Revenant assumptions are getting out of hand
in Guild Wars 2: Heart of Thorns
Posted by: Ragion.2831
(edited by Ragion.2831)
in Guild Wars 2: Heart of Thorns
Posted by: Ragion.2831
People love to speculate, I personally don’t but i get it, all the what ifs and walls of texts on skills that should be can be entertaining , however taking it one step further and assuming we have a complete picture then critiquing the class at this stage is, to put it mildly, short sighted (extremely).
Here is what we know versus what we don’t know
We know:
- There are at least three weapons
- There are at least two legends, one of which is conditions heavy
- There are at least three trait lines
We don’t know:
- How many weapons the revenant will have. Warriors can use nine and it is entirely plausible that since revenant has no weapon swap that the class might have access to all the weapons in the game.
- The rest of the traits: We know how much the traits system makes or breaks a class, two missing trait lines is a lot.
- How many legends there will be and what characteristics they will have. The two revealed legends are night and day from each other, if the other legends are going to be that different from each other then we pretty know nothing about how effective this class is vs other classes.
- How the utilities on each legend will be customized. I’m sure i’m not the only one to notice the arrows on the utilities bar, so lets not be frantic about the legends being locked.
- How the new boons (including changes) and new conditions will be spread out to the other classes. This is actually a big deal because the traits for each class will have to be messed with. This leads to my next point
- How the specializations will affect each class and in turn how they will affect each other including the revenant. For instance will the necro gs be able to counter some of the revenant’s zoning skills, will the thief rifle, have skills and/or traits that deal more damage the father you are from the target? this already directly counters one of the revenant’s traits.
With the addition of specializations, traits will have to messed with extensively. New Weapons, new boons and new conditions, its entirely possible we will see as much as ten new traits for each class on top of reworked traits.
So please , the next time the urge to start another “revenant is op” or “revenant has no mobility” thread is threatening to take over, remember its a pretty long list of what we don’t know about the class.
Have a good one.
(edited by Ragion.2831)
in Guild Wars 2: Heart of Thorns
Posted by: OtakuDFifty.2965
They should just make a Revenant subforum already.
I agree, its starting to get ridiculous now, and people who are too unintelligent to google things before idly posting their baseless assumptions on the forums, are posting dupe threads, and its annoying. Every day, waking up to see the same threads, over, and over and over.
and there will be 5 traitlines for the Revenant. On the livestream, Roy said its just unfinished.
People love to speculate, I personally don’t but i get it, all the what ifs and walls of texts on skills that should be can be entertaining , however taking it one step further and assuming we have a complete picture then critiquing the class at this stage is, to put it mildly, short sighted (extremely).
What I would call “to put mildly, short sighted (extremely)” is waiting until a profession’s mechanic are set on stone before offering feedback that would then be useless. It’s far smarter to tell ArenaNet what we, the players, would like or not to see now, while they are still deciding, than wait until everything is finished and they wouldn’t make big changes anymore.
in Guild Wars 2: Heart of Thorns
Posted by: Ragion.2831
People love to speculate, I personally don’t but i get it, all the what ifs and walls of texts on skills that should be can be entertaining , however taking it one step further and assuming we have a complete picture then critiquing the class at this stage is, to put it mildly, short sighted (extremely).
What I would call “to put mildly, short sighted (extremely)” is waiting until a profession’s mechanic are set on stone before offering feedback that would then be useless. It’s far smarter to tell ArenaNet what we, the players, would like or not to see now, while they are still deciding, than wait until everything is finished and they wouldn’t make big changes anymore.
We dont’ have enough info yet. Some people think, the revenant is the class that will kill all classes, “the new meta” as it was put and they want the legends to be toned down and all these big changes need to be made. Well how do we know the class is going to be killing the other classes when we haven’t used it against the HoT classes
On the flip side, some say we want certain things put into the revenant, without knowing the full class how can we know if the lack of your suggestions will matter or not?
Closed beta is the time to be making big suggestions and complaints on what is and isn’t there because then we actually know what is and isn’ t there. We can’t offer feedback on something we don’t know.
(edited by Ragion.2831)
in Guild Wars 2: Heart of Thorns
Posted by: BrunoBRS.5178
we know they’ll have 5 trait lines like everyone else, because the revenant isn’t some weird special child with different rules.
we know they’ll have more weapons and legends.
we know that, right now, those skills are locked to the legend and there’s no customization. we had a dev post confirming it. HOWEVER, the same post also confirmed that this isn’t final, and they might change it.
every time someone asked if the base classes will get any love with all the new toys, the devs replied with “keep an eye out for your respective specialization”, which does NOT fill me with hope that the core professions will get any love, because hey, you can just specialize if you want new toys.
in Guild Wars 2: Heart of Thorns
Posted by: Levetty.1279
every time someone asked if the base classes will get any love with all the new toys, the devs replied with “keep an eye out for your respective specialization”, which does NOT fill me with hope that the core professions will get any love, because hey, you can just specialize if you want new toys.
How are they going to sell their expansions and get more money out of you if the base classes are still viable.
every time someone asked if the base classes will get any love with all the new toys, the devs replied with “keep an eye out for your respective specialization”, which does NOT fill me with hope that the core professions will get any love, because hey, you can just specialize if you want new toys.
How are they going to sell their expansions and get more money out of you if the base classes are still viable.
It’s supposed to be a different playstyle not an upgrade, more of them in future expansions.
in Guild Wars 2: Heart of Thorns
Posted by: BrunoBRS.5178
How are they going to sell their expansions and get more money out of you if the base classes are still viable.
wow.
just… wow.
boy am i glad you have no say in the development process of this game.
in Guild Wars 2: Heart of Thorns
Posted by: Levetty.1279
How are they going to sell their expansions and get more money out of you if the base classes are still viable.
wow.
just… wow.
boy am i glad you have no say in the development process of this game.
How can you miss my point that badly?
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
If there is anything I learned from the MMO genre over the years, after watching so many bad game design decisions slip through the beta cracks,
its that its a great idea to actually look into the complaints and concerns that are expressed in the forums during pre-release, because Developers tend to get Tunnel Visioned into their ideas and not see the flaws and bad designs that are there, but others looking from the outside in, can see those flaws better than the Developers most of the time.
If Mythic had listen to the critics, Warhammer Online and SWTOR may have been good MMOs right now….
And Mythic was a very well known, experienced development studio, but even they got tunneled visioned and overlooked major design flaws because of their egos.
Best to work on those flaws during the proper testing phase, aka Beta/Alpha instead of post-release.
in Guild Wars 2: Heart of Thorns
Posted by: Justine.6351
How are they going to sell their expansions and get more money out of you if the base classes are still viable.
wow.
just… wow.
boy am i glad you have no say in the development process of this game.
How can you miss my point that badly?
I got your meaning ;-)
Its likely revenant will come out op as hell cause reasons. At first glance I was like “oh well its blend of every profession we got now plus some stuff BUT it doesn’t have loads of passive healing”…. Then I saw the healing passive traits lol.
I think people are missing the fact they cannot weapon swap which for the most part will lock in builds as condi or power or tanky and not absurd ele mixing.
Here is what we know versus what we don’t know
<snip>We don’t know:
- How the utilities on each legend will be customized. I’m sure i’m not the only one to notice the arrows on the utilities bar, so lets not be frantic about the legends being locked.
But we do know even the Devs don’t know that either .
On the flip side, some say we want certain things put into the revenant, without knowing the full class how can we know if the lack of your suggestions will matter or not?
Because ArenaNet is not going to simply read the players’ suggestions and implement them blindly. Heh, they don’t even do the things we ask for regarding content that is already in the game (see the NPE, the new Dailies, and so on).
The meaning behind the suggestions is what matters. If players complain that the Revenants lack mobility and ArenaNet has already made a legend focusing on mobility, they can just pat their backs and think “good thing we got that covered”. If players are complaining that Revenants are better than Necromancers are dealing with conditions, ArenaNet may want to check if necromancers aren’t in need of some changes (and they are). If players are complaining that Revenants get too much Stability, it’s a way for ArenaNet to remember if the way that boon has been reworked for the other professions has been done in a way so everyone gets a minimum of Stability.
As much as I think ArenaNet has been doing a rather poor job, assuming they lack the reading comprehension required to read the current feedback and turn it into something useful is quite offensive to them.
in Guild Wars 2: Heart of Thorns
Posted by: runeblade.7514
This is how I feel when people shoot down my suggestions.
in Guild Wars 2: Heart of Thorns
Posted by: Ragion.2831
On the flip side, some say we want certain things put into the revenant, without knowing the full class how can we know if the lack of your suggestions will matter or not?
Because ArenaNet is not going to simply read the players’ suggestions and implement them blindly. Heh, they don’t even do the things we ask for regarding content that is already in the game (see the NPE, the new Dailies, and so on).
The meaning behind the suggestions is what matters. If players complain that the Revenants lack mobility and ArenaNet has already made a legend focusing on mobility, they can just pat their backs and think “good thing we got that covered”. If players are complaining that Revenants are better than Necromancers are dealing with conditions, ArenaNet may want to check if necromancers aren’t in need of some changes (and they are). If players are complaining that Revenants get too much Stability, it’s a way for ArenaNet to remember if the way that boon has been reworked for the other professions has been done in a way so everyone gets a minimum of Stability.
As much as I think ArenaNet has been doing a rather poor job, assuming they lack the reading comprehension required to read the current feedback and turn it into something useful is quite offensive to them.
I see your point but consider this; Anet has shown nothing about mobility so obviously there is a lack of mobility. If i were them and i see complaints about lack of mobility, i would be like well obviously because we havent shown any. There’s zero basis for the critique so how can i take it seriously
If I (still being anet) showed most of the mobility stuff and people are complaining about lack of mobility because of a, b and c, then I would look at the other skills that compensate for the lack of mobility then compare them with the reasons.
From what i can tell, the entire point of the reveal was just to show direct damage, conditions, new tech and class mechanic, the basics.
I mained necro so i’m concerned about how the class compares as well, i mean seriously, they basically took the necro class, buffed it two fold then called it mallyx. hower we know there are going to be new weapons, traits, utilites and an elite. I have no choice but to reserve the concerns since we know nothing about them so we dont know if the necro too got buffed or how it is going to stack up
If people say revenant has too much stability, how do they really know that exactly? we don’t know how the boon is going to be distributed, the boon just got changed in a big way which means rebalancing. With the last major update necros are now able to get near permanent protection, guardians have the best access to might, thieves have vigor and so on but no one complains about this since it all worked out because of the vast difference in class mechanics.
(edited by Ragion.2831)
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