Which I have and haven’t ran into an issue with. Every mobs doesn’t need to be made so that you can faceroll through otherwise we have what we had before the expansion. If you see mobs that apply conditions, equip utilities that cleanse. If you see mobs that do knock downs, daze, and the like, have stability at the ready. It doesn’t take much to prepare for what you’re about to fight unless having to do that in the first place is the real issue.
I haven’t seen any platypuses in my travels. Should I therefore conclude platypuses don’t exist?
The stun-locking occurs when dealing with multiple mobs that have disabling control effects. Several different types of HoT mobs have them, such as beetles, teragriffs, chaks, punishers, cavaliers/mounts, wyverns and the like. Mobs that don’t possess these abilities won’t cause the problem.
If you haven’t encountered the stun-locking issue, you can find such scenarios in any HoT map by fighting several enemies with such abilities at once. This can occur during dynamic events, especially upscaled events that take place in confined spaces, such as caves, ledges or platforms.
If you still don’t believe it possible, you can get a quick taste by running into a crowd of mobs with such abilities in the open world — such as beetles in the Verdant Brink, for example — though I don’t recommend doing so otherwise.
Having stability for such eventualities is nice for professions which have ready access to it, but even then, it’s easy to blow through all the stability possible very quickly, and the cooldowns tend to be long.
In protracted fights with lots of mobs, which are de rigeur in HoT events, it can become an issue, hence the comments to that effect which you are unsuccessfully attempting to refute.
Concluding players desire faceroll content because they don’t like stun-locking is as fallacious as concluding problems don’t exist because you are unaware of them. That’s straw-man bashing, which, though easier than confronting actual differing opinions, doesn’t convince anyone of anything, other than that straw-man bashing isn’t constructive.
Moreover, you will never convince the many players beside yourself who have been subjected to stun-locking that it never happens, and the very idea that they would believe you over their own in-game experiences is patently absurd.
If you don’t see a problem with stun-locking and haven’t experienced it yourself, that’s great, and I’m happy for you. But making false, condescending statements about other players when you apparently don’t understand what they’re talking about looks as silly as it sounds, so I advise against it.
I’m against nerfing because some players do not want to learn the mechanics of each mobs and how to get past them. This includes those that can stun players including when encountered in groups. You can quote off fallacies all that you’d like and accuse me of making false and condescending statements. I suppose I cannot disagree with you without being condescending. Makes sense.
I’ve participated in every meta event except for one of the lane events in TD and there’s not really an issue about being stun locked so long as you prepare for it. If you’re in an event with a group of people that scale it up, there should be group wide stability to make up for it. Mobs should not be nerfed because players do not want to do so. The wyverns flame attack causes burning damage that stacks. Multiple wyverns can stack them higher. Should burning damage be reduced because players do not want to carry cleanse?
Aside from stability and stun breaks, you can prevent the mobs from even using those attacks. Immobilize, knockdown, daze, and so on work pretty well. Do does walls that prevent mobs from crossing.
And when I say faceroll, I’m referring to bringing it down to the level of Tyria mobs which have very little mechanics. Everything the OP mentioned was due to a lack of understanding the mechanics.
(edited by Ayrilana.1396)