Simultaneous taunt and fear
as the taunt is not a condition but status effect just like stun, I think it will behave the same way, overriding the conditions and thus even fear
Maybe you are rooted in place and can only use your auto-attack .
At least that adds a little value to ranged weapons.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
taunt is a CC.
when you apply a new CC on an already CC’d enemy, you override the previous CC. so if you knockdown a stunned enemy, the stun will “cleanse” and the enemy will be knocked down.
the same will happen if you apply taunt during a fear, or fear during a taunt.
taunt is a CC.
when you apply a new CC on an already CC’d enemy, you override the previous CC. so if you knockdown a stunned enemy, the stun will “cleanse” and the enemy will be knocked down.
the same will happen if you apply taunt during a fear, or fear during a taunt.
I’m not sure that’s exactly right. I’ve feared stunned opponents and they didn’t run until stun ended. I’ve feared knocked down foes and they run immediately. Immobilize also overrides fear as I know for certain I can’t fear people out of immob.
There’s probably some hiarchy in place and certain effects have higher priority. I imagine if this is the case, Taunt would have a higher priority than everything but stun and immobilize and be just above fear in the list.
taunt is a CC.
when you apply a new CC on an already CC’d enemy, you override the previous CC. so if you knockdown a stunned enemy, the stun will “cleanse” and the enemy will be knocked down.
the same will happen if you apply taunt during a fear, or fear during a taunt.
I’m not sure that’s exactly right. I’ve feared stunned opponents and they didn’t run until stun ended. I’ve feared knocked down foes and they run immediately. Immobilize also overrides fear as I know for certain I can’t fear people out of immob.
There’s probably some hiarchy in place and certain effects have higher priority. I imagine if this is the case, Taunt would have a higher priority than everything but stun and immobilize and be just above fear in the list.
immobilize is a condition though, and so is fear, to an extent. but with hard CC like stuns, knockbacks, and now taunts, the application of a new one overrides the old one. i’d imagine whichever one of the two comes second will override the previous one though.