Revenants and the NPE
What does the NPE have to do with it? Utility skills have been level locked since launch. The NPE only changed the levels up or down a bit.
ANet may give it to you.
What does the NPE have to do with it? Utility skills have been level locked since launch. The NPE only changed the levels up or down a bit.
Before the NPE, you could at least grab some skill points and change your healing skill. That would give at least some function to the legend swap. But even that’s locked until level 11 now.
The sad truth is that we’ve ONLY be able to test level 80 Revenants so far. I suspect that getting one up in levels from level 1 without any scrolls or tomes is going to be a frustrating experience.
delicate, brick-like subtlety.
What does the NPE have to do with it? Utility skills have been level locked since launch. The NPE only changed the levels up or down a bit.
Before the NPE, you could at least grab some skill points and change your healing skill. That would give at least some function to the legend swap. But even that’s locked until level 11 now.
The sad truth is that we’ve ONLY be able to test level 80 Revenants so far. I suspect that getting one up in levels from level 1 without any scrolls or tomes is going to be a frustrating experience.
True, but I think he’s concerned about more than just switching the heal skill, but rather the whole utility bar. Changing the utility skills freely at low levels has never been an option, not even at launch.
So, as to his question. No, just like all professions since launch, you are level locked on your utility skills. If you want the full experience of playing any profession, it needs to be high level.
ANet may give it to you.
But at the same time locking to a legend and not letting us pick the utility will make revenant leveling suck (at least now the first utility skill I pick can help give me speed or survival). I can see it now the first utility skill unlocked will be taunt because of its amazing usefulness with leveling up. =)
imo its just as annoying as engie not having kits at low levels. All you can do is pew pew things to death with pistols or rifle. Or eles trying to kill at low levels with a couple of daggers and no utility skills. It’s only a few days though. Leveling is fast in this game.
ANet may give it to you.
What does the NPE have to do with it? Utility skills have been level locked since launch. The NPE only changed the levels up or down a bit.
Before the NPE, you could at least grab some skill points and change your healing skill. That would give at least some function to the legend swap. But even that’s locked until level 11 now.
The sad truth is that we’ve ONLY be able to test level 80 Revenants so far. I suspect that getting one up in levels from level 1 without any scrolls or tomes is going to be a frustrating experience.
I took me one hour to get to level 10. One hour. Honestly people complain about the most ridiculous things.
I highly doubt they’s level lock you out of your heal skill. People will probably start off with Jalis, though can’t fully use him. Just have the heal skill at start. Then, as you level, you’ll be able to unlock the utilities one by one, and gain access to that utility slot.
The part I’m trying to figure out is how they plan on distributing the skill costs, since Rev has fewer skills available to them then the other classes, unless they also plan on having the legends themselves cost hero points to unlock.
idk what NPE is, and at this point, im too afraid to ask.
idk what NPE is, and at this point, im too afraid to ask.
After the game was released the company found that many people where not using all of the options available and/or leaving before progressing far in the game. They did focus groups and such and changed the lower levels and the way players where introduced to weapon skills and slightly changed the level that the 7-10 abilities where introduced. They called it the NPE or New Player Experience. People went absolutely insane, claiming things that where patently false, extrapolating along tangents and similar, basically they where forum goers.
Yeah, the Rev should present a VERY interesting experience. I plan to scroll up to 30, because I have way to kitten many of those things, but then play it to 80 from there, so I’ll get at least some of the broad experience.
you spend complaining about it on the forums, you’d be
done by now.”
I took me one hour to get to level 10. One hour. Honestly people complain about the most ridiculous things.
Congratulations, Vayne. Have a cookie.
And while you eat that cookie, think about this: New players will be getting HoT automatically. Revenant will be an option for their first character. These are people that will NOT be able to level quickly, as they’re still learning the game. Asking if Revenant is going to have a bad leveling experience is a worthwhile question. They did the whole NPE to keep players in, we don’t need a poorly planned out class driving them back out before they learn the game.
delicate, brick-like subtlety.
I’ll weigh in as follows:
- yes I think the NPE will be worse for revenants than most other classes simply by how their skills are designed
- no, I don’t think this in itsself is an issue simply because:
The entire NPE is terrible.
If there were one thing I’d change about PvE in GW2 at this point in time, it would be the NPE. Arenanet took 1-2 steps forward, and 10 steps back with the current system. Here are some highlights:
- way fewer skills in the early game. Sure this helps people not get flooded with skill, and it makes the game unbearably boring.
- level locked weapon skills. Great idea, let’s just have weapon skills magically appear and take any sense of progress from the early game leveling. /sarcasm
The old system was way more fun and the way weapon skills unlocked (kill a minor amount of enemies, at higher level this was reduced to almost a skill ever 1-2 kills) was a way better sense of progress while waiting on those utility and elite slots.
The NPE has stuff set up in a series of linear paths. For most classes these are themed for stuff like “spirit weapons” or “traps” with the more essential stuff at the front of the path.
For revenant, I’d imagine that these are set up on a per-legend basis, with 5 unlocks per path, legend, heal, util1, util2, util3, elite, and the trait line unlocks set up the same way as everyone else.
In addition, I wouldn’t be suprised if you have a choice of a full weaponskills + heal unlock for one of these paths at creation, like how rangers start by selecting a starter pet. So you’d start with one legend half unlocked, and from there you prioritize your hero points early on. Do you max out your starter legend, or do you immediately unlock a second one for the weapon skills?
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
I took me one hour to get to level 10. One hour. Honestly people complain about the most ridiculous things.
The thing to keep in mind, us vets know the score, we know which events are worth it, which are not, where to find new weapons (and the money to afford them), etc., so it really isn’t hard to hit ten in an hour or less, and in all honesty most new players shouldn’t take that much longer, but it would be at least a bit longer. I do think that Revenents might present a difficult class to be someone’s first, although probably a lot easier than Mesmer, so whatever.
you spend complaining about it on the forums, you’d be
done by now.”
For revenant, I’d imagine that these are set up on a per-legend basis, with 5 unlocks per path, legend, heal, util1, util2, util3, elite, and the trait line unlocks set up the same way as everyone else
They said at some point that the Legends will unlock in a certain order, I think Jallis first, then Mallyx. I would also bet, based on the other classes, that they will unlock individual utility slots as you go, so while you might have Jallis as early as level 1, you wouldn’t be able to use anything but the heal until level 11, when you get one utility slot, then another at 15 and 19, and maybe your second Legend at somewhere in the mid teens.
Of course really the Rev doesn’t need the legends for low end play, the weapons work fine enough. They said we start with Mace, but if I were leveling from 1 up, I would grab a sword, axe, and hammer ASAP.
you spend complaining about it on the forums, you’d be
done by now.”
I took me one hour to get to level 10. One hour. Honestly people complain about the most ridiculous things.
Level a tradeskill and it will probably take even less time.
Also Level 80 Mesmer, Elementalist, Engineer, Thief & Warrior.
Most of Revenant’s damage comes from weapons anyway. Legends determine your utility, unlike Engineer for example which is opposite.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
For revenant, I’d imagine that these are set up on a per-legend basis, with 5 unlocks per path, legend, heal, util1, util2, util3, elite, and the trait line unlocks set up the same way as everyone else
They said at some point that the Legends will unlock in a certain order, I think Jallis first, then Mallyx. I would also bet, based on the other classes, that they will unlock individual utility slots as you go, so while you might have Jallis as early as level 1, you wouldn’t be able to use anything but the heal until level 11, when you get one utility slot, then another at 15 and 19, and maybe your second Legend at somewhere in the mid teens.
Of course really the Rev doesn’t need the legends for low end play, the weapons work fine enough. They said we start with Mace, but if I were leveling from 1 up, I would grab a sword, axe, and hammer ASAP.
In addition to this, go to the PvP lobby as soon as you get out of the starter instance to unlock weapon swap. You can put in your weapons there and swap will stay, as long as you don’t remove the second set of weapons.
ANet may give it to you.