Tifa Ran/Ranger with a Pet
Commander WvW – Henge of Denravi
The design of how scribe can advance in levels is poorly designed. No other crafting profession is gated with an object(guild hall) upgrade. All crafting materials are available to every other crafting profession and don’t need to be unlocked to go beyond a certain point.
Here are the problems:
1. Too many crafting materials have too many dual/triple/quadruple/quintuple uses.
2. The quantities of certain crafting materials required are too high. Read linseed oil and sand, not to mention pulp.
3. Once you hit crafting level 50 you are stuck, unless you have unlocked a certain MASSIVELY expensive guild hall merchant.
4. Unlocking said merchant – The quantities of linseed oil alone are shocking. 20 flax per linseed oil is ludicrous(2000 flax required). Not to mention the amount of sand that is required. To make the required paper to need 1000 sand.
5. The pigments required need to have dyes – Dyes don’t drop enough.
6. Too many of the crafting materials are not material storage compatible. Reminds me of cook.
7. Add more if you want. I only touched the tip of the poorly design crafting iceberg.
I don’t think you understand the purpose of scribe.
I average about 6 dyes per character that I run through the HoT story. Multiply that across all characters that players have.
I understand perfectly the purpose of scribe. The dye drop rate should not be solely linked to a story mode. Not everyone runs umteen million toons though the story.
My point is that the scribe progression is very poorly designed. In order to advance beyond 50 you need to unlock a ludicrously expensive merchant in your hall. Scribe advancement should have been just like any other crafting skill. The merchant you unlock initially should have the “basic” materials like chairs and such unlocked as well.
Scribe is not meant to be like the other crafting professions.
As far as dyes, I was just listing once source.
I know how dyes are acquired. I know how to salvage them for pigments.
And scribe is still poorly designed. The balance between large and small guilds is clearly on the large guild side for scribes. I know they didn’t want large guilds to simply walk into their guild hall and automatically have everything. But in the design process large guilds can still walk in and get everything because they have the personnel to get all the resources fast.
I know how dyes are acquired. I know how to salvage them for pigments.
And scribe is still poorly designed. The balance between large and small guilds is clearly on the large guild side for scribes. I know they didn’t want large guilds to simply walk into their guild hall and automatically have everything. But in the design process large guilds can still walk in and get everything because they have the personnel to get all the resources fast.
So it costs less for large guilds to unlock the scribe?
I don’t really want to get into an argument/discussion on it this morning. From what I remember from the previews, Scribing was meant as a guild effort, just like upgrading your guild, where resources are pooled together. Now you could still do it solo if you want but you’re at a disadvantage as you’re doing it a way it was not designed for.
I forgot what guild size they stated that they balanced upgrades around. Of course smaller guilds will have less access to resources as larger guilds simply because of the size of their membership.
I know how dyes are acquired. I know how to salvage them for pigments.
And scribe is still poorly designed. The balance between large and small guilds is clearly on the large guild side for scribes. I know they didn’t want large guilds to simply walk into their guild hall and automatically have everything. But in the design process large guilds can still walk in and get everything because they have the personnel to get all the resources fast.
So it costs less for large guilds to unlock the scribe?
It’s easier not cheaper. They have more people to go out and acquire mats and naturally there is more gold to buy mats since in general the more people the more money is available. Simple math.
I don’t really want to get into an argument/discussion on it this morning. From what I remember from the previews, Scribing was meant as a guild effort, just like upgrading your guild, where resources are pooled together. Now you could still do it solo if you want but you’re at a disadvantage as you’re doing it a way it was not designed for.
I forgot what guild size they stated that they balanced upgrades around. Of course smaller guilds will have less access to resources as larger guilds simply because of the size of their membership.
Yes, guild effort. Smaller guilds have an immensely harder time due to the requirements of unlocking a merchant’s panel. Thus they hit a roadblock at 50.
I don’t mind the idea of scribe being tied to the guild hall and guild upgrades. What I do mind is when they take something like that and make it a necessary requirement for other things that are completely unrelated (cough cough, crafting the Chosen).
I don’t mind the idea of scribe being tied to the guild hall and guild upgrades. What I do mind is when they take something like that and make it a necessary requirement for other things that are completely unrelated (cough cough, crafting the Chosen).
Paper will be tradeable if it isn’t already.
Personally, I think ANet needs to look at the drop rate for pigments for gathering nodes. It seems far too rare. Especially lately. Last week I could find on average 1 pigment per half hour of gathering. Last night I actually had on the guild critical harvesting buff and farmed mats two hours and found absolutely zero pigments.
With the amount required, the pigments need to drop a bit more from the plant nodes.
I don’t mind the idea of scribe being tied to the guild hall and guild upgrades. What I do mind is when they take something like that and make it a necessary requirement for other things that are completely unrelated (cough cough, crafting the Chosen).
Paper will be tradeable if it isn’t already.
Even so, the cost of it will be through the roof because of how much gating there is behind scribe leveling. Precursor crafting was poorly implemented enough as it is; having such a steep price to even START crafting the Chosen is just ridiculous.
I don’t mind the idea of scribe being tied to the guild hall and guild upgrades. What I do mind is when they take something like that and make it a necessary requirement for other things that are completely unrelated (cough cough, crafting the Chosen).
Paper will be tradeable if it isn’t already.
Even so, the cost of it will be through the roof because of how much gating there is behind scribe leveling. Precursor crafting was poorly implemented enough as it is; having such a steep price to even START crafting the Chosen is just ridiculous.
They already confirmed that this was a bug. The paper is being made tradable, as it was never supposed to be bound.
As for the cost of scribe in hall upgrades:
yes. It requires guild hall upgrades to level scribe because scribe is a crafting profession specifically designed to build things for guild halls and guilds.
That’s the whole point of scribing.
Requiring permanent one time upgrades to extend the scribes capabilities is fine. What’s not cool is the cost of many things one you actually have them unlocked. Not the TP cost but the basic rarity or pigments and the time gate/rarity of shards. It’s sensible for banners/consumables which are intended to be more rare than before, but a little crazy for even the most basic decorations. Like, if I were to task my guild with building a chair just be gathering. Not a crazy throne but just, like a t3 chair with arms on it.
The costs for massive centerpieces and esoteric stuff is fine, but tents? Single potted plants? Chairs? It’s a bit high. The inks should really be lowered to 1 pigment from 10, and guild missions should pay out more like 5 shards per player. All the other mats and hall upgrade costs are fine.
And don’t get me started on scribe consumables. Given the rarity of pigments and shards who in their right mind would ever craft and use these?
(edited by PopeUrban.2578)
I don’t mind the idea of scribe being tied to the guild hall and guild upgrades. What I do mind is when they take something like that and make it a necessary requirement for other things that are completely unrelated (cough cough, crafting the Chosen).
Paper will be tradeable if it isn’t already.
Even so, the cost of it will be through the roof because of how much gating there is behind scribe leveling. Precursor crafting was poorly implemented enough as it is; having such a steep price to even START crafting the Chosen is just ridiculous.
They already confirmed that this was a bug. The paper is being made tradable, as it was never supposed to be bound.
As for the cost of scribe in hall upgrades:
yes. It requires guild hall upgrades to level scribe because scribe is a crafting profession specifically designed to build things for guild halls and guilds.
That’s the whole point of scribing.
Requiring permanent one time upgrades to extend the scribes capabilities is fine. What’s not cool is the cost of many things one you actually have them unlocked. Not the TP cost but the basic rarity or pigments and the time gate/rarity of shards. It’s sensible for banners/consumables which are intended to be more rare than before, but a little crazy for even the most basic decorations. Like, if I were to task my guild with building a chair just be gathering. Not a crazy throne but just, like a t3 chair with arms on it.
The costs for massive centerpieces and esoteric stuff is fine, but tents? Single potted plants? Chairs? It’s a bit high. The inks should really be lowered to 1 pigment from 10, and guild missions should pay out more like 5 shards per player. All the other mats and hall upgrade costs are fine.
And don’t get me started on scribe consumables. Given the rarity of pigments and shards who in their right mind would ever craft and use these?
I think the entire content of my post just went right over your head.
in Guild Wars 2: Heart of Thorns
Posted by: Essence Snow.3194
You must be new here. There’s no point in replying to those three. It won’t do anything as they are steadfast in their ways.
*left all names out intentionally
You must be new here. There’s no point in replying to those three. It won’t do anything as they are steadfast in their ways.
*left all names out intentionally
Pot meet kettle
The design of how scribe can advance in levels is poorly designed. No other crafting profession is gated with an object(guild hall) upgrade. All crafting materials are available to every other crafting profession and don’t need to be unlocked to go beyond a certain point.
Here are the problems:
1. Too many crafting materials have too many dual/triple/quadruple/quintuple uses.
2. The quantities of certain crafting materials required are too high. Read linseed oil and sand, not to mention pulp.
3. Once you hit crafting level 50 you are stuck, unless you have unlocked a certain MASSIVELY expensive guild hall merchant.
4. Unlocking said merchant – The quantities of linseed oil alone are shocking. 20 flax per linseed oil is ludicrous(2000 flax required). Not to mention the amount of sand that is required. To make the required paper to need 1000 sand.
5. The pigments required need to have dyes – Dyes don’t drop enough.
6. Too many of the crafting materials are not material storage compatible. Reminds me of cook.
7. Add more if you want. I only touched the tip of the poorly design crafting iceberg.
I have never understood ANET way of padding the play time for GW2. If people want to get to max level in one day, let them have it. It’s not as if these people are going to go away from the game after 1 day. Time gating is just padding the playtime so that players don’t get bored after 1 day, but as we can see from HoT, people RUSHED to complete it since day 1. If they want to rush, let them rush.
I just think ANET is just buying itself time for the next update or content by time gating many things in the game. And possibly forcing people to buy gems to turn to gold or something like that….
The design of how scribe can advance in levels is poorly designed. No other crafting profession is gated with an object(guild hall) upgrade. All crafting materials are available to every other crafting profession and don’t need to be unlocked to go beyond a certain point.
Here are the problems:
1. Too many crafting materials have too many dual/triple/quadruple/quintuple uses.
2. The quantities of certain crafting materials required are too high. Read linseed oil and sand, not to mention pulp.
3. Once you hit crafting level 50 you are stuck, unless you have unlocked a certain MASSIVELY expensive guild hall merchant.
4. Unlocking said merchant – The quantities of linseed oil alone are shocking. 20 flax per linseed oil is ludicrous(2000 flax required). Not to mention the amount of sand that is required. To make the required paper to need 1000 sand.
5. The pigments required need to have dyes – Dyes don’t drop enough.
6. Too many of the crafting materials are not material storage compatible. Reminds me of cook.
7. Add more if you want. I only touched the tip of the poorly design crafting iceberg.I have never understood ANET way of padding the play time for GW2. If people want to get to max level in one day, let them have it. It’s not as if these people are going to go away from the game after 1 day. Time gating is just padding the playtime so that players don’t get bored after 1 day, but as we can see from HoT, people RUSHED to complete it since day 1. If they want to rush, let them rush.
I just think ANET is just buying itself time for the next update or content by time gating many things in the game. And possibly forcing people to buy gems to turn to gold or something like that….
Pretty much this. Timegating makes no sense in a game with no subscription fee, and should really just go away.
Exactly my reason for saying that the Scribe is poorly designed.
(edited by Heibi.4251)
I know how dyes are acquired. I know how to salvage them for pigments.
And scribe is still poorly designed. The balance between large and small guilds is clearly on the large guild side for scribes. I know they didn’t want large guilds to simply walk into their guild hall and automatically have everything. But in the design process large guilds can still walk in and get everything because they have the personnel to get all the resources fast.
So it costs less for large guilds to unlock the scribe?
Per player, yes.
in Guild Wars 2: Heart of Thorns
Posted by: Hyper Cutter.9376
Scribe is a dumpster fire of a crafting profession right now and anet needs to rework the hell out of it. The requirements for making even the simplest decorations are just insane.
If it’s meant to be a real crafting progession, then make it reasonable to level. If it’s meant to be some sort of group effort for the entire guild, turn it into another guild hall upgrade system. Trying to be both is just a mess.
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