Specialisations misunderstood??

Specialisations misunderstood??

in Guild Wars 2: Heart of Thorns

Posted by: DarkSnowman.8527

DarkSnowman.8527

I see many people having problem that specialisations are like straight upgrades and see that as a problem. But when this info was first introtuced it was said that no more new classes (beside reverant) will be added and now classes vill be evolved trough specialisations. This means that after HoT they will give more specialisations to choose from.
So as i see it is no problem that specialisations are like upgrades, if we have many (in the end).

Specialisations misunderstood??

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Posted by: Belzebu.3912

Belzebu.3912

Yes, they said that initially we’ll only have 1 elite specialization per class, but in the future new ones will be added.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: Mogget.2104

Mogget.2104

The concern people, myself included have with them is that they potentially make the base classes inferior. Not to mention we have no idea how long it will be before we see new specializations. I wouldn’t be suprised if we don’t see new ones for a good 6 months to a year after hot releases.

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Posted by: lordkrall.7241

lordkrall.7241

The concern people, myself included have with them is that they potentially make the base classes inferior. Not to mention we have no idea how long it will be before we see new specializations. I wouldn’t be suprised if we don’t see new ones for a good 6 months to a year after hot releases.

But based on what we have seen none of the announced elite specializations seems to make the base classes inferior, seeing as they don’t focus on the same thing.
The specializations add things that the base class could not do before. That doesn’t automatically make it superior seeing as you still lose out on a whole trait-line in order to use the Elite Specialization.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: MiniEquine.6014

MiniEquine.6014

The concern people, myself included have with them is that they potentially make the base classes inferior. Not to mention we have no idea how long it will be before we see new specializations. I wouldn’t be suprised if we don’t see new ones for a good 6 months to a year after hot releases.

Don’t forget, you still need to take 2 of the base trait lines, and some of the builds and play styles that emerge from combining 3 base trait lines will not exist with 2 base and 1 elite, and vice versa. Also, considering the Ranger becomes a Druid (which would be heavily focused on nature magic and less on distance pew pew) and the Guardian becomes the Dragonhunter (name aside, it goes from melee/mid-range tank to long-range support), this drastically changes the play style, so it’s really difficult to compare properly. You could really consider it’s only as much of an issue as choosing to play a different class is; after all, certain classes are objectively better than others at certain things.

This doesn’t seem any different.

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Posted by: Shaogin.2679

Shaogin.2679

The concern people, myself included have with them is that they potentially make the base classes inferior. Not to mention we have no idea how long it will be before we see new specializations. I wouldn’t be suprised if we don’t see new ones for a good 6 months to a year after hot releases.

6 months to a year? Think longer. Specializations will come out instead of new professions, so I’m under the impression like 1 new specialization with each expansion / dragon encounter.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

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Posted by: Knighthonor.4061

Knighthonor.4061

The concern people, myself included have with them is that they potentially make the base classes inferior. Not to mention we have no idea how long it will be before we see new specializations. I wouldn’t be suprised if we don’t see new ones for a good 6 months to a year after hot releases.

they dont tho. Look at Dragon Hunter and Guardian.

They simply have different roles that they are superior at.

Guardians are better support while Dragon Hunters are better tanks.

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Posted by: PookieDaWombat.6209

PookieDaWombat.6209

The concern people, myself included have with them is that they potentially make the base classes inferior. Not to mention we have no idea how long it will be before we see new specializations. I wouldn’t be suprised if we don’t see new ones for a good 6 months to a year after hot releases.

But based on what we have seen none of the announced elite specializations seems to make the base classes inferior, seeing as they don’t focus on the same thing.
The specializations add things that the base class could not do before. That doesn’t automatically make it superior seeing as you still lose out on a whole trait-line in order to use the Elite Specialization.

The current DH (from the twitch stream) definitely makes base rangers obsolete. They out ranger them easily and that is a problem.

[OTR] – Greck Howlbane – Guardian
Soraya Mayhew – Thief
Melissa Koris – Engie – SF for Life!

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Posted by: Knighthonor.4061

Knighthonor.4061

The concern people, myself included have with them is that they potentially make the base classes inferior. Not to mention we have no idea how long it will be before we see new specializations. I wouldn’t be suprised if we don’t see new ones for a good 6 months to a year after hot releases.

But based on what we have seen none of the announced elite specializations seems to make the base classes inferior, seeing as they don’t focus on the same thing.
The specializations add things that the base class could not do before. That doesn’t automatically make it superior seeing as you still lose out on a whole trait-line in order to use the Elite Specialization.

The current DH (from the twitch stream) definitely makes base rangers obsolete. They out ranger them easily and that is a problem.

I disagree. Ranger has tons of support from other weapons, and their bow skills have longer range, and better burst and controlled knock back.

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Posted by: CureForLiving.5360

CureForLiving.5360

I see many people having problem that specialisations are like straight upgrades and see that as a problem. But when this info was first introtuced it was said that no more new classes (beside reverant) will be added and now classes vill be evolved trough specialisations. This means that after HoT they will give more specialisations to choose from.
So as i see it is no problem that specialisations are like upgrades, if we have many (in the end).

I think Chronomancers kinda raised our expectations a bit, with the new F5 ability and everything. Personally I was expecting all classes to get a new mechanic of some sort.

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Posted by: Orpheal.8263

Orpheal.8263

ANet shouldn’t have renamed Traits..

They should have stay with Traits and Specializations where Specializations would be basically, what is called now "Elite Specialization)

That elite in there is somehwat obsolete, kjust to make a difference between them and the “Core” Specializations which should simply be kept as Traits to make it lesser confusing and easier understandable.

So far do are Elite Specializations just mostly underwelming, because Anet doesn’t make use of the full potential from that system, what they could do make with it what players like especially me would expect from Sub Classes.

We need for that to see unique new Elite Specializations, which add completely new weapon types into the game like Halberds, Whips, Great Axes, Crossbows, Claws and Quarterstaffs together with completely new Gameplay Mechanics and Utility Skill Types to happen first – only then will ANet make full usage of the potential behind the Elite Specialization System, what will truly feel like ANet is giving us Sub classes and not just only rehashed Class Merges of Gameplay Mechanics from other already classes, which seems to be the clear way how Anet is doing the first set of Elite Specializations now.

Chronomancer = Mesmers + Necromancer Well Mechanic
“Seeker” (I boycott its real name) = Guardian + Thief Trap Mechanic
Tempest = Elementalist + Ranger Spirit Mechanic
Druid = Ranger + Elementalist Glyph Mechanic
(Pioneer)= Engineer + Mesmer Minion Mechanic (Drones as mobile Turrets)
(Reaper) = Necromancer + General Shout Mechanic
(Mercenary) = Warrior + Rev Something
(Ritualist) = Revenant + Guardian Spirit Weapon/Tome Mechanic.

Next set is then just hopefully Class + New Weapon Type/ SKill Mechanic.
Then is Anet making usage of the full potential behind the system only.
What we see here so far is just the “safe route” of the beginning where ANet basically can just take from the assests from the existign classes and where they safely play only the mix and match way of creating elite specializations fro mwhat is already there.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

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Posted by: Jordo.5913

Jordo.5913

The concern people, myself included have with them is that they potentially make the base classes inferior. Not to mention we have no idea how long it will be before we see new specializations. I wouldn’t be suprised if we don’t see new ones for a good 6 months to a year after hot releases.

Most of the specializations are CC or Support based. Whereas the the base classes have more of the NUKE abilities.

Specializations are basically adding new classes to the game. They are taking the place of secondary professions that were in GW1. For instance, the Chronomancer is Mesmer/Necro. The Dragonhunter is Guardian/Ranger, or Guardian/Thief, we’ll know which one it is once the other specs have been released as both Rangers and Thiefs had access to traps.

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Posted by: Achrisos.1360

Achrisos.1360

The concern people, myself included have with them is that they potentially make the base classes inferior. Not to mention we have no idea how long it will be before we see new specializations. I wouldn’t be suprised if we don’t see new ones for a good 6 months to a year after hot releases.

Most of the specializations are CC or Support based. Whereas the the base classes have more of the NUKE abilities.

Specializations are basically adding new classes to the game. They are taking the place of secondary professions that were in GW1. For instance, the Chronomancer is Mesmer/Necro. The Dragonhunter is Guardian/Ranger, or Guardian/Thief, we’ll know which one it is once the other specs have been released as both Rangers and Thiefs had access to traps.

This.

ANET even said that this is their way of bringing dual classes from GW1 to GW2.

So when players complain that “DH going to out ranger Rangers” well that’s the whole point of system to be able to play versions of other classes. If you prefer the new version over base version then nothing stopping u from rolling a Guard.

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Posted by: tigirius.9014

tigirius.9014

What bothers me isn’t the name or the new features it’s turning something they already had in the game to begin with at launch into a “feature” after they themselves broke it.

It’s similar to adding reflection shields to turrets and then making it impossible to use those against bosses like the Worm for example. It’s ridiculous and it’s bad development.

I’m all for adding new features and upgrades and I’m all for Guardians using bows, let’s just stop trying to make it seem like these CC Trap and Heal skills are anything but a move to get people to buy a game that needs fixing and stop trying to add these fixes in as new “features” as if we can’t tell what’s going on or something. I know a few here will have extremely short memories but cmon now some of us aren’t so easily fooled.

I predict that Rangers will get new upgraded attacks with their pets that are like pet elites, and I predict that Thieves will finally be able to backstab properly. Two things that haven’t worked for these classes since launch will then be changed and made to seem like they are new abilities so that those of you who can’t remember past two days ago will get all excited.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Arewn.2368

Arewn.2368

But based on what we have seen none of the announced elite specializations seems to make the base classes inferior, seeing as they don’t focus on the same thing.
The specializations add things that the base class could not do before. That doesn’t automatically make it superior seeing as you still lose out on a whole trait-line in order to use the Elite Specialization.

I think there will be many builds that are still perfectly viable, if not the strongest, that do not use elite specs. The warrior has more weapons(and thus total skill pool) then the thief, but that doesn’t necessarily make warriors the stronger profession. The number of skills you have active at one time does not change after all. Same can be said about having additional utility skill options.
However there’s a problem with distinction under the current system. The elite specs get all sorts of exclusives, on top of what ever the base class has. While the base class has little to nothing exclusive to it.
I think the guardian’s virtues were handled well. The old active functionality was replaced by new functionality, rather then outright adding new virtues.
I feel they should have applied this to their design in general:
1 utility skills type, 1 weapon, and 1 trait line (containing related utility and weapon traits) should be exclusive to the non-elite spec version of the class.
In this way, you can feel like “I’m a Guardian, I can bring things to the table that no dragonhunter can.”
The elite specs get to be distinct. I think the base specs should too.

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Posted by: RabbitUp.8294

RabbitUp.8294

I think Chronomancers kinda raised our expectations a bit, with the new F5 ability and everything. Personally I was expecting all classes to get a new mechanic of some sort.

When Chrono was revealed, there were many complains about how they didn’t get enough stuff to make up for the lack of 3 new primary weapon skills.

I think it’s more that people will complain about everything and anything.