Ok, so now we know a lot more about what’s coming for HoT, i think there’s a bunch of small things that REALLY need to be added to the game to improve it, and make those 50€ worth it. (NB: I already pre-purchased Ultimate edition, but was more out of fanboyism than sense. My brother on the other hand has more sense and still hasn’t purchased).
These are not wild features like more maps or whatnot, but small-ish QoL stuff that SHOULD have been in the game for a long time.
1) PvP (or overall) Build templates. So i can’t tell you how often i’ve heard someone complain about Courtyard in-game because they have a build that’s created for Conquest strategies (like holding points, or stealth captures), and just isn’t suitable for pure DM. Now with stronghold, and especially with PuG groups, this needs to be a factor.
I mean even if you have a specific build for stronghold and you only queue for stronghold, imagine your build is a supporty, get the minions at the gate kinda build, and then you get in the map and 2-3 others on your team also have that build. Your team will probably be in trouble. With the ability to swap on the fly between 3-4 build templates during warm-up, players can be better prepared for their maps.
Not only that but it can be a source of income, kinda like rune pages in LoL, allowing us to purchase more template slots for gems.
2) On the same vein as the previous one, the game needs to remember which weapons we have for each game mode. Now that each game mode has its own separate skill and trait builds, we NEED to have it also remember the weapons you had equipped last time you were in that mode. I can’t tell you how many times i ended up witht he wrong weapons in PvP because i frogot to switch them between pve and pvp, efectively rendering whole specialization lines useless.
3) Loot. Its annoying when you kill 10 of the same mob and in that whole time we only get 1 item. That’s not too punishing in general PvP, but its also the main reason why people will always skip so much of dungeons.
Now with raids coming in, it begs that each encounter be rewarding, specially if they’re really supposed to be hard enought aht people might be forced to quit a raid very often.
Although i appreciate greately and i agree that true end-game content should not be readily finished by any one PuG, its also way too punishing not to get anything out of a fail raid. So mobs in raids especially should have a bit better loot tables than normal ones. That will prevent the feeling of having wasted your time entirely, and encourage people to try raids more often.
4) This one won’t ever see the light of day, but i think its worth mentioning. Account wide extra bag slots.
I understand that its a great income source for Anet, but from the player’s perspective, its just not that awesome of an investiment. I have only one character with full slots, and thats because its my first one, and on the first couple months after launch it was cheaper to buy a couple bag slots than to buy the 20 slot rune of holding.
5) Cultural armor, should have its price reduced or be upgraded to exotic. I mean its kind of lame, buying 10g worth of armor to simply dismantle it right away.
6) A gathering tool “wardrobe”. With permanent gathering tools being account bound, there’s little reason why not add a easier way for people to switch them around their characters.
7) This one is a bit technical, but very important non the less. DirectX support for more recent versions, using the latest Direct3D API would probably boost the game’s performance a lot, especially with DX11 improved use of multi-threading, it might give the game a bit of a FPS boost on those world bosses.
I know some of these won’t be doable in time for HoT but i think many if not all would be great additions to the game, making it more enjoyable.
So what do you guys think? Did i miss anyhting? Am i being too ambitious?
(edited by ReaverKane.7598)