[HaHa] Hazardous Hallucination
So...Now that legendary armor is out
[HaHa] Hazardous Hallucination
So...Now that legendary armor is out
in Guild Wars 2: Heart of Thorns
Posted by: Illconceived Was Na.9781
That’s not the reason why this particular source of spirit shards is gated behind raids.
The system was designed so that post-mastery XP gave no rewards at all. That began well before HoT & raids. We protested and some time after HoT, ANet gave us the smallest possible reward: spirit shards for every ‘level’ past L80, after maxing a full mastery tree.
The problem is that raids were included as part of the HoT mastery tree and there wasn’t any easy way to separate them. So, by accident, this nearly trivial reward is now connected to raids.
It’s an unfortunate side effect and, on principle alone, it should be fixed. However, that’s not easily done.
Accordingly, I speculate that ANet is waiting to do something about this until they need to overhaul trait mechanics generally, e.g. with the upcoming expansion. They might change the reward from spirit shards to something meaningful or simply separate raids into its own mastery tree.
tl;dr it’s possible but not worth the effort to worry about a few spirit shards from post-mastery XP being gated behind raids.
It’s an unfortunate side effect and, on principle alone, it should be fixed. However, that’s not easily done.
It is. Just make the raid mastery track unlock on entering raid instance. Or even just add the unlock option to Glenna. Mechanics to do that already exist within game.
Remember, remember, 15th of November