Small things that HoT needs to have.

Small things that HoT needs to have.

in Guild Wars 2: Heart of Thorns

Posted by: ReaverKane.7598

ReaverKane.7598

Ok, so now we know a lot more about what’s coming for HoT, i think there’s a bunch of small things that REALLY need to be added to the game to improve it, and make those 50€ worth it. (NB: I already pre-purchased Ultimate edition, but was more out of fanboyism than sense. My brother on the other hand has more sense and still hasn’t purchased).
These are not wild features like more maps or whatnot, but small-ish QoL stuff that SHOULD have been in the game for a long time.

1) PvP (or overall) Build templates. So i can’t tell you how often i’ve heard someone complain about Courtyard in-game because they have a build that’s created for Conquest strategies (like holding points, or stealth captures), and just isn’t suitable for pure DM. Now with stronghold, and especially with PuG groups, this needs to be a factor.
I mean even if you have a specific build for stronghold and you only queue for stronghold, imagine your build is a supporty, get the minions at the gate kinda build, and then you get in the map and 2-3 others on your team also have that build. Your team will probably be in trouble. With the ability to swap on the fly between 3-4 build templates during warm-up, players can be better prepared for their maps.
Not only that but it can be a source of income, kinda like rune pages in LoL, allowing us to purchase more template slots for gems.

2) On the same vein as the previous one, the game needs to remember which weapons we have for each game mode. Now that each game mode has its own separate skill and trait builds, we NEED to have it also remember the weapons you had equipped last time you were in that mode. I can’t tell you how many times i ended up witht he wrong weapons in PvP because i frogot to switch them between pve and pvp, efectively rendering whole specialization lines useless.

3) Loot. Its annoying when you kill 10 of the same mob and in that whole time we only get 1 item. That’s not too punishing in general PvP, but its also the main reason why people will always skip so much of dungeons.
Now with raids coming in, it begs that each encounter be rewarding, specially if they’re really supposed to be hard enought aht people might be forced to quit a raid very often.
Although i appreciate greately and i agree that true end-game content should not be readily finished by any one PuG, its also way too punishing not to get anything out of a fail raid. So mobs in raids especially should have a bit better loot tables than normal ones. That will prevent the feeling of having wasted your time entirely, and encourage people to try raids more often.

4) This one won’t ever see the light of day, but i think its worth mentioning. Account wide extra bag slots.
I understand that its a great income source for Anet, but from the player’s perspective, its just not that awesome of an investiment. I have only one character with full slots, and thats because its my first one, and on the first couple months after launch it was cheaper to buy a couple bag slots than to buy the 20 slot rune of holding.

5) Cultural armor, should have its price reduced or be upgraded to exotic. I mean its kind of lame, buying 10g worth of armor to simply dismantle it right away.

6) A gathering tool “wardrobe”. With permanent gathering tools being account bound, there’s little reason why not add a easier way for people to switch them around their characters.

7) This one is a bit technical, but very important non the less. DirectX support for more recent versions, using the latest Direct3D API would probably boost the game’s performance a lot, especially with DX11 improved use of multi-threading, it might give the game a bit of a FPS boost on those world bosses.

I know some of these won’t be doable in time for HoT but i think many if not all would be great additions to the game, making it more enjoyable.

So what do you guys think? Did i miss anyhting? Am i being too ambitious?

(edited by ReaverKane.7598)

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Posted by: smekras.8203

smekras.8203

Going by the bolded parts alone, skimming over the rest:
1&2) Build Templates are a must, especially if they include weapons. Should have been in the game since launch. It was in GW1 after all.
3) The game suffers from a pretty low risk/reward ratio. This needs to be fixed one way or the other.
4) Yes please. It’s really annoying getting extra bags just for one character.
5) Cultural armour and weapons may as well be reduced to skins only as far as I am concerned.
6) A million times yes. Can’t say I understand why it isn’t so already.
7) A tricky one to pull off, but it would be nice for many people (won’t affect me for a while). It will be even better if they add OpenGL (Vulcan) support …what? I can hope.

All in all, solid suggestions there. I won’t hold my breath for most of them though…

Server: Kaineng | Guild: Blackflame Legion [BFL]
Perhaps the only RP-oriented guild on the server
Main Character: Farathnor (sylvari ranger) 1 of 22

Small things that HoT needs to have.

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Posted by: ReaverKane.7598

ReaverKane.7598

I forgot one more thing…
I knew i had forgotten something.
Add a new “Advanced Graphics” tab.
I never noticed it before, because i was using a crappy computer with all settings no lowest. New rig, new demands…
Thing is the “post processing”, it bundles up too many options in 3 settings. For instance i’d love to keep the tints, the god rays and some of the lighting effects, but then the outlines, the over the top bloom and blur, just don’t make my day.
This ends up with people using third party post processing injectors, which isn’t that bad, but why not allow us a bit more control over those options?
Options should include, but not limited to:
Toggle outlines
Toggle tint
Lighting effect levels
Blur levels
Bloom levels

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Posted by: Blush Lift.3570

Blush Lift.3570

I would love build templates, got to the point I now have a Courtyard specific character.

Problem with account wide bag slots is it would be a big gem price. They must make a ton from players by selling bag slots at 400 gems a piece. I know I’ve brought eight lots and that’s over a three year play time.

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Posted by: Ike.7039

Ike.7039

Things i’d like to add:

  • More Emotes
  • Changeable Charakter Voice
  • “Orchestra System” (I’m a big Fan of the Istruments but it’s nearly immpossible to Play together so i wish for a System like in LotRo or AA, this could fit with the Scriber(notes))
  • More Culture Armor
  • Polymok
  • Bigger Bags
  • Stylist to change Hairstyle for Gold
  • Slots to Save different Outfits
  • More Dances
  • More Toys/Fun Items
  • Travel by Airships/Ships
  • Mounts (because i love Mounts) or Other (Sandglider/Snowboard/Ski (Future Expansions))
  • Player Housing

I know some Points are more for much later Expansions

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Posted by: ReaverKane.7598

ReaverKane.7598

“Orchestra System” is a nice idea. It was really awesome in LotRo.
More Cultural armor i think is a bit much, i mean the current is already heavily overpriced as it is, so unless its like legendary cultural (as in obtained via a “quest” or something), i’d pass.
Hairstyle for gold is already available, you just need to trade gold for gems, and then buy a self-style kit with the gems.
As far as the rest i was thinking more on “system” stuff, not more toys and such, but i do agree these, along with more activities, and some roll backs to allow us to play whichever activity we want and not just the daily one.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I’d love to see 1, 2 and 6 implemented.

3 is a game wide issue, but should be better in HoT.

4 I disagree. Especially with F2P, you need a constant source of revenue and this is a nice simple one that isn’t a huge deal.

5. These are just skins. Keep the price the same and make them skins only. That was their original purpose anyway. I would like to see a T4 set with HoT though.