Solution to Legendary Problem
i like it but i feel like there must be some reason this isnt already a thing and it might be a strong enough reason they dont change it
i like it but i feel like there must be some reason this isnt already a thing and it might be a strong enough reason they dont change it
Very well possible but i guess im being optimistic and hoping it was just the lack of a “A HA!” moment!
There is no problem, I dont even seen the need for adding a blank legendary swap item.
With the new and old legendarys we will be able to dual wield any weapon anyway.
Really good idea considering the cost you have to invest (if i spend 6 months working on a weapon itd be nice to get stat switching on any character instead of just the skin), but I doubt anet will ever go for something like this. At least not for a while.
Not to mention all the people who will oppose it (even though it wont hurt them at all) and will just say “but if you want to use it twice just make 2 legendaries duh brah its ez!”.
I’ve got two Bolts from pre wardrobe. Just going to be another shot to the gut to people who made multiple, just like wardrobe was orignally. The kicker is there will be nothing unique about having made a duplicate legendary except the garbage title that I will never wear.
I like the idea, but maybe restrict it to gen 2 legendaries+, otherwise you’re going to get a load of people who have made 2 gen 1 ones feeling cheated
I like the idea, but maybe restrict it to gen 2 legendaries+, otherwise you’re going to get a load of people who have made 2 gen 1 ones feeling cheated
This kinda was directed at t2 legendaries since you can only make 1 of each
As legendaries are essentially ascended weps with swappable stats, I would suggest that once the CONSIDERABLE time, effort and cost has been put in making the first legendary, it becomes unlocked and additional account bound copies can be ‘Crafted’ for the same Materials needed to produce an ascended weapon of that type.
I don’t like this idea. Such a feature would devalue ascended weapons, giving little to no incentive for making any more ascended weapons with the same weapon type of any legendary you make. The ascended market serves as a good gold sink and material sink in the game and even though this idea would serve as more incentive to make legendary gear, it could be harmful to the economy in the long-run.
Having this idea in place would also give those with legendaries a good advantage over those without, since they essentially would be able to bypass ascended gear which a good percentage of players put a fair amount of effort into for endgame content.
Finally, legendaries are supposed to be all about the legendary journey in HoT. Looking at Nevermore for instance, you have to go on a long journey to become attached to your legendary of choice and give it a unique story of its own while crafting it. Suddenly the weapon is created and you can just make endless copies of it, which I personally would find distasteful and totally disregarding the lore behind the legendary journey behind it.
Leaving legendary skins available is fine imo since they just copy the look, and a naked legendary item would be a good way to keep the stat selection feature, without devaluing the ascended market and the story behind the legendary journey to create a truly unique item. I just hope the process for creating a naked legendary weapon won’t be as easy as crafting an ascended weapon and not as hard as crafting a legitimate legendary weapon.
First of all what problem? I have no idea what you are talking about, are you saying that because legendaries are difficult to get we should be able to have as many weapons with legendary stats as we want? I’m sorry, but the skin is already account bound, that’s fine, but if we did this what would be the point of going for the second legendary? There is no “problem” the system is fine as it is