SUGGESTION on present state of new specs
in Guild Wars 2: Heart of Thorns
Posted by: VampyreJack.9183
in Guild Wars 2: Heart of Thorns
Posted by: VampyreJack.9183
so today i experimented with all 4 specializations, and here are the following things i’m underwhelmed by:
1) necro – their greatsword attacks are far too slow and easy to dodge in wvw or pvp based on what i see currently. they’ll be steamrolled. Positive: their reaper shroud in GS is AMAZING
2) Guardian – elite spec Dragon’s Maw has a 60 second cool-down, but needs to be unblockable. anyone can roll dodge through it, and even npc devourer’s can go under it and evade, leaving you with 60 seconds to wait for something that’s already pretty underwhelming compared to other elites. Also, Wings of resolve having a range of 600 feels more like a chicken trying to fly than an actual angel/winged being. 600 range is hardly a leap of faith as it were. Would be more impressive if 900 or 1000 range.
3) Ele/tempest – the warhorn fire skill for might 3 stacks is very underwhelming; make it a different skill. The rest of their skills feel very lackluster and inferior by far to the current D/D in wvw. I’m not calling for a D/D nerf at all, as it’s so fun, i’m asking to make warhorn more exciting. it’s very “meh”|
4) no comments about mesmer; just not a fan of a shield as their weapon, but that’s just my opinion.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.