(edited by Fubai.5326)
Hello there, Fubai here, an asuran guardian who just started to feel at home in the depths of the Maguuma jungle.
Now that two weeks went past since I first set foot into Mordremoth’s realm I want to share my experiences and ideas on how to improve the general and the less general experience:
1.) The first thing I want to cover regards my class: The Guardian. To be more precise what I will talk about is for all Dragonhunters. Lately – in the fractals of the mist – I discovered that a Dragonhunter cannot use his trap skills under water! That put me off track. Since I am skilled as Dragonhunter and my specialization is kinda related to the use of traps and traps are all the new skills for the Dragonhunter I think it is odd that i cannot use them under water. I could well imagine that these traps could be converted to underwater mines when the guardian is under water so they can be used in three dimensional combat. If you think that is actually stupid than give these shouts (!) a second thought!
2.) I totally understand that maps get full sometimes and that i have to wait to get a spot there. But always having to click and dismiss a server message when you are not successful is a tiring thing to do. So why can’t we have a waiting loop for other instances of a map?
3.) On the map I saw these distance counters for certain points. I wondered why you would not expand this system towards single enemy encounters so you can actually see how far the distance is between you and an enemy. This information could for example be useful for Dragonhunters who get bonus damage based on their distance to the attacked enemy.
4.) For serious sience stuff even Asurans need a good base of information. These days sometimes we lack this information because it is hidden well. This goes from…
On all the places there are only sporadic texts or plain values without an interface for player feedback or build development.
(edited by Fubai.5326)
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