Specialisation Concept: Hexer

Specialisation Concept: Hexer

in Guild Wars 2: Heart of Thorns

Posted by: TheDaiBish.9735

TheDaiBish.9735

Profession: Necromancer
Weapon: Longbow
Utilities: Spirit Weapons
Mechanic Change: Hexer’s Shroud

Background

Necromancers that follow the path of the Hexer gain greater mastery over debilitating their foes, whether it be them utilising unique effects while in their Hexer’s Shroud, desecrating the battlefield from afar or allowing their allies to do so through ordering weapons created from life force to imbue their effects into the Hexer’s allies attacks.

Hexer’s Shroud

Hexer’s Shroud replaces the abilities while in Shroud Form:


  • Skill 1: Necrotic Arrow – Deals damage to the target. If the foe has a Hex on them, the arrow explodes and applies Poison to nearby enemies near the target for y seconds.
  • Skill 2: Atrophy – The target’s next 5 attacks consume endurance based on 10% of the damage dealt.
  • Skill 3: Frailty – For the next x seconds, the target receives damage whenever they have a condition applied or removed from them. Each condition cleansed or converted reduces the duration of Frailty by y second(s).
  • Skill 4: Feverish – For the next x seconds, the target cannot critically hit while they have a damaging condition on them.
  • Skill 5: Spoil Victor – For the next x seconds, the target suffers damage whenever they attack target with lower % health than them.

Longbow


  • Skill 1: Parasitic Arrow – Fire an arrow that embeds into your target dealing a small amount of damage. For the next X seconds, this arrow leeches Life Force, dealing damage and generating x% lifeforce every second. Can stack up to 5 times.
  • Skill 2: Imbibe Arrow – Fire an arrow that embeds into your target. Every second the arrow will absorb conditions from enemies near your foe. After 5 seconds, the arrow will explode, dealing damage to the target and all targets around them based on how many conditions the arrow absorbed.
  • Skill 3: Soul Bind – Fire an arrow that impales the target then splinters off, impaling 4 other targets. Whenever one of the linked applies a boon or healing to another that is linked, that boon and healing is negated and they applier receives damage. Lasts x seconds or if the linked move out of the range of each other.
  • Skill 4: Mark of Fury – Fire an arrow, placing a Mark of Fury on the ground. When triggered, the one who triggered it is teleported to you and allies around you gain Fury. Mark of Fury can be used twice before being placed on cooldown.
  • Skill 5: Salt the Earth – Fire a barrage of arrows into a location. For the next X seconds, enemies in the area cannot heal or be healed, apply or receive boons or have positive effects applied to them.

Utility


Heal

  • Dagger of the Vampire – Every X seconds, the dagger lashes out at your target, damaging them and healing you. This heal is increased for every stack of Bleeding on the target. Command: Order of the Vampire – Explode the dagger, applying Dagger of the Vampire’s effect to nearby allies for their next x attacks.

Utility

  • Torch of the Apostate – Every X seconds, the torch unleashes corrupt fire around it, dealing damage based on how many boons the target has. Command: Order of Apostasy – Explode the torch, dealing damage to foes and causing allies next x attacks to deal increased damage to foes with boons.
  • Sword of the Vengeful – Whenever the target attacks an ally, the sword attacks, dealing damage and applying a stacking debuff that reduces the damage the target can deal. Can stack up to 10 times. Command: Order of Revenge – Explode the sword, dealing damage and causing allies next x attacks to deal more damage to foes that are attacking.
  • Scepter of the Tormentor – Every X seconds, the rod pulses out Torment, applying double stacks for those with another condition on them. Command: Order of Pain – Explode the scepter, applying Torment to nearby enemies and causing allies next x attacks to deal bonus damage to those with Torment.
  • Mace of the Sunderer – Every X seconds, the mace hits a target. This attack is not affected by Protection or Aegis. Command: Order of Sundering – Explode the Mace, knocking down nearby enemies and causing allies next x attacks to be unblockable and ignore protection.

Elite

  • Stave of the Lich – Every X seconds, the stave will pulse out an AoE, damaging nearby enemies and siphoning Lifeforce. This is disabled when the Lifeforce is full and after using Order of Undeath Command: Order of Undeath – Stunbreak nearby allies and make them immune to conditions and CC for x seconds at the cost of the Stave’s Lifeforce. 5 second cooldown. Can be used until the stave has been drained of Lifeforce.
Life is a journey.
Time is a river.
The door is ajar.

(edited by TheDaiBish.9735)

Specialisation Concept: Hexer

in Guild Wars 2: Heart of Thorns

Posted by: TheDaiBish.9735

TheDaiBish.9735

Traits

Minor


  • Hexer of the Shroud – You can quip Longbows and use Hexer Spirit Weapons. Death Shroud is replaced with Hexer’s Shroud, which focuses on debilitating the enemy.
  • Hexer’s Vigor – Gain 3 secs of Vigor and Regen when attacking a foe with a Hex (x sec ICD).
  • Soul Barbs – Increases damage done to those with a Hex (x% per Hex).

Tier 1


  • Defile Defences – Foes that are Hexed take x% of the damage dealt when they block.
  • Tenacious Hexes – Increases the duration of Hexes by x%.
  • Lifeforce Bolts – Parasitic Arrow and Imbibe Arrow pierce up to 3 enemies and apply their effects.

Tier 2


  • Price of Failure – Hexed foes that miss their attacks take damage.
  • Hex Mastery – Hexes now cost Lifeforce, but are improved: Atrophy – Endurance drained by 15% of damage dealt; Frailty – Reduces the duration reduction when conditions are cleansed or converted from 1 sec to 0.25 sec; Feverish – Also reduces the damage done by the target by 10%; Spoil Victor – Increases the damage dealt.
  • Persisting Lifeforce – Spirit Weapons attack more often and persist for x seconds after being commanded. Spirit Weapon recharge is reduced by 20%.

Tier 3


  • Pyrrhic Victory – Whenever a Hexed foe downs an ally they take damage, the duration of the hexes on them is refreshed and applied to enemies around the Hexed foe.
  • Thaumaturgy – Hexes also deal damage when applied. When dealing damage to a Hexed foe, generate Lifeforce.
  • Persisting Orders – Orders can be used one extra time. Increases the duration of Orders.
Life is a journey.
Time is a river.
The door is ajar.

(edited by TheDaiBish.9735)

Specialisation Concept: Hexer

in Guild Wars 2: Heart of Thorns

Posted by: The Wizland.8435

The Wizland.8435

Seems pretty good. I like the support. Shroud #2 needs to have an additional effect since PvE mobs don’t have endurance.

Jesusmancer

Specialisation Concept: Hexer

in Guild Wars 2: Heart of Thorns

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Shroud 4 needs to pulse. Otherwise, Transfusion won’t really work with it.

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