(edited by Assic.2746)
Revenant traits are messy
Honestly I think it’s just because they are still try to conform to the format everyone is used to. With each line being “all or nothing” there isn’t a reason to even have minor traits anymore. They could just as easily say “by choosing this specialization you can x, y, and z” instead of splitting them into three minors.
i think anet is looking to ensure the rev makes sense w/ the rest of the classes.
therefore, rev wouldn’t fit in if it wasn’t messy
Honestly I think it’s just because they are still try to conform to the format everyone is used to. With each line being “all or nothing” there isn’t a reason to even have minor traits anymore. They could just as easily say “by choosing this specialization you can x, y, and z” instead of splitting them into three minors.
I think the reason why they are still tiered is due to lvl-up experience.
I’m not sure, but I think new characters will gradually be able to go deeper in each spec the more they lvl and spend their hero points on it, reaching each tier in different lvls.
That’s the only reason I can see why they kept tiers…
Honestly I think it’s just because they are still try to conform to the format everyone is used to. With each line being “all or nothing” there isn’t a reason to even have minor traits anymore. They could just as easily say “by choosing this specialization you can x, y, and z” instead of splitting them into three minors.
I think the reason why they are still tiered is due to lvl-up experience.
I’m not sure, but I think new characters will gradually be able to go deeper in each spec the more they lvl and spend their hero points on it, reaching each tier in different lvls.
That’s the only reason I can see why they kept tiers…
That’s a good point, that makes much more sense then to keep them separated out. I’m kind of disappointed I didn’t think about that….
Honestly I think it’s just because they are still try to conform to the format everyone is used to. With each line being “all or nothing” there isn’t a reason to even have minor traits anymore. They could just as easily say “by choosing this specialization you can x, y, and z” instead of splitting them into three minors.
I think the reason why they are still tiered is due to lvl-up experience.
I’m not sure, but I think new characters will gradually be able to go deeper in each spec the more they lvl and spend their hero points on it, reaching each tier in different lvls.
That’s the only reason I can see why they kept tiers…That’s a good point, that makes much more sense then to keep them separated out. I’m kind of disappointed I didn’t think about that….
The wording on the two minors could change tho. I agree it could be a bit confusing to understand. Example.
“I spawn these healing globs, and they are destroyed on legend swap. But also consumed?”
The problem with the traits, is that the first one does nothing until you spend enough mastery points to get to the 2nd minor trait. Why spawn globes? It’s a waste of mastery when starting the character.
The alternative is giving that spec a “free” trait on top of what it already gets.
The problem with the traits, is that the first one does nothing until you spend enough mastery points to get to the 2nd minor trait.
You mean hero points, not mastery points.
I just visited Dulfy website to check the new Ventari traits line and while making a build I realized that some Revenant’s traits make no sense at all.
I am talking about these two:
https://wiki.guildwars2.com/wiki/Swirling_Mists
https://wiki.guildwars2.com/wiki/Revitalizing_BreathTwo minor traits from Invocation line, that are in fact one trait separated into two.
This sentence is true, since the first trait tells we can summon some globes and second, that those globes can heal us and they become stronger. But what is the point of this when we can choose between minor traits. Isn’t it better to make one minor: “When you use skill which costs energy you generate a globe, which can heal you upon the legend swap.” and make the second minor focusing on something else. Because right now it sounds like: “You gain swiftness on legend swap.”, “Swiftness gives 33% movement speed”.It would be ok if the second minor – Revitalizing Breath was an adept, master or grandmaster trait.
That would only be true if that first trait was the only thing generating globes…which it isn’t. The elite explodes the tablet for globes, and staff auto generates globes. Minor #1 is “more globes” and minor #2 “all globes generate more health”. A proper comparison would be eg. for Necro : “Crits have a chance to procc bleed” and “Bleeds last longer”.
That would only be true if that first trait was the only thing generating globes…which it isn’t. The elite explodes the tablet for globes, and staff auto generates globes. Minor #1 is “more globes” and minor #2 “all globes generate more health”. A proper comparison would be eg. for Necro : “Crits have a chance to procc bleed” and “Bleeds last longer”.
I am not talking about globes generated by Ventari’s skills and staff.
Besides the names are even different:
- orbiting globes (Invocation trait line),
- healing orbs, energy fragments (Salvation trait line),
Even I am confused now… if it works as you said it would make sense obviously, but in fact those would be 3 different names for the same thing.
EDIT:
OK! I watched last few episodes of PoI and I think and know how it works now.
1. So those “orbiting globes” are not the same as orbs generated in Ventari’s legend form. Picking them up with some traits from Salvation trait line won’t give us regen and swiftness, but they can provide a powerful healing as well especially when connected to benevolence bonuses.
2. Two minor traits mentioned by me make sense since globes somehow fly around and heal allies if they touch them and second one allows to destroy orbs for a stronger self heal. So first allows to heal allies and second to heal yourself. But still +50% effectiveness is only for leveling up so you can feel stronger."
(edited by Assic.2746)