Sigils and Runes

Sigils and Runes

in Guild Wars 2: Heart of Thorns

Posted by: Kronos.2560

Kronos.2560

With HoT coming out soon with all its goodies. Legendary armor new specs etc. I was wondering if there are any plans on reworking sigils/runes???

2 main points

-Many sigils and runes are completely useless (not even situational) I feel they could use an overhaul. I would love to have some variety on what I can actually use. Many I feel would be much better if they weren’t so kill based as kills vs players aren’t as plentiful. (Ex. sigil of demon summoning could have 60 second cd and summon on hit, and sigil of luck could grant a boon on crit with a cd of 10 seconds). Just ideas for some of those bottom of the barrel runes/sigils.

-With legendary armor it has been brought up that you can change stats but not runes. Unless you want to spend 40g+ to replace. Each time. Second Idea is an unlocking system in armor/weapons (at least legendary and ascended) where if you apply a rune or sigil it unlocks it like in pvp with a drop down menu.

Let me know what you think of the ideas. I love to hear suggestions! Hopefully they get implemented one day. =P

Sigils and Runes

in Guild Wars 2: Heart of Thorns

Posted by: durend.6237

durend.6237

Maybe not so much for ascended which would destroy a rune/sigil to change the stats anyway. But it would be super nice if legendary equipment could “remember” what sigils/runes have been placed into it and swap between them. Swapping stats is nice and all, but changing builds between wvw and pve often comes with needing different runes/sigils

Sigils and Runes

in Guild Wars 2: Heart of Thorns

Posted by: Random.4691

Random.4691

They were just overhauled not to long ago so I would rather see them put work into other aspects of the game that have been neglected.

As for unlocking, this is really the only solution, the crafters/farmers will not be happy so maybe a compromise would be allow unlocks but make it character bound not account bound. I know a lot will want it account bound and I personally wouldnt mind it but as I said those people who make their money off crafting/farming will probably been in an uproar.

Sigils and Runes

in Guild Wars 2: Heart of Thorns

Posted by: Nate.3927

Nate.3927

I disagree with sigil/rune unlocking for ascended or exotic equipment.

And I definitely disagree with sigil/rune unlocking for pve/wvw on a character or account bound basis. That will have a big negative impact on the economy.

I’m neutral with having some kind of rune/sigil unlocking system for legendary equipment. It would certainly make them more desirable and more convenient to use so if it exists I would use it. But not something I personally see the need to push for.

Sigils and Runes

in Guild Wars 2: Heart of Thorns

Posted by: Kronos.2560

Kronos.2560

It’s a shame its not more wanted I guess. Cause to me the runes/sigils are a lot more important than the stats I. respect to being able to change them on the fly.

Sigils and Runes

in Guild Wars 2: Heart of Thorns

Posted by: DresdenAllblack.1249

DresdenAllblack.1249

They won’t rework sigils and runes, hopefully just make more of them viable with roles in raids and 50+ fracs.

Angelina is free game again.
Crystal Desert