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Posted by: Zenith.7301

Zenith.7301

To be honest what annoys me is that the expansion is essentially a package of group dynamic events grind.

There’s nothing else for PvE people who like instanced content.

Also, map completion is an absolute nightmare since it’s not possible to solo it anymore.

Try to solo Tangled Depths map completion, it’s a horrible labyrinth littered with groups of veteran mobs that might as well be elite. They just blow you up, so you don’t even want to explore the map or fight mobs, since it’s not uncommon for extra mobs to be constantly spawning in to explode you in a few hits.

So what do people do with most mobs? Run past them. Somebody gets downed? Keep running past, or you risk yourself getting 2-shot by some veteran mob while trying to rez the guy, only to be defeated and have to make another 10 minute run because all waypoints are so far from each other and often contested.

And, oh, the hero points require waiting for some time in groupfinder.

Points of interest are locked behind event chains, such as the Auric Basin with the cave you need to port to to rescue the Exalted guy from the champ.

Everything in these maps is a pack of lethal veterans or high hp high damage mobs that makes people want highly populated maps with activity so as to mitigate the obnoxious lethal mobs everywhere and quick respawn times.

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Posted by: Cerpin.7839

Cerpin.7839

I agree with most of the sentiments in this thread. I think once the novelty of exploring the new maps wore off, I came to a sad realization: the expansion made the game less fun somehow.

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Posted by: lordhelmos.7623

lordhelmos.7623

I agree with most of the sentiments in this thread. I think once the novelty of exploring the new maps wore off, I came to a sad realization: the expansion made the game less fun somehow.

The reality of it is simple,

Guildwars 2 launched and started as a AAA amazing game and was easily the best MMO to play at launch. There was nothing wrong with the skill system, the ability to go where you want, even hearts were fine because they gave people multiple was to clear an area.

Somehow, at the start of Living Story part 1, the core developers left and the people left behind had this idea seeded in their head that everything was wrong with the core game and that it needed to rapidly change to survive.

They tore out massive amounts of unbroken content like hearts, the original skill/leveling system, the expectation of normal content additions & expansions. They replaced all the perfectly fine parts of the game with all these crazy ideas like living story, NPE, etc.

They destroyed content like dungeons and TA p3, which only needed minor tweaks, and replaced it with rewardless fails like the Aetherpath that no one ever runs.

It’s like all the things that made the game great were villainized by the new leadership, that came in like a wrecking ball and destroyed all the content and systems that gave this game a gold star by almost every reviewer.

Even professional reviewers were looking at this game going, what the heck is going on? Where is the game I liked?

All of this could have easily been fixed by using the same formula at launch with some minor tweaks. The entire community has outcried for 2 years that WE DONT WANT THIS. Yet these “new” changes are being imposed upon us and destroying the game.

Now alot of us can’t even log in anymore without feeling like a part of someone’s giant artistic experiment gone way wrong.

Hell, NCSoft didn’t even want to stick around.

(edited by lordhelmos.7623)

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Posted by: Swift.1930

Swift.1930

-World Meta events take HUGE amounts of time (2 hr+ each meta), fail regularly, and the game spawns dead maps faster than then the U.S. Treasury prints money. Either I never have time to finish an event from 1 hour of map hopping to find an organized one, or spend 40mins before realizing there is no hope at all that the map is even going to make it to the end phase. Rewards like the bladed armor chest are RNG at the end, so you can go through it all and get nothing.

-General focus on world events creates this feeling that I don’t have control over my own progression, that I’m sitting here waiting on 200 people on a map to do their stuff right so that I can get anywhere. As player, I generally don’t feel important anymore. Getting anything in this game seems to be just sheer luck. Whether is getting a precursor drop or getting into a good map. There is no player control over their growth at all.

This. So this. And this is mostly what we have to do in HoT. Very long meta events in which we have to rely on lots of other strangers for progression and rewards.

I’m tired of fighting with the megaservers, tired of searching for “good” maps. I’m tired of spending 2 hours in Verdant Brink, in a map I joined advertising t4 push, where I worked really hard to do my part in advancing events and reclaiming and defending rally points, only to fail to reach T4 and yet again receive no bladed coat box. I don’t like my rewards being tied to others who can’t be bothered or aren’t capable of participating in the meta events.

Or when I try to join with gw2 community, spend literally THIRTY minutes trying to get in a map with them, spamming ‘join’.

I do like the meta events, but to realise this is pretty much what the game is offering right now is… deflating. When you look at all the new collections, masteries, it’s all tied up with grinding the same four maps, over, and over, and over, and over.. and over.. and over. Then add all the bother with megaservers and finding a decent map. Or crashes/DCs near the end of the events. (Seriously can we have districts already?!)

I do like this game. It’s gorgeous, I love the game play, I like the lore, but these event-only maps, they’re not what I want to do with the majority of my GW2 time. And with no new dungeon cluster (instanced group content has always been my bread and butter. I’m still doing fractals, but.. those are all old. :/ ), I’m often finding myself thinking “huh.. I’m not sure what to do”, I think because I don’t want to struggle with map finding, don’t find it so fun to play with a map full of strangers, or want to spend 2 hours straight keeping up with same events I’ve already done more than a few times now, all with a decent chance to fail and feel completely unrewarded for the effort I put in because maybe there wasn’t enough people on the map or enough people simply didn’t care.

HoT was just released. I don’t want to be feeling like this yet. :/

Yeah, you can have more than 150% participation and get nothing. I’m also not convinced that participation should be determined by the number of events you complete; sometimes you put in tons of effort but were glued to a single long event rather than many little ones. Pretty bad feeling when you get 40-60% when you gave it your all for a whole hour.

I like to mention it a lot, but finally I’ve found someone else who has stated the same thing about event-only maps! Yeah, seriously… there are so many event-only maps now. It started with basic meta events in vanilla maps, but those were okay. Southsun Cove was the first one I remember that was just a massive jumble of (mostly) unrelated events. Hard to see them through the karkas latched to your face, but still… And then The Silverwastes. Dry Top. And now the expansion. I’m plenty sure that the event-rich maps require huge dev investment and budgets, and I feel that a lot of that is a waste of budget and dev time. What happened to all the open space in Guild Wars 1? I know it was instanced, but seriously, there was a lot of land to explore, and I’m sure I’m not the only one here with serious wanderlust for the various lands in Guild Wars. It couldn’t be hard for the devs to devote a couple of people to creating maps that are simply landscapes with towns, villages, and maybe two or three small events. But mostly landscapes to traverse. Light-content maps are cheap, and still encourage all of us players from Guild Wars 1 to remain invested in the game. And seriously, they could always use those maps later to add living world content or something. But more maps, more maps, more maps… I’ve got serious GW wanderlust that I really hoped would be quenched in this title. The cost of HoT really got my wanderlust hopes rising (even though I’m not a fan of jungles) – I thought there would be as much territory to cover again as vanilla.

Fingers crossed for the future…

Been there, punned that.

Ehmry Bay Guardian

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Posted by: Soon.5240

Soon.5240

Somehow, at the start of Living Story part 1, the core developers left and the people left behind had this idea seeded in their head that everything was wrong with the core game and that it needed to rapidly change to survive.

You completely nailed it. +1

This was my first MMO, except for about 60 hour in Final Fantasy 14 (prior to it’s reboot). I love games like The Elder Scrolls, Gothic, etc. – RPG’s which offer large maps with plenty to explore.

When Living Season 1 was issued, I was completely turned off, and just spent all my time in WvW and farming PvE largely to support WvW.

They threw out everything that made the game such a critical success and turned PvE into little more than a platform game.

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Posted by: Swift.1930

Swift.1930

Somehow, at the start of Living Story part 1, the core developers left and the people left behind had this idea seeded in their head that everything was wrong with the core game and that it needed to rapidly change to survive.

You completely nailed it. +1

This was my first MMO, except for about 60 hour in Final Fantasy 14 (prior to it’s reboot). I love games like The Elder Scrolls, Gothic, etc. – RPG’s which offer large maps with plenty to explore.

When Living Season 1 was issued, I was completely turned off, and just spent all my time in WvW and farming PvE largely to support WvW.

They threw out everything that made the game such a critical success and turned PvE into little more than a platform game.

Ah, exploration. That was the biggest reason I put 1500+ hours into Guild Wars 1.

Been there, punned that.

Ehmry Bay Guardian

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Posted by: ezd.6359

ezd.6359

- Nerf this
- Nerf that
- I did not eat for a week and i finished all my goals (leveled up one toon using tomes of knowledge)
- QQ unsubscribe

next addon plz

GW2 is about skins and fun from just playing the game. Addon adds more to these categories. If you don’t like to play (collect skins, achievements, chat with friends, RP), why do you play GW2 at all? You are wrong almost in every point

English is not my native language, sorry :<

(edited by ezd.6359)

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Posted by: Swift.1930

Swift.1930

- Nerf this
- Nerf that
- I did not eat for a week and i finished all my goals (leveled up one toon using tomes of knowledge)
- QQ unsubscribe

next addon plz

GW2 is about skins and fun from just playing the game. Addon adds more to these categories. If you don’t like to play (collect skins, achievements, chat with friends, RP), why do you play GW2 at all? You are wrong almost in every point

Erm… addons are fine. A lot of things HoT did were replacements (like dragonhunter elite spec virtues, which don’t work with other specializations properly, or like WvW borderland maps), but even some of the actual addons were implemented poorly (pure one by one XP grind for masteries, most of which are completely unrelated to each other).

Been there, punned that.

Ehmry Bay Guardian

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Posted by: neostars.7029

neostars.7029

Yeah agree, game got boring fast. I spent alot of time just idling in Lions Arch.
No new fractal level, just old rehash.
Fractals have rubbish rewards until they fix it in Dec.
Dungeons are dead due to removal of rewards.
WvW are no longer full. Maps are too large for current population, too much running around is tedious.

Raid will only be once per week?
Definitely not worth the $50.

Sea of Sorrows
(Level 80 Ranger/Guardian)

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Posted by: ezd.6359

ezd.6359

Why do you need to grind xp? You need to finish something exactly at particular date? One week later is not good enough, right? You have other things to do? If they are so important, finish them then return to gw2 and play without grind.

Masteries is just another type of experience. Why nobody complains about leveling in MMO? Why don’t you complain about WvW xp and WvW abilities?

If they will remove masteries and add 80 regular levels instead, you will be more happy?

English is not my native language, sorry :<

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Posted by: Omne.4603

Omne.4603

I maxed all 9 professions in hero points for their elite specialization and am finding myself back on Skyrim. I thought the xpac was supposed to give us more to do, but after unlocking specs I’m dead bored.

-Dungeons are completely dead, pretty much removed from the game with the rewards nerf.

-Fractals gave us double the work and grind + mastery grind for less rewards. There are also NO NEW FRACTALS. Just the same old boring rotation with number tweaks and existing mistlocks buffed. Fractals were not expanded upon at all with the exception of a bleh legendary backpiece.

-World Meta events take HUGE amounts of time (2 hr+ each meta), fail regularly, and the game spawns dead maps faster than then the U.S. Treasury prints money. Either I never have time to finish an event from 1 hour of map hopping to find an organized one, or spend 40mins before realizing there is no hope at all that the map is even going to make it to the end phase. Rewards like the bladed armor chest are RNG at the end, so you can go through it all and get nothing.

-General focus on world events creates this feeling that I don’t have control over my own progression, that I’m sitting here waiting on 200 people on a map to do their stuff right so that I can get anywhere. As player, I generally don’t feel important anymore. Getting anything in this game seems to be just sheer luck. Whether is getting a precursor drop or getting into a good map. There is no player control over their growth at all.

-Rewards in general suck and seem to become less and less with each update instead of more. Cost of ascended gear has skyrocketed to the point of making gear for new characters an impossibility. If you weren’t and early bird that got your crap early, your pretty much screwed. Don’t even think about trying to make celestial gear… if your a ele then your double screwed.

-EVERYTHING is expensive. Whenever I’m standing in front of the TP, I feel like I’m living in the Great Depression and standing in a breadline with a 20$ just to buy one loaf (a.k.a one single strength or scholar rune).

-The expansion is pretty small, I blew through the story in less than an hour and don’t really feel compelled to play through it again just to get slammed with bugs from the last boss. The quality of the storytelling was very low as well.

-From the master system to the above problem, to the length, the game DEMANDS MUCH but RETURNS LITTLE. I feel like my time playing is wasted.

The monetary policy add in is what really brought this to A+ status.

I Cant Stop/ Ocularis
NSP | Os Guild Master
www.osguild.org | www.youtube.com/osthink

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Posted by: Siliconmana.3816

Siliconmana.3816

Totally agree, while loving the level design of new areas, try doing anything on Pacific Time and did l really pay close to $150 AUS to be charged more for everything. It’s insulting.
People are also balking at the rise in cost of ascended armors and as for crafting a legendary…forget it.
After playing since Beta I’ve never seen a precursor drop, yet guildies have all legendaries, have had two drop in a week and so on. Quick way to get rich.
If l wasn’t in a WvW guild for which l need the elite specialisations, I’d be renewing my request for a refund and actually still throwing the idea around since they seem to have killed Wvw too. Again, fabulous level & model design, but borderland maps are far too big and keeps are too big and complex.

[KnT][KnM] – Blackgate

(edited by Siliconmana.3816)

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Posted by: Zamfir.8462

Zamfir.8462

- Nerf this
- Nerf that
- I did not eat for a week and i finished all my goals (leveled up one toon using tomes of knowledge)
- QQ unsubscribe

next addon plz

GW2 is about skins and fun from just playing the game. Addon adds more to these categories. If you don’t like to play (collect skins, achievements, chat with friends, RP), why do you play GW2 at all? You are wrong almost in every point

I know you’ve said English isn’t your first language, but have you read this thread? Or are you just trolling? Can you not understand that most people here are talking about content and exploration?

Please don’t pollute a thread with trollish behaviour.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

GW2 is about skins and fun from just playing the game. Addon adds more to these categories. If you don’t like to play (collect skins, achievements, chat with friends, RP), why do you play GW2 at all? You are wrong almost in every point

See, the thing is, you don’t get to define fun for the rest of us.

Not everyone plays this game just for skin collecting or achievements. Others define fun in this game differently. We all have different reasons for playing this game and none of them are wrong.

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Posted by: Gaaroth.2567

Gaaroth.2567

Bored? Seriously? Have you done all the achievments both for maps and story? Collections? Beaten all the meta events? Started working towards new legendaries?

There’s a HUGE quantity of things to do, maybe you just dont like what you have to do. GW2 was always about events and achievements.

Also Raids are coming, fractal adjusted in december.
I also guess you havent stepped in PvP or WvW? I’ve done little of those two (despite being primarly a pvp guys) because I still have too much things I want to do.

Sure, HoT ain’t perfect, but it’s a kitten good xpac, even if it was stated that it was more about the new systems and less about the content.
What make me smile is that you said “back to Skyrim” where after playing all the stories it gets boring because there’s nothing really new to do…..

Tempest & Druid
Wat r u, casul?

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Posted by: Zamfir.8462

Zamfir.8462

Bored? Seriously? Have you done all the achievments both for maps and story? Collections? Beaten all the meta events? Started working towards new legendaries?

There’s a HUGE quantity of things to do, maybe you just dont like what you have to do. GW2 was always about events and achievements.

Also Raids are coming, fractal adjusted in december.
I also guess you havent stepped in PvP or WvW? I’ve done little of those two (despite being primarly a pvp guys) because I still have too much things I want to do.

Sure, HoT ain’t perfect, but it’s a kitten good xpac, even if it was stated that it was more about the new systems and less about the content.
What make me smile is that you said “back to Skyrim” where after playing all the stories it gets boring because there’s nothing really new to do…..

Yeah, there is a TON of material to do in this update, but:

I feel that the update isn’t balanced.

I like the map wide meta events.

I just want to be able to do some straightforward exploring, help the local villagers (in a renowned heart kind-of way), do some non-meta event events, find some easter eggs without being chased (by the rabid dogs from the Louvre).

The phenomenal storytelling and sense of world and space has been lost. The scope of these map wide metas is astounding, but at the same time that these meta-events are of a massive scale, they lead to a down-scaling of the world.

I absolutely love the experimentation and innovation the ANet have brought to this game…

… but I’d also like to see some more balance.

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Posted by: ezd.6359

ezd.6359

GW2 is about skins and fun from just playing the game. Addon adds more to these categories. If you don’t like to play (collect skins, achievements, chat with friends, RP), why do you play GW2 at all? You are wrong almost in every point

See, the thing is, you don’t get to define fun for the rest of us.

Not everyone plays this game just for skin collecting or achievements. Others define fun in this game differently. We all have different reasons for playing this game and none of them are wrong.

Yes. But if i don’t like game content i don’t play it, i try another game. Literally you just go to a shop, buy a piece of meat and complain “it is not a candy QQ, add sugar plz”. What the point to play a game based on collecting skins, achievements and relaxed gameplay if you don’t like it?

English is not my native language, sorry :<

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I’m obviously doing it wrong, I guess. shrug

I hadn’t even started HoT essentially yet. Oh, I’ve been through the first story (training) instance to unlock access to my mastery tracks, but that’s it. I’ve held off on the story so my husband and I could play through it together. We started a fresh set of Sylvari last weekend, working the LS2. We got Gates of Maguuma and Entanglement done last weekend, and we did Dragon’s Reach PT 1 and 2 yesterday. Next weekend we probably get through Echoes of the Past and Tangled Pathes (if I can’t talk him into working through some of it during thweek after work).

In the mean time, I’ve been enjoying some exploration in Verdant Brink, leveling my Central Tyrian masteries, and working through the last of the Central Tyrian mastery points that I still needed. I was doing LS2 achievements on my human necro, and actually broke my keyboard in frustration on Saturday (apparently I was smacking the space bar a bit hard for an extended period of time in my frustration with Zephyr’s Ascent / Leap. Hubby was not happy with me). Have I mentioned how much I hate jumping puzzles? And yet I find myself trying to do the kitten things. Another example, the diving goggles in Not So Secret is the last dive I need for dive master, and I have spent hours attempting to get it.

And we won’t even get into the topic of elite specs. I don’t have any of them done yet. I keep getting distracted…

TLDR: Boredom isn’t something I’m having an issue with. Frustration? Oh yes. But not boredom.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Tigaseye.2047

Tigaseye.2047

I really enjoyed the first time openworld levelling experience, in this game.

It was kind of relaxing, in general, but reasonably challenging in parts.

I looked forward to logging on and exploring new areas.

I liked that you didn’t have to do every quest, or event, in an area and could move on before you got bored.

I’m not feeling that way about HoT, at all and really have very little desire to go there, most of the time.

Some of the areas are really nice (some less so), but it’s just way too anally retentive, constantly intense and repetitive for me.

It’s not that I can’t handle hard mobs – I can.

I just don’t really enjoy feeling I’m permanently on duty.

There are not even many places where you can stop and admire the view.

It’s just fight, fight, fight, with mobs that respawn almost immediately.

Original Tyria lifted you up, whereas HoT wears you down.

“Turns out when people play the game, they don’t admire your feet at all.” sephiroth

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Posted by: Nausicca.6038

Nausicca.6038

I also guess you havent stepped in PvP or WvW?

WvW is dead. It was my favorite game mode. So yep I’m bored.
HoT content is all about gathering things to unlock collections to gather more things to unlock more collections. With a really amazing combat system, I can’t believe ANEt focused their extension on gathering stuff.
Raids might save the day, but since they also love stupid RNG and gold sinks, I don’t really believe in it.

And I don’t care about esports.

I start doing fractals out of boredom, because I’m tired of gathering wood or porting in dead hot maps.

50$ well invested :s

VoxL, NSPPT

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Posted by: Daddicus.6128

Daddicus.6128

I’m surprised you haven’t found the new Elite Specs themselves interesting enough to keep playing. I started on my Guardian turned Dragonhunter, and learning to play HoT in comfort was a bit of a curve.

I’ve only played one (Druid), but I turned it off. It provided nothing special, but clashed with my rabid equipment. The ability to become an avatar was worthless, perhaps even negative in value.

Hopefully, at least some of the others are truly elite, and not just repackaged skills of the same power. I can certainly understand the OPs assertion that it’s not valuable.

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Posted by: TheGrimm.5624

TheGrimm.5624

Have been playing on a regular basis since launch, about 4-8 hours/weekday, much longer on weekends, and have barely cracked the surface outside of finishing the story on a toon. Have some toons with their elites done but a number to go. Not to mention the time that this has taken away from WvW/PvP/Fractals and other things. As expected with any expansion some people will blow through content and then say what’s next. They haven’t even activated all the pieces yet since people are trying to get a grasp on what’s there currently before more is thrown at the mix. Each to their own, but I prefer the more measured pace in which things are being activated. Only regret so far is I wish they have more Blood and Madness up or delayed HoT by two weeks while the holiday event was up.

GW/PoTBS/WAR/Rift/WAR/GW2/CU

De Mortuis Nil Nisi Bonum.

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Posted by: Zok.4956

Zok.4956

Sadly, I think this is what you get when trying to make the “Defence of Lion’s Arch” permanent. As a temporary map/zone wide meta, it was excellent! But when trying to make is an ordinary persistent PvE zone and make a zone wide meta, there’s bound to be conflict of interest.

I think you are right.

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Posted by: Xernth.8561

Xernth.8561

I just got asked to switch to my 4th Dragon’s Stand map within the same two hour cycle because the maps were under populated. This map has only a handful of people it seems also.

The megaserver system has some serious issues.

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Posted by: runeblade.7514

runeblade.7514

That’s why I’m such a lover of instanced content: you have control over who you play with. Want to be casual? Great! Want to be far more serious? Also great. But these event maps.. they just lump everyone together, people who have differing skills, different goals, etc and there is no way to control getting in maps with like minded people (people who want to explore, do hero points, etc or those who want to just focus on the meta.) It can cause hostility and frustration from all sides. It’s a glaring problem right now due to it being nearly all Hot is offering us.

If you are looking for a meta taxi. Go to the LFG, look for the word vb/ds/ab/tarir/octovine/td “taxi.”

If not, log off and log back in.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Annika.7084

Annika.7084

The reality of it is simple,

Guildwars 2 launched and started as a AAA amazing game and was easily the best MMO to play at launch. There was nothing wrong with the skill system, the ability to go where you want, even hearts were fine because they gave people multiple was to clear an area.

Somehow, at the start of Living Story part 1, the core developers left and the people left behind had this idea seeded in their head that everything was wrong with the core game and that it needed to rapidly change to survive.

They tore out massive amounts of unbroken content like hearts, the original skill/leveling system, the expectation of normal content additions & expansions. They replaced all the perfectly fine parts of the game with all these crazy ideas like living story, NPE, etc.

They destroyed content like dungeons and TA p3, which only needed minor tweaks, and replaced it with rewardless fails like the Aetherpath that no one ever runs.

It’s like all the things that made the game great were villainized by the new leadership, that came in like a wrecking ball and destroyed all the content and systems that gave this game a gold star by almost every reviewer.

Even professional reviewers were looking at this game going, what the heck is going on? Where is the game I liked?

All of this could have easily been fixed by using the same formula at launch with some minor tweaks. The entire community has outcried for 2 years that WE DONT WANT THIS. Yet these “new” changes are being imposed upon us and destroying the game.

Now alot of us can’t even log in anymore without feeling like a part of someone’s giant artistic experiment gone way wrong.

Hell, NCSoft didn’t even want to stick around.

This is a pattern I’ve seen in many mmo’s – there’s a window of golden play. From shortly after initial launch when they ironed out the worst bugs up to the time when they start ruin the game. At which time they also start nerfing loot/rewards and making some items very difficult to obtain making new players realizing there’s no way they ever going to catch up and quit. When these fancy ideas and changes come in it’s usually the beginning of the end for that mmo.

I never thought I’d see this happen in GW2, a game I held for sticking out from the rest, appealing to a very broad playersbase – obviously I was wrong…

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Posted by: displacedTitan.6897

displacedTitan.6897

I never realized how much of the PvE playerbase in this game wants it to be Skyrim instead of an MMO. Everyone here says “exploration exploration exploration” as if that means anything more than pressing 1 as you watch Netflix and your map % goes up.

Everyone has that first game in a genre that they slowly realize isnt the genre for them. Fallout4 just came out for the people who want to wander around a world on EZ mode just to see some sights. Personally I love those games and put 60ish hours into Skyrim and the second Fallout4 goes on sale I will buy it and put 60ish hours into that game as well.

What those games do NOT have, however, is any reason to play them after you have seen the story. There is zero challenge, even on the highest difficulty, and once you have done some number of “oh look a cave.. oh wait its procedurally generated with 3 mobs and nothing here of value” you realize how shallow THOSE games are and quit.

I like that GW2 is semi-casual PvE, good sPvP and has a third game mode of WvW for when I get bored of the first two.

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Posted by: GragorR.9768

GragorR.9768

I realise that you can never make everyone happy all the time, I think people were unhappy with the lack of open world repeatable end-game content before, and that is what they have introduced in HoT. However in doing so, they seem to have also singnificantly undermined the rest of their end-game content, namely dungeons, wvw and fractals. The end result, at least in my opinion is that there really isn’t much more to do at any given time, and eventually i got bored.

At least the beauty of a B2P mmo is that you can stop playing whenever you get bored and not feel punished because of a sub, which is what i shall do once more if the feeling of entertainment and desire to play doesn’t come back with raids.

- BG -

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Posted by: Bryzy.2719

Bryzy.2719

Agree completely OP.

I’m just glad Fallout 4 is out now, can’t wait to start building my settlement in the Boston Wasteland.

HoT is just a load of unpopulated pretty maps with wet-lettuce content. Guarantee Guild Halls will never be used.

The only specialisation I ever wanted to play was Druid. And surprise surprise, just like the Ranger base profession is the worst in the game, the Druid is the worst Espec in the game. TONS of improvement feedback on the Ranger forum, and surprise surprise it’s ignored and Irenio is nowhere to be seen since launch, OVER THREE WEEKS AGO.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

the Druid is the worst Espec in the game.

Interesting.

So now I’ve heard:

Tempest is the worst
Berserker is the worst
Daredevil is the worst
Druid is the worst

Only ‘one’ can be the ‘worst.’ Not all of them.

Of course the other’s all have their ‘terrible’ aspects:

Gyros for the Scrapper
Bow for the Dragonhunter
Rev ‘unplayable’ without Glint

Etc Etc

Really people….sheesh

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Shen Slayer.3058

Shen Slayer.3058

I would think Druid is definitely the worst out of all those. The ranger class has been screwed left and right and now Anet made them a dedicated healing, actually it’s pretty comical.

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Posted by: displacedTitan.6897

displacedTitan.6897

I would think Druid is definitely the worst out of all those. The ranger class has been screwed left and right and now Anet made them a dedicated healing, actually it’s pretty comical.

Lots of evidence says that this isn’t the case. Abundantly clear my previous comment about people wanting super casual Skyrim/Fallout type content is spot on.

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Posted by: Bryzy.2719

Bryzy.2719

I would think Druid is definitely the worst out of all those. The ranger class has been screwed left and right and now Anet made them a dedicated healing, actually it’s pretty comical.

Lots of evidence says that this isn’t the case. Abundantly clear my previous comment about people wanting super casual Skyrim/Fallout type content is spot on.

What evidence? Sources please.

The Druid is the only Espec whereby the developer(s) has openly admitted that he’s shoe-horned it into the role of a healer. Sure, I won’t be so ignorant to say the Druid line can’t be worked into other builds. But by God as poor as they were the existing Ranger builds function better without the Druid line at all.

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Posted by: Soon.5240

Soon.5240

I never realized how much of the PvE playerbase in this game wants it to be Skyrim instead of an MMO. Everyone here says “exploration exploration exploration” as if that means anything more than pressing 1 as you watch Netflix and your map % goes up.

Everyone has that first game in a genre that they slowly realize isnt the genre for them. Fallout4 just came out for the people who want to wander around a world on EZ mode just to see some sights. Personally I love those games and put 60ish hours into Skyrim and the second Fallout4 goes on sale I will buy it and put 60ish hours into that game as well.

What those games do NOT have, however, is any reason to play them after you have seen the story. There is zero challenge, even on the highest difficulty, and once you have done some number of “oh look a cave.. oh wait its procedurally generated with 3 mobs and nothing here of value” you realize how shallow THOSE games are and quit.

I like that GW2 is semi-casual PvE, good sPvP and has a third game mode of WvW for when I get bored of the first two.

Your post is fair, and as someone who enjoys the RPG elements of MMORPG’s, I’ve become disappointed in HoT.

It was when I got to the point in the Personal Story that was leading me out of VB and into AB, that I looked back at the VB map, which I had at 100% completion, and said, “Is this all?” I did enjoy gliding, I did enjoy mushrooms jumping, updrafts, etc.

But, I have no desire to do any of it again, much less numerous times to earn XP to earn access to Vendors, etc. I did go on to get AB at about 85%, but it’s been day’s since I gone back to the maps.

The maps are just small. I love the hard combat, but I never was one to farm Silverwastes, and that’s all the new maps really are.

I can appreciate that some people enjoy platform gaming, and doing events/Adventures for skins, status, etc., but 3/4’s of my 4,700 hours in the game has been spent in WvW – and now that’s been largely rendered unplayable, and certainly underplayed.

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Posted by: displacedTitan.6897

displacedTitan.6897

Lots of evidence says that this isn’t the case. Abundantly clear my previous comment about people wanting super casual Skyrim/Fallout type content is spot on.

What evidence? Sources please.

The Druid is the only Espec whereby the developer(s) has openly admitted that he’s shoe-horned it into the role of a healer. Sure, I won’t be so ignorant to say the Druid line can’t be worked into other builds. But by God as poor as they were the existing Ranger builds function better without the Druid line at all.

What evidence do you want that you have not already ignored?

Druids are being used in high level sPvP by good teams. They are being used in Unranked pretty often and doing well. In PvE there are tons of people playing zerker druids and doing very well.

Tell me how many Berserker Warriors you have seen? They are the true worst elite spec and its not particularly close.

Also please where is your evidence for “worst spec?” A quick look around tells you that you are incorrect about Druid being worst but thats not as easy as crying on the forums I guess.

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Posted by: Bhima.9518

Bhima.9518

I think because I don’t want to struggle with map finding, don’t find it so fun to play with a map full of strangers, or want to spend 2 hours straight keeping up with same events I’ve already done more than a few times now, all with a decent chance to fail and feel completely unrewarded for the effort I put in because maybe there wasn’t enough people on the map or enough people simply didn’t care.

HoT was just released. I don’t want to be feeling like this yet. :/

I was in Tangled Depths recently and was trying to do the meta. It was on a map I joined because the person advertising said it was an organized map. Just before the meta began, people that were still taxiing in others started saying the map was full. Great. The map’s full, so we should be able to get the meta done.

But it failed. The map was full, but there weren’t enough people doing the meta for it to succeed. So, what happens? People in map chat start blaming and insulting the people that weren’t helping with the meta specifically but that were playing in the map.

I mean, I was doing the meta; I joined this specific map to get it done, but I still don’t think it’s fair some of the things I’m seeing.

People telling others to “get out of the map and go do something else if you’re not going to help with the meta” or telling everyone that’s in the map doing something else, like Hero Challenges or their map completions, that they need to drop everything they’re doing and “come help with this meta event.”

To be fair… the Tangled Depths meta is actually HARD. A full map on VB, AB, or DS can almost always get the meta completed successfully. Tangled Depths meta requires a full guild of people who are on it to complete it properly. Personally, I think TD’s meta might need a nerf because the failure rate is waaaaay too high even on coordinated full maps.

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Posted by: Bryzy.2719

Bryzy.2719

Lots of evidence says that this isn’t the case. Abundantly clear my previous comment about people wanting super casual Skyrim/Fallout type content is spot on.

What evidence? Sources please.

The Druid is the only Espec whereby the developer(s) has openly admitted that he’s shoe-horned it into the role of a healer. Sure, I won’t be so ignorant to say the Druid line can’t be worked into other builds. But by God as poor as they were the existing Ranger builds function better without the Druid line at all.

What evidence do you want that you have not already ignored?

Druids are being used in high level sPvP by good teams. They are being used in Unranked pretty often and doing well. In PvE there are tons of people playing zerker druids and doing very well.

Tell me how many Berserker Warriors you have seen? They are the true worst elite spec and its not particularly close.

Also please where is your evidence for “worst spec?” A quick look around tells you that you are incorrect about Druid being worst but thats not as easy as crying on the forums I guess.

I asked for evidence, not anecdote.

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Posted by: PlatinumMember.5274

PlatinumMember.5274

Lots of evidence says that this isn’t the case. Abundantly clear my previous comment about people wanting super casual Skyrim/Fallout type content is spot on.

What evidence? Sources please.

The Druid is the only Espec whereby the developer(s) has openly admitted that he’s shoe-horned it into the role of a healer. Sure, I won’t be so ignorant to say the Druid line can’t be worked into other builds. But by God as poor as they were the existing Ranger builds function better without the Druid line at all.

What evidence do you want that you have not already ignored?

Druids are being used in high level sPvP by good teams. They are being used in Unranked pretty often and doing well. In PvE there are tons of people playing zerker druids and doing very well.

Tell me how many Berserker Warriors you have seen? They are the true worst elite spec and its not particularly close.

Also please where is your evidence for “worst spec?” A quick look around tells you that you are incorrect about Druid being worst but thats not as easy as crying on the forums I guess.

I asked for evidence, not anecdote.

I love how you claim something is true, without providing any evidence except anecdote. Then turn around and demand evidence when someone brings his own anecdote based off the highest level of play, PvP.

Let’s be honest here what you are demanding is based entirely on anecdote. However, you are more wrong than displacedTitan.6897 because PvPer don’t hate the spec but whine about berserker.

Here is actual evidence based on balance decision.

In any case if you want your evidence a couple of weeks ago, Arena net removed the minstrel amulet because it made the Druid far too powerful. Also a couple of weeks ago the berserker received A LOT of “buff” I wouldn’t call them meaningful buffs but still buffs. While every other spec has been nerfed for one reason or another.

Exhibit A: Arena net buffing Berserkers.
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-November-4-2015/first#post5717429

Exhibit B: Minstrel removed due to Druid.
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-October-23-2015/first#post5687595

I know both of these exhibits will not convince you. But these are extremely great evidence to support the druids are good and berserker is possibly the worse spec. TBH I doubt this will convince you, though. Not even facts are sufficient evidence convincing a person with an agenda. If you want to whine go ahead but don’t make up kitten.

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Posted by: Obtena.7952

Obtena.7952

You’re bored already ? I mean … you rushed through the content so fast, how could that even be possible you played enough to get bored in the first place.

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Posted by: Sytherek.7689

Sytherek.7689

I’ve gone back to playing the parts of the game I enjoy, and ignoring the parts that aren’t fun. I don’t play as much as I once did, and I don’t trying to interest others anymore, and I don’t spend money on gems anymore. I just use the core game as a distraction and passtime.

If ANet wants my enthusiasm (and money) back, they need to go in another direction. I don’t expect that to happen.

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Posted by: EsarioOne.9840

EsarioOne.9840

This expansion was more of a patch I’m beginning to think…

The players asked for an expansion, there never was one. You were all sold the living story 3, packaged and sold as “an expansion.”

And /thread. 100% truth right here.

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Posted by: Swift.1930

Swift.1930

Why do you need to grind xp? You need to finish something exactly at particular date? One week later is not good enough, right? You have other things to do? If they are so important, finish them then return to gw2 and play without grind.

Masteries is just another type of experience. Why nobody complains about leveling in MMO? Why don’t you complain about WvW xp and WvW abilities?

If they will remove masteries and add 80 regular levels instead, you will be more happy?

Most GW2 players/fans came straight from GW1, which was designed around a system that capped leveling at 20. Was very quick to the top. The rest of the game revolved around customizing skills, collecting new skills, and figuring out combinations and strategies to take out foes.

Even though GW2 started with a different focus, it still retained elements of that. But the updates directly preceding and during and after the HoT expansion tore GW2’s customization into shreds (especially for new characters, with the skill circle update).

If you’re not sure why people are complaining about GW2’s development direction, you seriously need to look into GW1 and its playerbase. They are invested in the game’s legacy, setting, and world. We’re not just playing an MMO. We’re playing Guild Wars.

Been there, punned that.

Ehmry Bay Guardian

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Posted by: Celtic Lady.3729

Celtic Lady.3729

GW2 is about skins and fun from just playing the game. Addon adds more to these categories. If you don’t like to play (collect skins, achievements, chat with friends, RP), why do you play GW2 at all? You are wrong almost in every point

See, the thing is, you don’t get to define fun for the rest of us.

Not everyone plays this game just for skin collecting or achievements. Others define fun in this game differently. We all have different reasons for playing this game and none of them are wrong.

Yes. But if i don’t like game content i don’t play it, i try another game. Literally you just go to a shop, buy a piece of meat and complain “it is not a candy QQ, add sugar plz”. What the point to play a game based on collecting skins, achievements and relaxed gameplay if you don’t like it?

This is a gross oversimplification of many of the reasons why people come to game forums and express their concerns.

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Posted by: Swift.1930

Swift.1930

GW2 is about skins and fun from just playing the game. Addon adds more to these categories. If you don’t like to play (collect skins, achievements, chat with friends, RP), why do you play GW2 at all? You are wrong almost in every point

See, the thing is, you don’t get to define fun for the rest of us.

Not everyone plays this game just for skin collecting or achievements. Others define fun in this game differently. We all have different reasons for playing this game and none of them are wrong.

Yes. But if i don’t like game content i don’t play it, i try another game. Literally you just go to a shop, buy a piece of meat and complain “it is not a candy QQ, add sugar plz”. What the point to play a game based on collecting skins, achievements and relaxed gameplay if you don’t like it?

This is a gross oversimplification of many of the reasons why people come to game forums and express their concerns.

Got to agree with Celtic Lady… perhaps it’s because you haven’t been on board with the series since Prophecies that you don’t understand most of the quality complaints and suggestions.

Been there, punned that.

Ehmry Bay Guardian

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Posted by: Obtena.7952

Obtena.7952

Why do you need to grind xp? You need to finish something exactly at particular date? One week later is not good enough, right? You have other things to do? If they are so important, finish them then return to gw2 and play without grind.

Masteries is just another type of experience. Why nobody complains about leveling in MMO? Why don’t you complain about WvW xp and WvW abilities?

If they will remove masteries and add 80 regular levels instead, you will be more happy?

Most GW2 players/fans came straight from GW1, which was designed around a system that capped leveling at 20. Was very quick to the top. The rest of the game revolved around customizing skills, collecting new skills, and figuring out combinations and strategies to take out foes.

Even though GW2 started with a different focus, it still retained elements of that. But the updates directly preceding and during and after the HoT expansion tore GW2’s customization into shreds (especially for new characters, with the skill circle update).

If you’re not sure why people are complaining about GW2’s development direction, you seriously need to look into GW1 and its playerbase. They are invested in the game’s legacy, setting, and world. We’re not just playing an MMO. We’re playing Guild Wars.

I think people from GW1 need to get a perspective that GW2 isn’t supposed to be GW1 Part 2. It’s just boring on lore; that’s where the comparison should end.

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Posted by: Swift.1930

Swift.1930

Why do you need to grind xp? You need to finish something exactly at particular date? One week later is not good enough, right? You have other things to do? If they are so important, finish them then return to gw2 and play without grind.

Masteries is just another type of experience. Why nobody complains about leveling in MMO? Why don’t you complain about WvW xp and WvW abilities?

If they will remove masteries and add 80 regular levels instead, you will be more happy?

Most GW2 players/fans came straight from GW1, which was designed around a system that capped leveling at 20. Was very quick to the top. The rest of the game revolved around customizing skills, collecting new skills, and figuring out combinations and strategies to take out foes.

Even though GW2 started with a different focus, it still retained elements of that. But the updates directly preceding and during and after the HoT expansion tore GW2’s customization into shreds (especially for new characters, with the skill circle update).

If you’re not sure why people are complaining about GW2’s development direction, you seriously need to look into GW1 and its playerbase. They are invested in the game’s legacy, setting, and world. We’re not just playing an MMO. We’re playing Guild Wars.

I think people from GW1 need to get a perspective that GW2 isn’t supposed to be GW1 Part 2. It’s just boring on lore; that’s where the comparison should end.

Well, sure, you can have your opinion on whether something is boring or not. But you wouldn’t have GW2 without GW1 preceding it. You could just as easily go play ES:O if you aren’t invested in the Guild Wars series, world, and lore.

Also, there was every indication that GW2 was to be GW1’s sequel; players were given vaults to fill up with GW1 achievements while GW2 was being developed, story was set up with the entire EotN expansion when relations between the Charr, Asura, Norn, humans, etc were established, the destroyers were introduced but not completely defeated, etc, etc. Not exactly sure where you got your information…

Been there, punned that.

Ehmry Bay Guardian

(edited by Swift.1930)

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Posted by: fireflyry.7023

fireflyry.7023

I’m having a blast mapping core on my Revenant, hardly touched the new content outside a dozen hours on my mains. Putting it to the side to savor later.

If you decided to blow through the new content in under a month on every character like a fat kid gobbling down a 4 course meal I have zero compassion OP. One day you, and players like you, will come to realize it is not this game, or the expac, at fault (although it does have a few…not saying that).

It’s your expectations and style of blasting through new content, As a GW1 player I knew what to expect and hey man…it’s GW…go check out something else (Fallout 4 says howdy) or continue playing Skyrim.

Better that than shout at the mirror.

The game will still be here after you detox.

If your having adventurer problems I feel bad for you son, I dodged 99 arrows till my knee took one.

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Posted by: Vayne.8563

Vayne.8563

And then on the other side is me.

I took my time on the new maps and I am still unlocking the first areas. Did a few of the story missions and as many events as I can find on the map. Sitting at about 30 mastery points even though I see over 100 sitting above many others.

My point is that if you want to rush everything to get it “done” it is your own fault if it is over far to quickly. I prefer the journey, but if your only shooting for the destination then don’t be to disappointed when it arrives far to soon.

I think that once you actually get map completion on VB, you’ll realize just how small the expansion maps really are. I understand that they probably seem huge and overwhelming to you right now but, believe me, that will change. Once you get the “big picture” of how the expansion maps are structured, you’ll realize that they are not in fact big – they are tiny.

I finished map completion in VB and I don’t feel the map. The maps are huge. Great places to explore.

If all your’e doing is running around getting POIs, and particularly if you’re following Dulfy type guides, yes, the world is a lot smaller.

But if you’re actually out there exploring it, it’s pretty kitten ed big.

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Posted by: Vayne.8563

Vayne.8563

GW2 is about skins and fun from just playing the game. Addon adds more to these categories. If you don’t like to play (collect skins, achievements, chat with friends, RP), why do you play GW2 at all? You are wrong almost in every point

See, the thing is, you don’t get to define fun for the rest of us.

Not everyone plays this game just for skin collecting or achievements. Others define fun in this game differently. We all have different reasons for playing this game and none of them are wrong.

Yes. But if i don’t like game content i don’t play it, i try another game. Literally you just go to a shop, buy a piece of meat and complain “it is not a candy QQ, add sugar plz”. What the point to play a game based on collecting skins, achievements and relaxed gameplay if you don’t like it?

This is a gross oversimplification of many of the reasons why people come to game forums and express their concerns.

I agree with this. People are vested in this game. They’ve spent time and perhaps money in the gem store. Giving that up due to major changes is not something most people would lightly consider.

If I joined a club and spent three years of my life in it, and I saw it changing, I’d express my concern too.

I happen to enjoy the HoT content. Right now the HoT zones are my favorite in the game…well at least the first two are.

But I can see why there are people who find HoT frustrating.

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Posted by: SirDrygan.1823

SirDrygan.1823

The irony of gating content is for ARENANET to prevent people from finishing fast, ended up, it still get finished fast by many people. And caused hardship for those trying to play the content at their pace.
So, ARENANET in their quest to stop those fast finishers, ended up backfiring. GG ANET.