So, about Legendary Armor (and Weapons)
in Guild Wars 2: Heart of Thorns
Posted by: Kydar Schattendolch.6879
in Guild Wars 2: Heart of Thorns
Posted by: Kydar Schattendolch.6879
Hi all, hi ANet,
I really like the idea of Legendary Amors, coming with HoT.
I really don’t know much about it at this point, but I will adress a problem, which maybe won’t be one but is one for the Legendary Weapons atm.
Here is, what I wish for the Legendary Amor and why I wish this^^
Lets think of the playstyle of maybe many ppl in the game. They are playing different builds with different stats on ther armor and because of this, they actual need more than one armor set in the inventory, to switch if needed. This will change with Legendary Amors, cause, like for Legendary Weapons you can easily switch stats and be fine.
But exactly here is the Problem with Legendary Amors (and Weapons^^).
For example: Player Ted wears his actual armor for his build A with Rune of the Strength and now he want to switch his armor to his build B with Rune of the Exuberance
When Ted had ist Legendary Amor crafted, he can easily Switch stats from build A to build B, but….he still has to change the runes. And in case of Ted, this will be very expensive^^
So, I think more than me actual though about this problem, and here’s my solution:
Allow it to stack more than one rune in each armor piece!
This would function like this:
Additional to the option to change the stats on your armor piece, you have an 2nd option to choose between (let’s say 3 for the first) different rune slots
In that case Ted can fill rune slot 1 in all armor pieces with Rune of the Strength, slot 2 on all pieces with Rune of the Exuberance and slot 3 will remain free for the moment or he slot another rune, however.
And now, step #2: In each armor piece, you can choose which rune slot should be active. All other are inactive until you activate them. You can do this like for the stats outside of combat.
This system should also be introduced for the Sigils for Legendary Weapons
Any thoughts?
P.S.: Sry for my english XD
I think it’s a very good idea:D
I love it. I was thinking they will make legendary runes?
This would be amazing!
in Guild Wars 2: Heart of Thorns
Posted by: Kydar Schattendolch.6879
I love it. I was thinking they will make legendary runes?
This was another idea I had, too.
The idea was, that you need 1 of all availabe runes to create this* Legendary Rune*. The Legendary Rune will be very expensive, but it grants you more benefits.
But instead of slotting this one in the armor and be able to change between all runes, there was a further going idea, that you will be able to put this Legendary Rune together with your Legendary Armor Piece and some more components (not that expensive ones, the whole Thing is expensive enough. Thought about something like stuff you can by from Myani for spirit shards) into the Mystic forge and create a new typ of Legendary Armor (same skin but extended function).
With this new typ you are availabe to choose between stats and rune effects.
So, you can decide, if you are fine with the seperate rune slots in the “normal” Legendary Armor or if you would like to invest in an…lets call it “ascended version” of it (like infusing ascended rings you will infuse the Legendary Armor)
in Guild Wars 2: Heart of Thorns
Posted by: Silverstone.4539
That is a good idea. I also want to know what’s happening with armour classes Light, Medium and Heavy. Say I make a set of legendary armour for my mes, but then want to use it on my war.. can I? or would I have to make 3 different sets of armour for each weight class… I would dread that.
Ya….. its always nice to think you can wear legendary (whatever) on multiple characters but based on the current system if you want more then one, your going to have to pay for it.
What I hope they do, and I’ve wondered why they haven’t for a long time is to universally unlock the armor skins to all weight classes. The character models are universally accessible regardless of profession so there is no good reason such a lock is in place.
in Guild Wars 2: Heart of Thorns
Posted by: Kydar Schattendolch.6879
I also want to know what’s happening with armour classes Light, Medium and Heavy. Say I make a set of legendary armour for my mes, but then want to use it on my war.. can I? or would I have to make 3 different sets of armour for each weight class… I would dread that.
No, you can’t.
You will get a “legendary precursor” and you can transform it into light, medium or heavy armor. So, you can’t wear it for different armor classes, every class has to use it’s own one.
Great idea! U should be heard!
in Guild Wars 2: Heart of Thorns
Posted by: CountzuCrytus.7256
i actually just made a post similar to this il go ahead and get rid of mine! XD
Love the idea!
in Guild Wars 2: Heart of Thorns
Posted by: Kydar Schattendolch.6879
So…here’s the idea for creating the Legendary Rune:
1st step is to finish a collection with different items earned in the Hearth of Maguuma.Until you finished this you will get an “Insert-cool-name-here”-cube
This cube will function similar to the D2 Horadrim cube some of you may remember of^^
When the cube is opened, there will be an option to choose, what items should be created.
For the first, there will be the following Options:
- Aspect crystal of Power
- Aspect crystal of Precision
- Aspect crystal of Ferocity
- Aspect crystal of Vitality
- Aspect crystal of Toughness
- Aspect crystal of Healing
- Aspect crystal of Conditions
- Celestial aspect crystal
(Note: Every of thes crystals can further be used for new recieps within Mystic Forge or as crafting materials, so there can be more uses for it instead of only creating the Legendary Rune)
2nd step is to create the 8 aspects with the cube. For this you doule click the cube to open it and there will open a window similar to yout inventory with an option to choose, what you want to create. Lets begin with the Aspect Crystal of Power. You choose this option and the “cube-inventory” show you all runes with main Attribute Power (so 1st, 3rd and 5th rune bonus). This Slots are greyed (like ist in your bank, when theres an item yo dont have stored there; maybe some ppl remember this from the pvp bank).
Now you put in all runes and after that you can create the Aspect Crystal. You have to do this for all 8 Aspects.
3rd step is the use of the Mystic forge. You have to combine the Aspect crystals of Power, Precision, Ferocity and Condition to get an Offensive Aspect Crystal and the Aspect crystals of Vitality, Toughness, Healing and the Celestial aspect crystal to create the Defensive Aspect Crystal
4th step is to buy a few Icy Runestones as well as a Bloodstone Shard from Myani. These 4 items are thrown into the Mystic forge to create your Legendary Rune.
P.S.: The cube is only an help item, cause in the Mystic forge you can only put 4 items at once. But to create the Legendary Rune you need many runes at once and it would be too complicated to put 5, 6 or more different combinations of runes into the Mystic forge to get a few new itemt that are once more used in the forge to create a new item to get the Aspect crystals at least^^
And I think there can be a great potential for an item like this cube^^
Edit: Added Celestial aspect crystal
(edited by Kydar Schattendolch.6879)
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