Scrapper Feedback

Scrapper Feedback

in Guild Wars 2: Heart of Thorns

Posted by: Prymaster.6317

Prymaster.6317

I was surprised not to find this started anywhere (perhaps it’s way back) But I figured I’d start this here. So I want to start off with saying I don’t really play engineer all that much, despite the fact that I have 3 different armor sets for different builds for my current engi. There’s a lot of bookkeeping with several of the play styles I’ve tried and quite frankly I’m not enamored with the rifle, and really only thematically pleased with pistols.

That being said, I friggin’ love the scrapper. The static damage built into the hammer attacks is monstrous. When I play, it’s mostly PVE and I obliterate single enemies with reckless abandon. The combo fields that engi can already produce play so very nicely with the hammer skills readily available. With the whirling drone, and hammer, I can do so much simultaneously it almost seems unfair. I love the damage alone, but the playstyle is so much more fun and captivating than pistols, rifles, grenades, bombs, and so on that my engineer will DEFINITELY be making it into my forefront of heavily played characters.

The hammer skill set I feel is very solid, so much synergy and utility with them, and honestly I wouldn’t be upset if you neutered the damage (a little). Personally, I like it as is, but I can foresee it getting nerfed. However, currently, I have no complaints whatsoever.

The gyros might need a little work. I think their functionality is great and them blowing up afterward for a little light damage and a daze is some nice icing on the cake but tweaking for their little recharge skills are in order.

The medic gyro for instance can end up being a little spotty for it’s follow up heals. While the initial heal is great and it’s cast time is very responsive (very good for melee) I find that if I need to back off a little from the fight, it tends to miss its follow up heals. I can see the field go down while I’m still moving and not in it.

The blast gyro seems cool, but is a bit clunky in execution, specifically against pretty darty enemies. Sometimes it seems more like a lost puppy in some cases hopelessly following after enemies too fast for it. I don’t if it might be specific enemy types it has a problem with as I didn’t use it extensively but it might need to increase speed. It might play out just fine, but ultimately, I didn’t use it that much.

I didn’t seem to find any problems with the purge gyro

The stealth gyro seemed a bit slow, I’m not sure if that’s by design or not but it’s somewhat aggravating to stop my pace to wait for it. I don’t know that I see myself using this frequently, but it’s current use doesn’t have me desiring more.

All in all, I’d say the scrapper was a big success. and right out of the gate, no less.

Scrapper Feedback

in Guild Wars 2: Heart of Thorns

Posted by: Kumion.7580

Kumion.7580