Solution to Hero Points

Solution to Hero Points

in Guild Wars 2: Heart of Thorns

Posted by: DavyMcB.1603

DavyMcB.1603

It is only reasonable to assume that elite spec should cost more than core spec in term of hero points. But it’s also over the top to make every character take a whole world tour just for unlocking an elite spec. Plus, with the current number of HP challenge, it doesn’t seem like it will be a sustainable currency for future spec.

Adjust current HP challenges to reward X number of HP?

Consumable Item challenge = 2 HPs
Communing challenge =3 HPs
Fighting challenge = 5 HPs

Do you guys think this is the likely scenario Anet would take? Seems like the only legit way to make a 170 HPs requirement sound reasonable without compromising everything else.

Solution to Hero Points

in Guild Wars 2: Heart of Thorns

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Would the numbers go up each time new Elite Specializations are introduced?

If not, characters will still run out of HPs.

If so, then, as time passes, it becomes easier and easier for players to unlock the first chosen Elite Specializations, I would think.

Solution to Hero Points

in Guild Wars 2: Heart of Thorns

Posted by: DavyMcB.1603

DavyMcB.1603

Would the numbers go up each time new Elite Specializations are introduced?

If not, characters will still run out of HPs.

If so, then, as time passes, it becomes easier and easier for players to unlock the first chosen Elite Specializations, I would think.

I think you can find the balance for it. As of now, with one point per one challenge, the map addition will never be enough to sustain future elite specs. Otherwise they would have to add more challenges to existing maps which is quite unlikely. Scaling the number over time sounds like logical step to me. It would only make sense to have more abundant HPs when there are more elite specs. You can put the “unlock everything else before new elite spec” restriction to prevent the latter problem.

Solution to Hero Points

in Guild Wars 2: Heart of Thorns

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

You mean one must unlock every previous Elite Specialization before any new ones? I suppose….

If the Devs are just going to increase the worth of HPs each time, that still allows one to unlock a whole trait line or set of skills after only a few Hero Challenges, as time goes by, whether they are Elite or not.

Hero Challenge was worth 5….now is worth 25 after time passed. Cost of non-Elite trait line is 60. Can open it with 3 Hero Challenges, where it used to take 15, or whatever number.

Solution to Hero Points

in Guild Wars 2: Heart of Thorns

Posted by: Goatjugsoup.8637

Goatjugsoup.8637

i dont think we are ever going to hit the problem of having more stuff to unlock with hero points than what we can attain in game, anet will know the numbers so they can adjust accordingly either the cost or the amount we can attain

who says you have to do a world tour to get enough anyways, if you dont want to do that you may have to make a choice between unlocking all the core specs or leaving one or two out to have enough for the elite one. you can only have 3 specs equipped at a time anyway and if you then later on find yourself wanting/needing the lines then you might want to do the world tours

Most wanted in game additions: Beastiary, readable books

Solution to Hero Points

in Guild Wars 2: Heart of Thorns

Posted by: DavyMcB.1603

DavyMcB.1603

You mean one must unlock every previous Elite Specialization before any new ones? I suppose….

If the Devs are just going to increase the worth of HPs each time, that still allows one to unlock a whole trait line or set of skills after only a few Hero Challenges, as time goes by, whether they are Elite or not.

Hero Challenge was worth 5….now is worth 25 after time passed. Cost of non-Elite trait line is 60. Can open it with 3 Hero Challenges, where it used to take 15, or whatever number.

Too much exaggeration. A 25 hp per challenge will net like 5000 HPs based on current number of challenges. How many elite spec is that, 20? lol

(edited by DavyMcB.1603)

Solution to Hero Points

in Guild Wars 2: Heart of Thorns

Posted by: Healix.5819

Healix.5819

They likely will increase how many points are rewarded, but not until they’re actually needed. Next expansion for example, you’ll have to play through the new zones to gather the hero points you need. Since I doubt there’d be hundreds of new hero challenges, the obvious solution would be to make the new ones worth more points. Alternatively, they could just tack them on to the story rewards.

Solution to Hero Points

in Guild Wars 2: Heart of Thorns

Posted by: Menadena.7482

Menadena.7482

I like the core of the idea. This would be the ideal time, since they know how many pts we shouls have after a full unlock of the current traits/skills and what challenges we need to overcome. The only question I have is overlap. What if (like most) a consumable or communing place is guarded? You might have to defeat the guard, use stealth, or happem to get there right after someone else fought them.

Like I said, the idea itself is a good one. They should be scaled somehow. Some HPs are mind-numbingly dull on multiple HPs while others are ‘what the kitty-cat is THIS doing in a starter area?’. (looks at a certain challenge in the NE Plains of Ashford) Most are not terrible per se (still a pain with multiple chars though) but you need someone to watch your back or you are toast because their low-level stuff likes running around behind you.

Solution to Hero Points

in Guild Wars 2: Heart of Thorns

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Ok. You were to one to make them worth 5x as much to begin with.

Regardless of the amount of multiplication, if they change the existing HPs to be worth more, then ‘unlocking’ trait lines will become easier and easier.