Runes and Sigils?

Runes and Sigils?

in Guild Wars 2: Heart of Thorns

Posted by: Lily.1935

Lily.1935

I’m curious about this for HoT. From what I’ve heard the Berserker’s torch in the beta had two sigil slots. Which is very strange. And I’ve heard something about a new rune set for each of the elite specializations as well as the base revenant. And possibly more beyond that.

2 sigils on each one handed weapon or 4 on a 2 handed weapon seems like a bit much. That hypothesis is a bit strange and if its with the sigils we have now I can’t say I’m too excited about that idea. But with new sigils that function more like a set that has unique combos to incentives new uses, I could get extremely excited about it.

The new runes and sigils are something we haven’t heard anything about and its something I’m extremely interested in. I’d like to know more.

Runes and Sigils?

in Guild Wars 2: Heart of Thorns

Posted by: Thaddeus.4891

Thaddeus.4891

I never heard of 2 sigils on a one-handed weapon.

As for the new runes. Yep, they probably gonna create a new bunch of new runes and maybe sigils for the expansion. Of course, there is the obvious runes for each elites spec and the revenant, but they also talked a lot about using the same skill type for several profession so that they synergize with runes and trait.

With the xpac, there will be 5 skill type that will be use by more than one Profession.

Physical, Signet, Shout, Trap and Well.

Signet have the Rune of Resistance (which could use a bit of love).
Shout have Rune of the Trooper (which is already excellent)
Trap have Rune of the Trapper (which is decent)

While Physical and Well don’t have any runes.

So we can be pretty sure that they will at least introduce 2 new runes for those two skill type. Hopefully, they will add more than that so we can have more choice.

Thaddeauz [xQCx]- QC GUILD

(edited by Thaddeus.4891)

Runes and Sigils?

in Guild Wars 2: Heart of Thorns

Posted by: Lily.1935

Lily.1935

I never heard of 2 sigils on a one-handed weapon.

As for the new runes. Yep, they probably gonna create a new bunch of new runes and maybe sigils for the expansion. Of course, there is the obvious runes for each elites spec and the revenant, but they also talked a lot about using the same skill type for several profession so that they synergize with runes and trait.

With the xpac, there will be 5 skill type that will be use by more than one Profession.

Trap, Physical, Signet, Shout, Trap and Well.

Signet have the Rune of Resistance (which could use a bit of love).
Shout have Rune of the Trooper (which is already excellent)
Trap have Rune of the Trapper (which is decent)

While Physical and Well don’t have any runes.

So we can be pretty sure that they will at least introduce 2 new runes for those two skill type. Hopefully, they will add more than that so we can have more choice.

A Guildy was talking about how he put two sigils in his torch in the beta. I don’t know, but maybe.

And you put traps twice.

Runes and Sigils?

in Guild Wars 2: Heart of Thorns

Posted by: Frightlight.3796

Frightlight.3796

I can confirm that when I Made a berserker in the BWE I somehow got the weapon torch skin and it did have two sigil slots I found kind of odd

Runes and Sigils?

in Guild Wars 2: Heart of Thorns

Posted by: Lily.1935

Lily.1935

I can confirm that when I Made a berserker in the BWE I somehow got the weapon torch skin and it did have two sigil slots I found kind of odd

I am really curious about that. If this was to be planned for the weapons of the future for a player to have 4 total sigils active at one time, this could cause some sigil’s price to sky rocket. However if we saw sigil sets that granted a new bonus for specific sigil pars this could make for some interesting uses. Such as pairing sigil of night with sigil of demon summoning. But thats deep deep into tin foil hat territory.

Runes and Sigils?

in Guild Wars 2: Heart of Thorns

Posted by: PopeUrban.2578

PopeUrban.2578

I’m willing to bet the 2 sigil torch was a bug. Extra sigil slots sounds like power creep, and power creep is a ting anet is pretty against in the overall design of HoT in theory (though in practice a lot of the elite specs introduce it quite well)

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

Runes and Sigils?

in Guild Wars 2: Heart of Thorns

Posted by: Lily.1935

Lily.1935

I’m willing to bet the 2 sigil torch was a bug. Extra sigil slots sounds like power creep, and power creep is a ting anet is pretty against in the overall design of HoT in theory (though in practice a lot of the elite specs introduce it quite well)

if they can do something interesting with it could be really cool. And since Ascended is always going to be the best type of gear in the game this might not be that big of an issue. Also, if they had categories of sigils that can’t stack this could prevent certain sigils from being put with each other such as night and force. If its a bug thats a pretty major bug.