Q:
Q:
Although I’m in love with the game mode and it’s mechanics, I have to say that some of you guys apparently missed the point of this mode. You said yourself this is something big and new, hence it doesn’t make sense to just add it to the conquest que like a new common map. People will constantly leave games when the conquest map was picked simply because they prefer to play a completely different game mode. If it splits the pvp community… well that’s only natural when you (finally) introduce a fresh, new, interesting game mode. You promised/gave us something that resembles gvg from Gw1 so people got hyped but now I see people (from pvp) who are reconsidering buying this expansion because of afore-mentioned mistake.
Also, there is this little problem with how many people should participate in battles for Stronghold. Your “internal testing” is fine but don’t take its results for granted because like 50% of players prefers 8vs8 and I’m in favor of this, because it sounds resonable. It can work here just as it worked in Gw1. Let’s say there’s gonna be:
1 Shepherd
1 Defender
1 Smuggler
1 Trebuchet master
So… 4 “static” or “occupied” classes with defensive builds and that leaves us with only 4vs4 (slayers/assaulters) fighting for/near supplies. Is 4vs4 a zerg fest? I doubt it.
So either you allow all players to create custom arenas for free and without time limit or create a separate que for stronghold with 2 stronghold map versions (5v5 and 8v8).
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