Shift from condition duration to expertise

Shift from condition duration to expertise

in Guild Wars 2: Heart of Thorns

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

How did you, all other condition and hybrids players, experience:

  1. The shift in the condition duration from food to the armor/weapon stat expertise?
  2. The following need for stat shifts and re-equipping and/or rebuying sigils and runes?
  3. Did this change improve the gameplay orwas it just neccesary to regain your original strength ingame?
  4. Do you in retrospect think a stat reset (comparabe with select stats the removal of magic find would have been neccesary?) would have been in order?
  5. IF you DO NOT own HoT how do you experience the 10 % ( + ) dmg nerf? (I do not know if the vipers and other HoT stats are available in “vanilla”.

I look forward to your answers. If you have any other comments specifically on the new stats OR if you are missing other stats please add this.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

Shift from condition duration to expertise

in Guild Wars 2: Heart of Thorns

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

The answers for me:

  1. In effect I do not think it has been worth it, the only benefit has been I now have a small buff to dmg when not using food. Which doesn’rt matter for me as I play PvE, fractals and used to play dungeon and WvW. For PvP it actually could make a difference
  2. the rebuild of my hybrids and condition builds is nowhere near completion the cost of changing runes/sigils and re-stat-ing armor has been extreme, mostly due to me not having patience
  3. in the end there is no benefit from the change compared to before.
  4. a stat reset on armor would have saved me a LOT in cash (couple of hundred gold, I guess. Mostly because I could have reused the runes on the armors, and the sigils on the weapons)
  5. I own HoT, so I cannot comment .

As for new stats I really would like:

  • a Power/Healing/Precision/Ferocity and
  • a Power/Healing/Precision/Boon duration
    stat combination.

I also would appreciate the missing Jewelry and such available at traders NOT behind a mandatory Raid wall… I do not mind dungeons but the Raids pose problems to me.

I have not the physical capability to concentrate 7-10 minutes on a boss without error.
I have epilepsy with seizures rougly causing me 2-5 seconds of unconsiousness every 8-15 minutes. Generally most people do not notice and in dungeons or fractals it’s hardly noticable and thus manageable, but raids ask for a lot of coordination leaving me stranded If I’m in a group for green circles and I miss one I can kill my party, likewise If I’m tanking or in melee I’ll likely be ported. My guild is trying to alleviate the problem and we’ve been close (say about 5 or 6 times around 3-5%) but I haven’t killed the 1st boss yet, not to mention the other 2.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)