So... where are the dungeons?

So... where are the dungeons?

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

In a typical boxed expansion, the majority of the repeatable content is in the form of dungeons/raids. Generally for a $40 expansion you will get 8-10 dungeons with 8-10 additional hard modes, and 2-3 raids. These dungeons are generally what keep people playing the content as they search for new gear and master the encounters…

Is there an equivalent in HoT? What will keep us playing after we finish the story 2-3 weeks in?

I just haven’t seen any info on this, i’m sure it is somewhere, but I can’t find it.

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Posted by: Diovid.9506

Diovid.9506

Anet has stated that ‘challenging group content’ will be a part of the expansion but they have yet to announce what they mean by that. They have been quite evasive about it actually.

What will keep us playing after we finish the story 2-3 weeks in?

Pvp, WvW, open world content, adventures, guild-stuff (unlocking things for the guild hall, guild rushes etc), grinding masteries, leveling a Revenant, getting the new legendaries, doing map completion, completing new achievements and so on?

Edit:

In a typical boxed expansion, the majority of the repeatable content is in the form of dungeons/raids. Generally for a $40 expansion you will get 8-10 dungeons with 8-10 additional hard modes, and 2-3 raids. These dungeons are generally what keep people playing the content as they search for new gear and master the encounters…

What exactly is this based on? How typical is that? And if is typical for other mmo’s, how typical is it for mmo’s that do not focus on gear grind? I mean, currently in GW2 it’s not like ‘pve end game’, to the extent that it can be said to exist, only consists of dungeons. It also includes fractals (which, granted, are basically dungeons), open world events (silverwastes, orr temples etc), map completion, creating legendaries, getting ascended equipment, collecting skins, getting achievement points and so on.

(edited by Diovid.9506)

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Posted by: lordkrall.7241

lordkrall.7241

In a typical boxed expansion, the majority of the repeatable content is in the form of dungeons/raids. Generally for a $40 expansion you will get 8-10 dungeons with 8-10 additional hard modes, and 2-3 raids. These dungeons are generally what keep people playing the content as they search for new gear and master the encounters…

Is there an equivalent in HoT? What will keep us playing after we finish the story 2-3 weeks in?

I just haven’t seen any info on this, i’m sure it is somewhere, but I can’t find it.

Keep in mind that it is typical for games that need people to stick around for months and pay subscriptions. Games with no subscription usually don’t focus all that much on making grinding dungeons a top priority in expansions, simply due to them not needing people to stick around.

I would also love to see examples of all these $40 expansions that gives 8-10 dungeons, 8-10 hard modes and 2-3 raids. All I could think of that would even come close to that would be WoW, and as far as I am aware that have not been the case for quite some time.
There is also the little detail that you pay about $180 a year just to play it.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Red Queen.7915

Red Queen.7915

Since this is the first expansion for GW2, there is no “typical” expansion we can use for reference. Your definition of typical is based entirely on other games which have very little, if anything, to do with GW2.
Besides, given that there are only eight dungeons in GW2 so far, I doubt we’ll get “8-10” new ones, if any dungeons at all. And they are surely not all that keeps people playing after hitting level 80. You? Might be, but that’s your thing. Just as many people still like WvW, PvP, or simply replaying PvE content, and we’ll get that with HoT for sure.

I suspect we’ll get a lot more info when the beta starts, since there won’t be an NDA and they have stated we can blog about it, stream it, make videos… if we get a beta invite. The challenging group content could be along the lines of Tequatl and Wurm, or new guild content, maybe level 80 guild missions and puzzles.

PSA: The amount of small felines serves as an indicator for just how angry I am at something.

Kaerleikur @ Elonaspitze

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Posted by: TheDaiBish.9735

TheDaiBish.9735

There’s no info yet on whether HoT will have dungeons (or raids for that matter); all we know is that there’s supposed to be ‘challenging group content’.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Many.8419

Many.8419

Since they avoided word dungeons in every interview and replaced it with challenging group content the possibility for new dungeons is slightly below precursor drop rate.

And remember the last time we’ve heard challenging group content we got Tequatl and Wurm. And Pavilion. Yay. Zerg fest 24/7.

Keep your expectations low.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

If there is one thing we should have learned over the past decade, it’s that Anet does not like to be ‘typical.’

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: thefantasticg.3984

thefantasticg.3984

Keep your expectations low.

If you main a Ranger that’s the status-quo!

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: Many.8419

Many.8419

If there is one thing we should have learned over the past decade, it’s that Anet does not like to be ‘typical.’

They’re not special snowflake either. With their wannabe different attitude the final product is lacking and soulless.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

There is one in Kryta, a couple in the Shiverpeaks, a couple in Ascalon, a couple in Maguuma and one in Orr.

Did you want to know where anything else is?

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

Dungeons are not off the table! They’re just in the trash can which happens to be on the table! They’re also in the pockets of the dungeon team, which is out the door, but sometimes those people who are not longer with ANET will be sitting at tables, so TECHNICALLY they’re not off the table!

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Posted by: Tron.3471

Tron.3471

I think its safe to say there will be no dungeons added since they have avoided the question like the plague. They are only adding 1 pvp match and 1 wvw borderland and masteries are account bound unlocks. So far there sure doesnt sound like a lot of repeatability considering the game is 2.5 years old. I sure dont want to keep grinding the same old dungeons for another year and fractals better get a huge buff to its reward system if they want to use that to replace standard dungeons.

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Posted by: Siphaed.9235

Siphaed.9235

In a typical boxed expansion, the majority of the repeatable content is in the form of dungeons/raids. Generally for a $40 expansion you will get 8-10 dungeons with 8-10 additional hard modes, and 2-3 raids. These dungeons are generally what keep people playing the content as they search for new gear and master the encounters…

Is there an equivalent in HoT? What will keep us playing after we finish the story 2-3 weeks in?

I just haven’t seen any info on this, i’m sure it is somewhere, but I can’t find it.

Because for GW2, the majority of the “repeatable content” is not within the dungeons or raids. It is, in fact, in the game’s world zones where the major bosses and Dynamic Events reside. It is those open world zones that group play with the rest of the community is encouraged and embraced, instead of being segregated out via small groups of predetermined class archetypes through which a dungeon is ran.

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Posted by: Many.8419

Many.8419

In a typical boxed expansion, the majority of the repeatable content is in the form of dungeons/raids. Generally for a $40 expansion you will get 8-10 dungeons with 8-10 additional hard modes, and 2-3 raids. These dungeons are generally what keep people playing the content as they search for new gear and master the encounters…

Is there an equivalent in HoT? What will keep us playing after we finish the story 2-3 weeks in?

I just haven’t seen any info on this, i’m sure it is somewhere, but I can’t find it.

Because for GW2, the majority of the “repeatable content” is not within the dungeons or raids. It is, in fact, in the game’s world zones where the major bosses and Dynamic Events reside. It is those open world zones that group play with the rest of the community is encouraged and embraced, instead of being segregated out via small groups of predetermined class archetypes through which a dungeon is ran.

11111111 >>> loot chest >>> “next boss wp plz!!!!1111” >>> repeat

it’s hardly encouraging; 80-100 ppl that dont know each other is not making communities; guilds, parties, cooperative gameplay those are things that make communities

oh and btw those “community” events can be more toxic that dungeons; try not to wp when died on tequatl, the amount of profanity from other “community” members can be painful

people will be people and you can’t change it, what is bad it’s arena net limiting choice to play with moving away from more dungeon-like content that created strong and professional community; is there any professional world boss zerg community?

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Posted by: Red Queen.7915

Red Queen.7915

If you want to do raids “professionally”, may I suggest finding another game to play? Because you won’t find that in GW2.

It’s funny how people keep asking for GW2 to be changed into a different game. Nobody is “limiting your choice” to leave GW2 and go look elsewhere for a game that suits your needs better. Because what you find “encouraging” is something many people call tedious and boring, or a grind. I was not looking for these things when I bought GW2. If you were, you probably did not read the description.

Might be that there are new dungeons (would be cool), but we’ll just have to wait and see.

PSA: The amount of small felines serves as an indicator for just how angry I am at something.

Kaerleikur @ Elonaspitze

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Posted by: Many.8419

Many.8419

If you want to do raids “professionally”, may I suggest finding another game to play? Because you won’t find that in GW2.

It’s funny how people keep asking for GW2 to be changed into a different game. Nobody is “limiting your choice” to leave GW2 and go look elsewhere for a game that suits your needs better. Because what you find “encouraging” is something many people call tedious and boring, or a grind. I was not looking for these things when I bought GW2. If you were, you probably did not read the description.

Might be that there are new dungeons (would be cool), but we’ll just have to wait and see.

People making arguments like “if you dont like it, you can leave” can’t be taken seriously.

People looking for new dungeons are complaining not because we want revolutionize the game but we want our part of the game to be developed. This is a thing that was there from the beginning and now devs decided not to create more of this type of content. This is why me and other ppl from dungeon community are disappointed. Just because you dont like dungeons doesnt mean we should have our fun limited.

Open world is getting loads of new stuff, pvp is getting new mode, wvw new border, even roleplayers are getting fps camera. Dungeoneers are most likely getting nothing.

So yes, this is a game for me because I found there what I was looking for and it is being pushed back in development. I the the right to complain because I paid for the account and expect to be satisfied if they want me to buy expac.

But again, I cant you seriously because of the argument mentioned above. Have fun pew pewing world bosses at max range.

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Posted by: lordkrall.7241

lordkrall.7241

^ So they should focus on developing every single aspect of the game that was here at release despite how small part of the community actually uses it?

That is not really a good use of resources.
A good use of resources is to put resources into the things that the majority of the players do.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Many.8419

Many.8419

Than why developing pvp? The pvp community is quite small.

With this argument – why should theu develop an mmo? It’s a niche genre. CoD fps style games have much bigger communities.

So plz mr krall make valid arguments to the topic and don’t devaluate other posters.

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Posted by: lordkrall.7241

lordkrall.7241

PvP is a game mode, they won’t really scrap a game mode unless there were really good reasons for it. And based on the amount of tournaments they have it seems rather likely that PvP is actually a rather active thing.

Dungeons are part of a game mode on the other hand, in which most people don’t do them.

You post is also very ironic..

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Tron.3471

Tron.3471

^ So they should focus on developing every single aspect of the game that was here at release despite how small part of the community actually uses it?

That is not really a good use of resources.
A good use of resources is to put resources into the things that the majority of the players do.

What are you talking about. There are a ton of people who take part in dungeons and its really disheartening that anet has seem to abandon this part of PVE (no news of dungeons or fractals for HoT and fractals seems totally abandoned since the fractured patch). Just because GW2 is not the “typical” MMO doesnt mean it should have dungeons or cater to the community that expects an MMO to have dungeons.

If i was a hardcore PvPer or WvWer I would be even more upset since they are only getting 1 map per mode. So after 2.5 years the first xpac includes 1 new map for each competitive mode? LOL Its ridiculous.

I have no doubt that HoT will be cool and there will be some cool features but as a hardcore dungeoneer, i find it very disappointing. Hoping on some great news on their “challenging group content”.

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Posted by: Many.8419

Many.8419

Numbers?

I find dungeon party faster than pvp match. Wonder why.
Dungeon community is making their own tournaments, streams, ladders etc. If I rememeber correctly the first speedrun dungeon tournament got some attention from anet. So plz stop spreading disinformation or saying that us (dungeoneers) are not important. We are customers with wallets, just like you mr krall.

The point is, nothing being said in the topic is to you. You are noone. We (dungeoneers) want anet to hear we want new dungeons and new challenges. If everyone was like you, devaluating other ppl matters only because you dont participate or like their point of view, we wouldnt have Guild Halls, world boss revamps, new maps or expansion at all, only gemstore content.

So yes, this is why this forum exists, for me to voice my needs and opinions. Until you’re a red post, you’re noone to other players.

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Posted by: Red Queen.7915

Red Queen.7915

Numbers?

I find dungeon party faster than pvp match. Wonder why.
Dungeon community is making their own tournaments, streams, ladders etc. If I rememeber correctly the first speedrun dungeon tournament got some attention from anet. So plz stop spreading disinformation or saying that us (dungeoneers) are not important. We are customers with wallets, just like you mr krall.

The point is, nothing being said in the topic is to you. You are noone. We (dungeoneers) want anet to hear we want new dungeons and new challenges. If everyone was like you, devaluating other ppl matters only because you dont participate or like their point of view, we wouldnt have Guild Halls, world boss revamps, new maps or expansion at all, only gemstore content.

So yes, this is why this forum exists, for me to voice my needs and opinions. Until you’re a red post, you’re noone to other players.

So what makes you think you are anyone to anyone?

If this forum is to you what you claim it is, you’ll realise that yes, we also have a right to voice our opinion on this subject.

GW2 offers a lot of open world content, events that can be done by anyone and don’t require a group entering an instance together (a.k.a. dungeons and raids). It does have other options, but the dynamic events do set it apart. Switching focus from open world content to hardcore dungeon raids is something many people don’t want to see. Why do you keep insisting that those opinions don’t count?

(And if you repeat your tired phrase about “devaluing other players”, let me tell you in advance that “do as I say, not as I do” isn’t any better.)

PSA: The amount of small felines serves as an indicator for just how angry I am at something.

Kaerleikur @ Elonaspitze

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Posted by: Many.8419

Many.8419

I don’t want any dungeon to be made instead of whatever you find funny in this game.
We are being disregarded for a long time now and nothing says it’s going to change.

I am a customer to arena net and noone to you. So Im voicing my concerns on official forums.

The difference between you and me is I want new dungeons and I don’t want to take sth from you. You want me not have those new dungeons… why exactly? because you dont like them? I dont really get this logic.

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Posted by: munki.6402

munki.6402

Is there an equivalent in HoT? What will keep ME playing after we finish the story 2-3 weeks in? .

Fixed that for you. I will keep playing because I will likely not burn through the content that quickly. I will keep playing because I have many friends who enjoy playing. I will keep playing because I thoroughly enjoy this game. I can appreciate that you might feel slighted by the lack of Dungeons amongst the new features in the xpac, but do not assume that Everyone devotes the time you do to playing, or even has that time. And do not assume that everyone expects a “typical” mmo xpac. One of my favorite aspects of GW2 is that it at least attempts not to be typical. If I wanted typical, I would play other games.

4/1/15 forum meltdown survivor

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Posted by: rotten.9753

rotten.9753

PvP is a game mode, they won’t really scrap a game mode unless there were really good reasons for it. And based on the amount of tournaments they have it seems rather likely that PvP is actually a rather active thing.

Dungeons are part of a game mode on the other hand, in which most people don’t do them.

You post is also very ironic..

It’s a dead game mode, released unfinished, might as well scrap that since pvpers are not buying gems and not supporting anet /s

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Posted by: Cbomb.4310

Cbomb.4310

Some people posting here are being trivial whiners.
Arguing over the use of the word ‘typical’? Really?

Everyone likes different game modes, and rather than attack each other over which mode is the most ignored, or argue over some existential meaning of the word ‘content’, I think its safe to say every game mode has been vastly lacking in new stuff like maps/modes/or dungeons.

The OP is simply pointing out that they have yet to specifically mention new dungeons being added. Which is true, they have been remarkably dodgy about it.

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Posted by: Red Queen.7915

Red Queen.7915

I don’t want any dungeon to be made instead of whatever you find funny in this game.
We are being disregarded for a long time now and nothing says it’s going to change.

I am a customer to arena net and noone to you. So Im voicing my concerns on official forums.

The difference between you and me is I want new dungeons and I don’t want to take sth from you. You want me not have those new dungeons… why exactly? because you dont like them? I dont really get this logic.

The logic is that, if one thing is the main focus, other things will “suffer” for it. I don’t want you to not have new dungeons, I don’t want a bunch of new dungeons getting preference over open world content.
By your logic, you don’t want me to not have that open world content.

By actual logic, nobody should want anyone to not have something, but rather voice an opinion on what they want to be given preference when there are limited resources to create content.

PSA: The amount of small felines serves as an indicator for just how angry I am at something.

Kaerleikur @ Elonaspitze

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Posted by: Jerus.4350

Jerus.4350

I don’t want any dungeon to be made instead of whatever you find funny in this game.
We are being disregarded for a long time now and nothing says it’s going to change.

I am a customer to arena net and noone to you. So Im voicing my concerns on official forums.

The difference between you and me is I want new dungeons and I don’t want to take sth from you. You want me not have those new dungeons… why exactly? because you dont like them? I dont really get this logic.

The logic is that, if one thing is the main focus, other things will “suffer” for it. I don’t want you to not have new dungeons, I don’t want a bunch of new dungeons getting preference over open world content.
By your logic, you don’t want me to not have that open world content.

By actual logic, nobody should want anyone to not have something, but rather voice an opinion on what they want to be given preference when there are limited resources to create content.

That’s all most dungeon people are asking for though. That we don’t get completely ignored. ANet has made open world PVE their main focus and all other areas have suffered for it. I’d like to see that change. I’m not huge on the PVP in this game but I was sure happy to see them get some love with the expansion, nice to see ANet get out of their one dimensional groove they’ve been stuck in for so long.

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Posted by: Red Queen.7915

Red Queen.7915

OP made that sound a little different, though. Hence the discussion.

Thnig is, I’d like to see a new dungeon or two as well. It’s just that, if it gets down to picking one or the other, I’d prefer the open world content.

Eithr way, I’m dying to find out what this “new challenging group content” is going to be. Maybe it’s actually something that most people will enjoy. A girl can dream…

PSA: The amount of small felines serves as an indicator for just how angry I am at something.

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Posted by: Iason Evan.3806

Iason Evan.3806

Hopefully they address some of it. ArenaNet tend to focus on open-world, large group content with people you don’t know. It’s shopping mall content. you go to a place where there are a lot of people an look at what they are wearing and there isn’t really any meaningful social activity there.

Organized, small party group content has gone on the back burner for sure and it’s a shame because the dungeons and fractals in this game are a lot of fun. I would liken this content to having a small dinner party. People talk, there is a structure to it and a purpose. It’s a lot of fun for smaller guilds as well. It’s something that you can all do together that isn’t running around with 50 other people being rude and childish in map chat.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: Andred.1087

Andred.1087

Well, supposedly Masteries will solve that “burned through the story in 2 weeks” problem by literally making it impossible to get to certain parts of the zone until you’ve got the right Masteries.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

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Posted by: munki.6402

munki.6402

Hopefully they address some of it. ArenaNet tend to focus on open-world, large group content with people you don’t know. It’s shopping mall content. you go to a place where there are a lot of people an look at what they are wearing and there isn’t really any meaningful social activity there.

Organized, small party group content has gone on the back burner for sure and it’s a shame because the dungeons and fractals in this game are a lot of fun. I would liken this content to having a small dinner party. People talk, there is a structure to it and a purpose. It’s a lot of fun for smaller guilds as well. It’s something that you can all do together that isn’t running around with 50 other people being rude and childish in map chat.

This response is based entirely on Your experience. I have completely the opposite experience, and I am in a small guild of folks I know in rl. Frankly, I find open world far more fun. Dungeons feel like a job. That is my opinion. As such, I play in open world. I find childishness there, in Dungeons, PvP, and WvW. This is the internet after all. You have a preference and your opinion is skewed toward that preference. Quite natural. But it is just your opinion. Anet have the metrics. The direction they’re going would indicate that dungeons simply are not a priority and that open world is where the bulk of players are.

4/1/15 forum meltdown survivor

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Posted by: Many.8419

Many.8419

Hopefully they address some of it. ArenaNet tend to focus on open-world, large group content with people you don’t know. It’s shopping mall content. you go to a place where there are a lot of people an look at what they are wearing and there isn’t really any meaningful social activity there.

Organized, small party group content has gone on the back burner for sure and it’s a shame because the dungeons and fractals in this game are a lot of fun. I would liken this content to having a small dinner party. People talk, there is a structure to it and a purpose. It’s a lot of fun for smaller guilds as well. It’s something that you can all do together that isn’t running around with 50 other people being rude and childish in map chat.

This response is based entirely on Your experience. I have completely the opposite experience, and I am in a small guild of folks I know in rl. Frankly, I find open world far more fun. Dungeons feel like a job. That is my opinion. As such, I play in open world. I find childishness there, in Dungeons, PvP, and WvW. This is the internet after all. You have a preference and your opinion is skewed toward that preference. Quite natural. But it is just your opinion. Anet have the metrics. The direction they’re going would indicate that dungeons simply are not a priority and that open world is where the bulk of players are.

Thanks to the metrics we got an awesome patch in september with NPE. Yeah… awesome…

Listen, you sound like a nice guy. Noone wants to take away your precious open world content. However all dungeon haters in thies thread act like 2-3 new dungeons AFTER ALMOST 3 YEARS would take away half of your game. No, we dont want this. And since you enjoy openw world and we like instanced content, we dont want to play with each other anyway. We want something new. We are neglected long enough.

And about metrics and dungeon participation ratio. Again, I find my dungeon party faster than pvp party. From my experience dungeons should be higher on the priority. But it’s not the case. We dont want to and dont need to be treated like main target audience (and we aren’t now for sure). We want some new dungeons. You say “you dont have to play new open world” yes we dont have to. And you dont have to play dungeons. But you’re getting your new open world, we’re getting nothing. This is the point.

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Posted by: Cbomb.4310

Cbomb.4310

…Anet have the metrics. The direction they’re going would indicate that dungeons simply are not a priority and that open world is where the bulk of players are.

Im not a fan of this argument.
Outside of dungeons is everything else, the OPEN WORLD. Obviously the bulk of players are in it. People that run dungeons everyday arent in some parallel universe when they’re not runnin stuff.

The new daily system skews it pretty badly too. ‘Hey look, everyone is doing an Ascalon vista today. That must mean we should add more Ascalon vistas now right? Fact that its a daily prolly has nothing to do with it right?’

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Posted by: chronometria.3708

chronometria.3708

It seems horribly likely that in another two years time we will all still be doing the same path of COF.

…..and it will be even more boring than it is now, if you can get your head round that.

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Posted by: aspirine.6852

aspirine.6852

I doubt an expansion for gw2 without dungeons would sell really well. It would be a big mistake not include normal dungeons and a few elite ones.

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Posted by: rotten.9753

rotten.9753

I doubt an expansion for gw2 without dungeons would sell really well. It would be a big mistake not include normal dungeons and a few elite ones.

You’re so wrong. Dungeons are a tiny portion of the vast world that is Tyria. Moreover, the dungeon community is very toxic, makes you wear zerk gear and forces you to stack. Developing new dungeons would just result in other content being underdeveloped. /s

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Posted by: Dhampyr.2813

Dhampyr.2813

I think dungeons will be a thing. But I’m not to sure they will be like what we currently have. Remember they keep talking about challenging group content and hired a raid designer. Might end up as a guild locked “instance” were any number of players in your guild/alliance can come in.

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Posted by: Red Queen.7915

Red Queen.7915

I’ll laugh so hard if they put in new dungeons that are impossible to complete as a full zerker group and actually require you to move around and bring different builds and skill sets to even stand a chance.

…then I’ll rejoice and probably play more dungeons than ever.

PSA: The amount of small felines serves as an indicator for just how angry I am at something.

Kaerleikur @ Elonaspitze

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Posted by: rotten.9753

rotten.9753

I’ll laugh so hard if they put in new dungeons that are impossible to complete as a full zerker group and actually require you to move around and bring different builds and skill sets to even stand a chance.

…then I’ll rejoice and probably play more dungeons than ever.

Ye….

I don’t think you understand the difference between a build and a gear. Since when using zerker gear stops you from running full support or full control spec?

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Posted by: lordkrall.7241

lordkrall.7241

Ye….

I don’t think you understand the difference between a build and a gear. Since when using zerker gear stops you from running full support or full control spec?

Nothing stops you from doing it. But you will be doing it quite badly compared to someone that actually have the stats for it.

Gear is rather often seen as a part of a build after all.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: rotten.9753

rotten.9753

Nothing stops you from doing it. But you will be doing it quite badly compared to someone that actually have the stats for it.

Gear is rather often seen as a part of a build after all.

Which gear helps me in being better at controlling mobs? Which stat exactly?

For support, healing power helps only in reactive support which is much worse than active one.

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Posted by: Many.8419

Many.8419

The amount of bias from dungeon haters is beyond ridiculous.

‘toxic’ can be told about every part of this game, because haters like to be oversensitive and make singular examples a general rule. This is like racism works you know.

And to those saying dungeons are a tiny part – I find my dungeon group faster than pvp match. So unless you have numbers providing proof to your semantics plz stop jumping to conclusions.

Dungeoneers want to have fan within our community. If you like open world, more power to ya. We don’t want to play with each other anyway. The reason between dungeon haters and dungeoneers is we don’t mind you having your open world fun but you are negating our right to have fun with our community. This is example of hypocricy and toxic behaviour.

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Posted by: Brother Dulfite.5793

Brother Dulfite.5793

I’d just like to join in on this intense discussion between dungeon people and open world people and say that… I support the idea of Anet doing neither of these as opposed to chicken farming. I really think there needs to be a new non combat tournament called chicken farming before we get new dungeons or open world events. We could each feed our chickens, level them up, and have pageant shows displaying our chickens. It could be glorious.

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Posted by: Many.8419

Many.8419

I’d just like to join in on this intense discussion between dungeon people and open world people and say that… I support the idea of Anet doing neither of these as opposed to chicken farming. I really think there needs to be a new non combat tournament called chicken farming before we get new dungeons or open world events. We could each feed our chickens, level them up, and have pageant shows displaying our chickens. It could be glorious.

Don’t forget “share” button with every screenshot and achievemenet. OMG I can’t wait!

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Posted by: Red Queen.7915

Red Queen.7915

I’ll laugh so hard if they put in new dungeons that are impossible to complete as a full zerker group and actually require you to move around and bring different builds and skill sets to even stand a chance.

…then I’ll rejoice and probably play more dungeons than ever.

Ye….

I don’t think you understand the difference between a build and a gear. Since when using zerker gear stops you from running full support or full control spec?

Really now. Don’t I?

Gear, skills and traits need to go together, if you will, in order to create a “good” build (definition of good varies wildly, though). A zerker warrior who has only zerker gear but puts most traits in toughness and healing power lines isn’t actually running what’s widely considered a “true” zerker build. Likewise, if I trait for healing and boons as a guardian, but use assassin’s gear, I’m not an ideal support guardian, either.
“Build” is not just your traits, it’s the combination of gear, traits, skills and weapons. These things need to complement each other in order for anything to actually work well. You can ignore your gear and only ever change your traits, but it won’t enable you to fill your new role as effectively as someone who matched their gear to their traits.

Which is why I’d love to have new dungeons where you can’t just swap out a trait or two in full zerker gear and still breeze through. There should be need* for actual build diversity, not just trait diversity. If it’s just the same old “bring zerker for max effect”, they can keep those.

*As in “build diversity is needed to get through relatively easy”, not “must bring one of each class to get through at all”. Since many classes can fill many roles, it would not require the good old trinity, but it would make neglected builds more viable. Pretty much the opposite of the current meta.

PSA: The amount of small felines serves as an indicator for just how angry I am at something.

Kaerleikur @ Elonaspitze

(edited by Red Queen.7915)

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Posted by: lordkrall.7241

lordkrall.7241

Which gear helps me in being better at controlling mobs? Which stat exactly?

For support, healing power helps only in reactive support which is much worse than active one.

Condition duration?
Boon duration?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Many.8419

Many.8419

I’ll laugh so hard if they put in new dungeons that are impossible to complete as a full zerker group and actually require you to move around and bring different builds and skill sets to even stand a chance.

…then I’ll rejoice and probably play more dungeons than ever.

Ye….

I don’t think you understand the difference between a build and a gear. Since when using zerker gear stops you from running full support or full control spec?

Really now. Don’t I?

Gear, skills and traits need to go together, if you will, in order to create a “good” build (definition of good varies wildly, though). A zerker warrior who has only zerker gear but puts most traits in toughness and healing power lines isn’t actually running what’s widely considered a “true” zerker build. Likewise, if I trait for healing and boons as a guardian, but use assassin’s gear, I’m not an ideal support guardian, either.
“Build” is not just your traits, it’s the combination of gear, traits, skills and weapons. These things need to complement each other in order for anything to actually work well. You can ignore your gear and only ever change your traits, but it won’t enable you to fill your new role as effectively as someone who matched their gear to their traits.

Which is why I’d love to have new dungeons where you can’t just swap out a trait or two in full zerker gear and still breeze through. There should be need* for actual build diversity, not just trait diversity. If it’s just the same old “bring zerker for max effect”, they can keep those.

*As in “build diversity is needed to get through relatively easy”, not “must bring one of each class to get through at all”. Since many classes can fill many roles, it would not require the good old trinity, but it would make neglected builds more viable. Pretty much the opposite of the current meta.

What a misinformation xD

Check phalanx warrior, or many meta mesmer builds. Trait line chosen for the build has NOTHING to do with the stats but depends on what particular traits contribute to the build.

So yes, you realy don’t get it but you’re spreading misinformation and bias on the forums. Can’t take your posts serious.

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Posted by: Vayne.8563

Vayne.8563

The amount of bias from dungeon haters is beyond ridiculous.

‘toxic’ can be told about every part of this game, because haters like to be oversensitive and make singular examples a general rule. This is like racism works you know.

And to those saying dungeons are a tiny part – I find my dungeon group faster than pvp match. So unless you have numbers providing proof to your semantics plz stop jumping to conclusions.

Dungeoneers want to have fan within our community. If you like open world, more power to ya. We don’t want to play with each other anyway. The reason between dungeon haters and dungeoneers is we don’t mind you having your open world fun but you are negating our right to have fun with our community. This is example of hypocricy and toxic behaviour.

If dungeons are such a major part of the game, why is Anet not paying them any attention? I’m curious.

Seems they talk a lot about PvP and have a PvP show, even. And they do run WvW tournaments, and they’re adding a new map and making changes. If so many people were running dungeons by percentage, why wouldn’t Anet support them more?

It’s true that there may be enough people to have a relatively small dungeon community and still not have to wait long for dungeon queues, but you know, it’s only five guys at a time. And some guys spam dungeons, so they keep going in, keeping the pool alive.

I’m guessing that only a small percentage of the playerbase regularly does dungeons. I sort of suspect that the living world wouldn’t be the living world if everyone were ignoring it and doing dungeons.

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Posted by: rotten.9753

rotten.9753

Condition duration?
Boon duration?

Let me rephrase, which gear should I pick instead of berserker’s?