Runes and Legendary Armor

Runes and Legendary Armor

in Guild Wars 2: Heart of Thorns

Posted by: Ylvina.6749

Ylvina.6749

since we can swap stats but not runes (same problem with legendary weapons) legendary armor and weapons are relative worthless. in fact they are just supershiny ascended weapons.

so here is what i would love to see: runes (and sigils) are swapable in legendaries after a preparation. this could look like that: rune/sigil + ectos + obsis + material bought with spiritshards = 1 legendary rune/sigil. now you craft this 6 times for a full set (of runes). and now again with another runeset. apply both to every pieve of legy armor. you now can swap between those 2 runes when ooc. this should work with every rune so you probably can apply every existing rune to your armor.

with this way you have a gold, karma and spirit shard sink. and legendaries get a real worth for the cost.

based on this thread: https://www.reddit.com/r/Guildwars2/comments/3msycc/lets_talk_about_runes/

(sorry for typos or wrong grammatic.. english is not my native language)

Runes and Legendary Armor

in Guild Wars 2: Heart of Thorns

Posted by: MiniEquine.6014

MiniEquine.6014

I agree they should add something. There are plenty of rune sets that would work generally well between different build types, but there are a number of solutions they could use otherwise. Whether its legendary runes or the armor “remembering” runes you slotted into it before, it would be really useful for raiding.

Runes and Legendary Armor

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Posted by: Embrace The Bold.7619

Embrace The Bold.7619

They could just add a pop out option for runes/sigils in legendaries I mean it might be hard to code but it would solve the problem without messing with the rune/sigil market.

The Sickest Guild NA

Runes and Legendary Armor

in Guild Wars 2: Heart of Thorns

Posted by: Kronos.2560

Kronos.2560

The issue is if they did a “pop out” solution it would cost 400 gems per use from the gemstore. I think remembering runes put into armor and weapons should have been a thing from the start with all armor types. Just have something similar to pvp dropdown to decide which based on those you have unlocked. (they unlock as you add new kinds into them)

Runes and Legendary Armor

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Posted by: TheGrimm.5624

TheGrimm.5624

At some point there will probably be Legendary Runes/Sigils. The question should be how do these items impact game play/replay-ability and supply/demand. Too easy and people achieve it and are done and run out of goals.

You don’t want to devalue superior items even further and you want it to tie into the player’s acquiring items in game and doing things in game so what’s your target player’s ROI on crafting a set versus replacing them in sets.

One way to do that would be to require ‘x’ amount of existing runes plus other materials to create 1 of these Legendary ones. So for example ‘x’ Superior Runes of Strength plus ‘x’ Ectos plus ‘x’ Spirit Shards plus ‘x’ Deldrimor/SpiritWood equals 1 Legendary Sigil. Armor would require Elonian/Damask materials.

To me this should be costly considering the benefit to the player. Something that is Legendary should be costly in time and materials. Yet it is not overpowered since players can go the existing route and swap runes/sigils if they choose at a more incremental cost.

GW/PoTBS/WAR/Rift/WAR/GW2/CU

De Mortuis Nil Nisi Bonum.

Runes and Legendary Armor

in Guild Wars 2: Heart of Thorns

Posted by: Shoe.5821

Shoe.5821

the current system is good.

if you have a legendary you can afford to burn money to mess with your build

the economy needs money sinks to avoid massive inflation

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Posted by: Silverstone.4539

Silverstone.4539

I would rather have legendary trinkets than legendary armour, true you cant “see” then, but when changing stats they make the biggest change, hell why not get both

Runes and Legendary Armor

in Guild Wars 2: Heart of Thorns

Posted by: Stinja.9612

Stinja.9612

Rune and Sigil wardrobe thats tied to the specific weapon/armor piece. You still have to apply that rune/sigil to the gear but it becomes part of that weapon and selectable.

This would also be useful for the infusions so you can go between WvW and Fractal infusion sets.

Thus you can apply all of them to all pieces add achievement points for it, remove more gold from the economy, and provide the functionality players will want.

This would add “gear progression” that’s entirely convenience based and many wouldnt have to even unlock everything if they didn’t want to.

I may be harsh but i care deeply about the game.
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