plain as plain can be, long rod.

Adding ANYTHING more to said rod in melee combat removes all reason to keep calling it a martial staff. That extra anything, wherever and whatever it may be, instantly changes how the weapon must be wielded. And thus, polearms.

There are examples of casters in other games using polearms in place of staves, characters with magical affinity using spears/javelins and other weapons in conjunction with magic, and now lately, they just announced the Guardians will have a magical attack that uses a spear as its projectile animation.

Adding polearms eventually will solve the issue of our current staff selection being overwhelmingly too ornamental and imbalanced to make working melee weapons, and will add a weapon type that easily crosses borders between magic and non-magic users.

Adding melee moves onto staves now, however, would have Anet adding everything they need for a polearm weapon type into their game now, and poorly jury rigged to a selection of weapon skins that don’t fit the bill properly.

So I plead: Don’t make the melee staff mistake now, it will be irreversible. Wait for polearms and do it right.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Greatsword is popular for the simple reason that Anet clearly favorited that weapon type not only by making it mandatory in PvE but also by adding multiples legendaries ( and by the way they are all uninspired in my opinion), whereas other weapons get the short stick. Bad design if you ask me, if we did have a real choice like in Guild Wars 1 you would have seen things in a different way ( hint: diversity).

I enjoy greatswords for many reasons more, especially because they make the best use of GW2’s graphical engine and animations (other weapons are usually too thin or small, which make them hard to see in the middle of all particle effects and while we watch our character’s backs). Also, Twilight and Sunrise are some of the best looking skins in the entire game, for their simple and elegant use of particle effects. Over half of the legendaries in this game are either too silly or too busy with details. I’d rather have something “uninspired” that looks perfect, than something “original” that looks crappy.

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Posted by: Rym.1469

Rym.1469

I feel the need to plead with Anet NOT to add melee staves into the game. Ever.

The staves we have right now are basically decorative 2 handed foci/scepters and are simply not designed realistically to be used in melee combat.

First and foremost, look up the Bo staff. That is a real combat staff, a straight stick. That is all a martial staff should ever be. At the very most it may have metal bits on the end, but otherwise it MUST be a balanced and boring and otherwise plain as plain can be, long rod.

Adding ANYTHING more to said rod in melee combat removes all reason to keep calling it a martial staff. That extra anything, wherever and whatever it may be, instantly changes how the weapon must be wielded. And thus, polearms.

There are examples of casters in other games using polearms in place of staves, characters with magical affinity using spears/javelins and other weapons in conjunction with magic, and now lately, they just announced the Guardians will have a magical attack that uses a spear as its projectile animation.

Adding polearms eventually will solve the issue of our current staff selection being overwhelmingly too ornamental and imbalanced to make working melee weapons, and will add a weapon type that easily crosses borders between magic and non-magic users.

Adding melee moves onto staves now, however, would have Anet adding everything they need for a polearm weapon type into their game now, and poorly jury rigged to a selection of weapon skins that don’t fit the bill properly.

So I plead: Don’t make the melee staff mistake now, it will be irreversible. Wait for polearms and do it right.

I believe it’s already set, but I have to agree.
Things like Bimbo Kasmeer staff will make it look ridiculous.

Although I’d like to see The Crossing in action. Striking foe with a lamp for bonus damage like weird morgenstern.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: RabbitUp.8294

RabbitUp.8294

Hammer seems more like a heavy armour staple, to be honest, and it’s a pattern that they repeated with the Revenant.

Only soldier base professions are allowed to wield the hammer, after all.

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Posted by: RabbitUp.8294

RabbitUp.8294

I believe it’s already set, but I have to agree.
Things like Bimbo Kasmeer staff will make it look ridiculous.

The same can be said for other weapons, like Pinnacle Greatsword.

There are plenty of options even with the current selection, before knowing what HoT might introduce:
http://wiki.guildwars2.com/images/4/43/Ceremonial_Stave.jpg
http://wiki.guildwars2.com/images/f/f7/Bandit_Spire.jpg
http://wiki.guildwars2.com/images/3/39/Deathwish.jpg
http://wiki.guildwars2.com/images/3/3a/Legionnaire_Staff.jpg
http://wiki.guildwars2.com/images/7/70/Final_Rest.jpg

That’s just between the first 20 or so staves: http://wiki.guildwars2.com/wiki/Gallery_of_staves

(edited by RabbitUp.8294)

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

Still hoping for for GS and S/S options…..

“Be like water” – Bruce Lee

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Posted by: Invictus.1503

Invictus.1503

I feel the need to plead with Anet NOT to add melee staves into the game. Ever.

The staves we have right now are basically decorative 2 handed foci/scepters and are simply not designed realistically to be used in melee combat.

First and foremost, look up the Bo staff. That is a real combat staff, a straight stick. That is all a martial staff should ever be. At the very most it may have metal bits on the end, but otherwise it MUST be a balanced and boring and otherwise plain as plain can be, long rod.

Adding ANYTHING more to said rod in melee combat removes all reason to keep calling it a martial staff. That extra anything, wherever and whatever it may be, instantly changes how the weapon must be wielded. And thus, polearms.

There are examples of casters in other games using polearms in place of staves, characters with magical affinity using spears/javelins and other weapons in conjunction with magic, and now lately, they just announced the Guardians will have a magical attack that uses a spear as its projectile animation.

Adding polearms eventually will solve the issue of our current staff selection being overwhelmingly too ornamental and imbalanced to make working melee weapons, and will add a weapon type that easily crosses borders between magic and non-magic users.

Adding melee moves onto staves now, however, would have Anet adding everything they need for a polearm weapon type into their game now, and poorly jury rigged to a selection of weapon skins that don’t fit the bill properly.

So I plead: Don’t make the melee staff mistake now, it will be irreversible. Wait for polearms and do it right.

I see you made an entirely new thread with your opinion here. I replied there too, but figured I’d do so here as well. I can see that you believe the only viable “melee staff” is a plain stick due to the laws of physics and how a bo staff is typically wielded. Although I do not disagree with you, there are a number of appropriate staff skins to be wielded. However the primary opposing argument to this is simple:

- Look at the existing skins we have for GS and Sword. Most of them are extremely awkwardly balanced to the point of being completely useless in combat (and some are wooden or even rubber).
-There are a large number of bows that could not function within the laws of physics.
-There are a few dagger skins that are held backwards (meaning all attacks would hit the enemy with the hilt).
- Many of the more decorative skins across the board look like they’d shatter if ever used properly (The Moot comes to mind as one).
- Finally, don’t get me started on how I can fire an obvious six-shooter hundreds of times without ever reloading.

I’m not saying all of these things are horrible or should be changed. I’m just saying that if you want to limit one weapon (melee staff) to realism and physics, then you can’t exclude all the other weapons from such logic. Personally I’m all for these things in a game, including the melee staff.

It’s better to keep your mouth shut and appear stupid than to open it and remove all doubt.

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Posted by: Hitomi Shadowleaf.5629

Hitomi Shadowleaf.5629

I feel the need to plead with Anet NOT to add melee staves into the game. Ever.

The staves we have right now are basically decorative 2 handed foci/scepters and are simply not designed realistically to be used in melee combat.

First and foremost, look up the Bo staff. That is a real combat staff, a straight stick. That is all a martial staff should ever be. At the very most it may have metal bits on the end, but otherwise it MUST be a balanced and boring and otherwise plain as plain can be, long rod.

Adding ANYTHING more to said rod in melee combat removes all reason to keep calling it a martial staff. That extra anything, wherever and whatever it may be, instantly changes how the weapon must be wielded. And thus, polearms.

There are examples of casters in other games using polearms in place of staves, characters with magical affinity using spears/javelins and other weapons in conjunction with magic, and now lately, they just announced the Guardians will have a magical attack that uses a spear as its projectile animation.

Adding polearms eventually will solve the issue of our current staff selection being overwhelmingly too ornamental and imbalanced to make working melee weapons, and will add a weapon type that easily crosses borders between magic and non-magic users.

Adding melee moves onto staves now, however, would have Anet adding everything they need for a polearm weapon type into their game now, and poorly jury rigged to a selection of weapon skins that don’t fit the bill properly.

So I plead: Don’t make the melee staff mistake now, it will be irreversible. Wait for polearms and do it right.

I see you made an entirely new thread with your opinion here. I replied there too, but figured I’d do so here as well. I can see that you believe the only viable “melee staff” is a plain stick due to the laws of physics and how a bo staff is typically wielded. Although I do not disagree with you, there are a number of appropriate staff skins to be wielded. However the primary opposing argument to this is simple:

- Look at the existing skins we have for GS and Sword. Most of them are extremely awkwardly balanced to the point of being completely useless in combat (and some are wooden or even rubber).
-There are a large number of bows that could not function within the laws of physics.
-There are a few dagger skins that are held backwards (meaning all attacks would hit the enemy with the hilt).
- Many of the more decorative skins across the board look like they’d shatter if ever used properly (The Moot comes to mind as one).
- Finally, don’t get me started on how I can fire an obvious six-shooter hundreds of times without ever reloading.

I’m not saying all of these things are horrible or should be changed. I’m just saying that if you want to limit one weapon (melee staff) to realism and physics, then you can’t exclude all the other weapons from such logic. Personally I’m all for these things in a game, including the melee staff.

GIVE THIS MAN A COOKIE!

Revenant Weapon speculation

in Guild Wars 2: Heart of Thorns

Posted by: Scar.1793

Scar.1793

I enjoy greatswords for many reasons more, especially because they make the best use of GW2’s graphical engine and animations (other weapons are usually too thin or small, which make them hard to see in the middle of all particle effects and while we watch our character’s backs). Also, Twilight and Sunrise are some of the best looking skins in the entire game, for their simple and elegant use of particle effects. Over half of the legendaries in this game are either too silly or too busy with details. I’d rather have something “uninspired” that looks perfect, than something “original” that looks crappy.

wow, the GS legendaries are the exact same model, just with a little modifications on the guards, then edit the textures. Done. You got multiple GS legendaries looking exactly the same. If that’s original to you then you haven’t seen some great work by let’s say simple modders from Elder Scrolls’ modding community, or any decent artist for that matter. And when I say original, I’m not talking about perfection, I’m talking about something that really looks baddass and not like the generic weapon you see in every RPG. But if you like them that’s ok, however a lot of people use them because they are most of the time, one of the most efficient weapon (at least in PvE).

Also, I don’t see where they make the best use of the game engine, if you’re talking about the particle effect, they can add that to any weapon if they wanted to. Animations are also weird on quite a lot of races, I heard it looks good on female human but I never played one. And as a Charr, my weapons are not tiny, same goes for Norns. Humans are alright, it’s supposed to look proportional to your race, so if you play Asura it will be tiny.

(edited by Scar.1793)

Revenant Weapon speculation

in Guild Wars 2: Heart of Thorns

Posted by: Solori.6025

Solori.6025

I feel the need to plead with Anet NOT to add melee staves into the game. Ever.

The staves we have right now are basically decorative 2 handed foci/scepters and are simply not designed realistically to be used in melee combat.

First and foremost, look up the Bo staff. That is a real combat staff, a straight stick. That is all a martial staff should ever be. At the very most it may have metal bits on the end, but otherwise it MUST be a balanced and boring and otherwise plain as plain can be, long rod.

Adding ANYTHING more to said rod in melee combat removes all reason to keep calling it a martial staff. That extra anything, wherever and whatever it may be, instantly changes how the weapon must be wielded. And thus, polearms.

There are examples of casters in other games using polearms in place of staves, characters with magical affinity using spears/javelins and other weapons in conjunction with magic, and now lately, they just announced the Guardians will have a magical attack that uses a spear as its projectile animation.

Adding polearms eventually will solve the issue of our current staff selection being overwhelmingly too ornamental and imbalanced to make working melee weapons, and will add a weapon type that easily crosses borders between magic and non-magic users.

Adding melee moves onto staves now, however, would have Anet adding everything they need for a polearm weapon type into their game now, and poorly jury rigged to a selection of weapon skins that don’t fit the bill properly.

So I plead: Don’t make the melee staff mistake now, it will be irreversible. Wait for polearms and do it right.

I see you made an entirely new thread with your opinion here. I replied there too, but figured I’d do so here as well. I can see that you believe the only viable “melee staff” is a plain stick due to the laws of physics and how a bo staff is typically wielded. Although I do not disagree with you, there are a number of appropriate staff skins to be wielded. However the primary opposing argument to this is simple:

- Look at the existing skins we have for GS and Sword. Most of them are extremely awkwardly balanced to the point of being completely useless in combat (and some are wooden or even rubber).
-There are a large number of bows that could not function within the laws of physics.
-There are a few dagger skins that are held backwards (meaning all attacks would hit the enemy with the hilt).
- Many of the more decorative skins across the board look like they’d shatter if ever used properly (The Moot comes to mind as one).
- Finally, don’t get me started on how I can fire an obvious six-shooter hundreds of times without ever reloading.

I’m not saying all of these things are horrible or should be changed. I’m just saying that if you want to limit one weapon (melee staff) to realism and physics, then you can’t exclude all the other weapons from such logic. Personally I’m all for these things in a game, including the melee staff.

+1 and well said.


The world needs more KUNG FURY!
https://www.youtube.com/watch?v=bS5P_LAqiVg

Revenant Weapon speculation

in Guild Wars 2: Heart of Thorns

Posted by: DocZed.6973

DocZed.6973

I believe it’s already set, but I have to agree.
Things like Bimbo Kasmeer staff will make it look ridiculous.

The same can be said for other weapons, like Pinnacle Greatsword.

There are plenty of options even with the current selection, before knowing what HoT might introduce:
http://wiki.guildwars2.com/images/4/43/Ceremonial_Stave.jpg
http://wiki.guildwars2.com/images/f/f7/Bandit_Spire.jpg
http://wiki.guildwars2.com/images/3/39/Deathwish.jpg
http://wiki.guildwars2.com/images/3/3a/Legionnaire_Staff.jpg
http://wiki.guildwars2.com/images/7/70/Final_Rest.jpg

That’s just between the first 20 or so staves: http://wiki.guildwars2.com/wiki/Gallery_of_staves

Also, https://wiki.guildwars2.com/wiki/Guild_Pillar
It’s what I’ll be running when/if Revenant gets melee staff.

All 9 classes leveled and geared to 80!
Remnants of Hope [HOPE]: Tarnished Coast

Revenant Weapon speculation

in Guild Wars 2: Heart of Thorns

Posted by: cocowoushi.7150

cocowoushi.7150

I have no problem with Rev getting pistol but I hate how people base it completely on Rytlock. I saw this argument for possible Warrior weapon too in map chat the other day.

Charrs have Hidden Pistol. It’s just a given that a Charr can shoot you in the face regardless of class.

Revenant Weapon speculation

in Guild Wars 2: Heart of Thorns

Posted by: CodeHavoc.7926

CodeHavoc.7926

I still dont believe in melee staff. Also where is greatsword? Would be silly to not have one.

I do believe in melee staff (after all, we have ranged greatsword), but in that we can simply agree to disagree as it could go either way.

As for greatsword, please please please NO! Greatsword is overused and I hate that so much attention has been placed on this single weapon by Anet. Ideally I’m hoping the melee staff is their TH melee weapon in place of the greatsword.

I disagree with the “No greatswords”. To me All heavy armor classes should have a Greatsword. (All the Light armors have staves for example.) It wouldn’t feel right for the Revenant not to have the weapon. If not, at least I hope they give him a Specialization for him that gives him greatsword.

Give Rev a greatsword and it’s another guardian.

Necro Jesus is a thing apparently
The Zerker Bunker meta is the biggest bug in the game

Revenant Weapon speculation

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

I still dont believe in melee staff. Also where is greatsword? Would be silly to not have one.

I do believe in melee staff (after all, we have ranged greatsword), but in that we can simply agree to disagree as it could go either way.

As for greatsword, please please please NO! Greatsword is overused and I hate that so much attention has been placed on this single weapon by Anet. Ideally I’m hoping the melee staff is their TH melee weapon in place of the greatsword.

I disagree with the “No greatswords”. To me All heavy armor classes should have a Greatsword. (All the Light armors have staves for example.) It wouldn’t feel right for the Revenant not to have the weapon. If not, at least I hope they give him a Specialization for him that gives him greatsword.

Give Rev a greatsword and it’s another guardian.

no, you dont know that. Guardians and Mesmers and Warriors all use Great Swords and Swords,,, none of them similar…

Revenant Weapon speculation

in Guild Wars 2: Heart of Thorns

Posted by: RabbitUp.8294

RabbitUp.8294

I still dont believe in melee staff. Also where is greatsword? Would be silly to not have one.

I do believe in melee staff (after all, we have ranged greatsword), but in that we can simply agree to disagree as it could go either way.

As for greatsword, please please please NO! Greatsword is overused and I hate that so much attention has been placed on this single weapon by Anet. Ideally I’m hoping the melee staff is their TH melee weapon in place of the greatsword.

I disagree with the “No greatswords”. To me All heavy armor classes should have a Greatsword. (All the Light armors have staves for example.) It wouldn’t feel right for the Revenant not to have the weapon. If not, at least I hope they give him a Specialization for him that gives him greatsword.

Give Rev a greatsword and it’s another guardian.

no, you dont know that. Guardians and Mesmers and Warriors all use Great Swords and Swords,,, none of them similar…

And Rangers are like “o-ok…”. Poor Rangers.