Scaling Guild Hall upgrades
And what stops you from then inviting 500 people at max level?
NSP | Os Guild Master
www.osguild.org | www.youtube.com/osthink
And what stops you from then inviting 500 people at max level?
I don’t understanf what you’re saying. If the materials it takes to make the upgrades scales with the size of your guild it wouldn’t matter how many people are in it.
This would be a nice consideration.
I’m guessing they are attempting to prevent the potential for the mischievous few updating several guild halls quickly in small groups (which would be ridiculous).
I think guild upgrades should scale with population, just as I think player rewards should scale with effort actually expended.
The point is a guild could exploit this by sending 5-10 members to open a new guild hall and max it out in a few days based on contributions of all 500 members, then once maxed, invite everyone to new guild and celebrate a fully upgraded hall that cost mostly nothing.
The best idea so far has been to limit smaller guilds to smaller halls. They don’t need a city they need a cabin. Whoever said that was right. Make the cabin require less to upgrade but if guild ever applies for larger guild license to recruit more people they have to pay exponentially, to rehome their guild in a larger guild hall, per each upgrade they’ve already achieved.
The point is a guild could exploit this by sending 5-10 members to open a new guild hall and max it out in a few days based on contributions of all 500 members
There are 2 key resources that make it impossible. Favour is capped weekly, and aetherium is generated at a constant value depending only on your upgrades. Both are designed specifically to prevent what you are describing from happening.
Thus, it’s a nonissue.
I seriously doubt any guild would willingly downgrade themselves to only few members for several months (which, as we have heard, is the fastest you can 100% your guildhall) just to save on mats.
And 500-man guilds can already easily queue upgrades at the highest possible speed. At these numbers, costfor each individual is negligible.
Remember, remember, 15th of November
(edited by Astralporing.1957)
We get that theres people that don’t want this because of it being a way for bigger guild to xploit, but I mean come on.. what can we (small guilds) do about it?
There is not kitten possible way that we can gather 200 kegs and 300 mugs for the FIRST upgrade. Costs are just ridiculous, there’s no point for a small guild to have a hall.
And that is depressing considering I got the expansion just because I thought having a guild hall for our small guild was going to be awesome. (Big mistake)
Just a thought.
If the current system is designed for 500 players. and your guild is 100 on roster.
Would you agree if materials come at a 20% cost of normal, BUT with aetherium being mined 500% slower? aka 5 minutes on first tier for 1
Guild Website: http://www.wtnf.net
Youtube Channel: https://www.youtube.com/channel/UCb07P-bW94jE3-mKHGToyOg
Just a thought.
If the current system is designed for 500 players. and your guild is 100 on roster.
Would you agree if materials come at a 20% cost of normal, BUT with aetherium being mined 500% slower? aka 5 minutes on first tier for 1
I think if the point is just to make upgrades take more time,
a timer (just like the old influence upgrades had) would be fine.
That or just raise the favor costs.
But yeah, I would be fine with your alternative.
The point is a guild could exploit this by sending 5-10 members to open a new guild hall and max it out in a few days based on contributions of all 500 members
There are 2 key resources that make it impossible. Favour is capped weekly, and aetherium is generated at a constant value depending only on your upgrades. Both are designed specifically to prevent what you are describing from happening.
Thus, it’s a nonissue.I seriously doubt any guild would willingly downgrade themselves to only few members for several months (which, as we have heard, is the fastest you can 100% your guildhall) just to save on mats.
And 500-man guilds can already easily queue upgrades at the highest possible speed. At these numbers, costfor each individual is negligible.
They don’t have to downgrade their guild. They just run it in the background on a second guild slot for a while. Managing our guild hall I can say aetherium and favor are not the biggest obstacles. Money is.
There is not kitten possible way that we can gather 200 kegs and 300 mugs for the FIRST upgrade.
Our guild completed the tavern last night, but were sad to see that all the upgrades after for it cost more kegs and mugs
There is not kitten possible way that we can gather 200 kegs and 300 mugs for the FIRST upgrade.
Our guild completed the tavern last night, but were sad to see that all the upgrades after for it cost more kegs and mugs
Yeah, I know.
ArenaNet doesn’t care at all about small guilds.
There’s only 3-4 people on my guild that actually tried to gather the materials and stuff, but we wont be able to get all the kegs and mugs. Even 10 and 50 was a lot for us.
Why do small guilds feel so put upon by inviting people to join them?
Why do small guilds feel so put upon by inviting people to join them?
I have a Latin American social Guild.
There is not much latin people, and most of them are on the “big” latin guilds.
I don’t know about the rest, but finding people for my guild is difficult.
Also why should we invite other people just to get the content we paid for?
What if we want a friend or family only guild? It’s not my case, but it should be taken in consideration.
Why do small guilds feel so put upon by inviting people to join them?
I have a Latin American social Guild.
There is not much latin people, and most of them are on the “big” latin guilds.
I don’t know about the rest, but finding people for my guild is difficult.
Also why should we invite other people just to get the content we paid for?
What if we want a friend or family only guild? It’s not my case, but it should be taken in consideration.
Small guilds are like the parties that kick people out for not strictly following the zerk meta.
Why do small guilds feel so put upon by inviting people to join them?
I have a Latin American social Guild.
There is not much latin people, and most of them are on the “big” latin guilds.
I don’t know about the rest, but finding people for my guild is difficult.
Also why should we invite other people just to get the content we paid for?
What if we want a friend or family only guild? It’s not my case, but it should be taken in consideration.Small guilds are like the parties that kick people out for not strictly following the zerk meta.
Not really, we don’t have stupid requirements.
We don’t ask for rep, play specific modes, nothing like that.
Just the fact that they speak spanish, because we are a latin guild.
But being that theres few latin people, and there are some big guilds,
they prefer to be there, it’s nothing complicated really.
That’s why small guilds most of the time are just friends or family members.
Because otherwise they would have just joined a big guild.
Why do small guilds feel so put upon by inviting people to join them?
Some of us like it being close friends only. LArge guilds full of people sometimes make you feel so disconnected because you don’t know anyone. The guild I am in is with people that i play tons of other games with and its nice to have a group for just us.
People keep saying that we can’t have scaling because of cheating…
Yeah, I know. I’m thinking that, too.