The
Specialization Concerns; Rev Vs Necro
The
The problem with Necros lies in PvE only. Honestly, not every class needs to be good at all game types. I like one person’s description of what the specializations could be. That the specialization sacrifices one of the benefits of the base class to get a new benefit for the specialization. This would allow the specialization to be comparatively equal to the base class. Yes, some specializations will probably be better in different game types. That already happens with professions and that’s just the design of them.
The Revenant (from a condition standpoint) plays in a different way than Necro. It’s similar in the fact that they can draw conditions to themselves to empower their own abilities. The difference is that a Necromancer will still control the conditions and move them around while a Revenant will grab conditions to copy them.
HOWEVER, that’s just how they play condition-wise. (Which in PvP and WvW, Necro is in a good enough spot.) I doubt there will be much more overlap between these two professions outside of condition control specs. Honestly, I still think with a superior health pool and better heals that Necro will outclass the Revenant in this for combat against larger groups while the Revenant with superior mobility will outclass the Necromancer in small scale skirmishes. (Basically, Necro is good for zerg and Rev is better for roaming)
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Specialization Concerns; Rev Vs Necro
in Guild Wars 2: Heart of Thorns
Posted by: CureForLiving.5360
It has been factually proven that not only the Necro has no viable skills mainly in group content, but it has suffered almost every skill had some kind of class breaking nerf since launch.
Link please? Necros don’t have the same group buffing ability of say a Guardian but it does have some useful skills, granted people rarely ever spec that way given the love of the power-necro.
The problem with Necros lies in PvE only.
I wouldn’t say it’s massively problematic (except for condi-necros) but it’s rather average though.
A specialization is a lot more than just a new weapon though. It also includes a new healing skill, new utility skills, a new elite skill, new traits and a ‘changed profession mechanic’. So I’d wait and see what the necro’s specialization actually is before worrying.
The problem with Necros lies in PvE only. Honestly, not every class needs to be good at all game types. I like one person’s description of what the specializations could be. That the specialization sacrifices one of the benefits of the base class to get a new benefit for the specialization. This would allow the specialization to be comparatively equal to the base class. Yes, some specializations will probably be better in different game types. That already happens with professions and that’s just the design of them.
The Revenant (from a condition standpoint) plays in a different way than Necro. It’s similar in the fact that they can draw conditions to themselves to empower their own abilities. The difference is that a Necromancer will still control the conditions and move them around while a Revenant will grab conditions to copy them.
HOWEVER, that’s just how they play condition-wise. (Which in PvP and WvW, Necro is in a good enough spot.) I doubt there will be much more overlap between these two professions outside of condition control specs. Honestly, I still think with a superior health pool and better heals that Necro will outclass the Revenant in this for combat against larger groups while the Revenant with superior mobility will outclass the Necromancer in small scale skirmishes. (Basically, Necro is good for zerg and Rev is better for roaming)
A class needs to be good in all modes a spec doesn’t have to be good in all modes and no necro’s problem is not just PvE they need to bring back the zerg potential of glamours so GWEM can happen.
Edit: What kind of logic is there behind entire classes suited only for 1 mode?
The Dhuumfire thread
(edited by Sagat.3285)
The problem with Necros lies in PvE only. Honestly, not every class needs to be good at all game types. I like one person’s description of what the specializations could be. That the specialization sacrifices one of the benefits of the base class to get a new benefit for the specialization. This would allow the specialization to be comparatively equal to the base class. Yes, some specializations will probably be better in different game types. That already happens with professions and that’s just the design of them.
The Revenant (from a condition standpoint) plays in a different way than Necro. It’s similar in the fact that they can draw conditions to themselves to empower their own abilities. The difference is that a Necromancer will still control the conditions and move them around while a Revenant will grab conditions to copy them.
HOWEVER, that’s just how they play condition-wise. (Which in PvP and WvW, Necro is in a good enough spot.) I doubt there will be much more overlap between these two professions outside of condition control specs. Honestly, I still think with a superior health pool and better heals that Necro will outclass the Revenant in this for combat against larger groups while the Revenant with superior mobility will outclass the Necromancer in small scale skirmishes. (Basically, Necro is good for zerg and Rev is better for roaming)
I’d just like to chime in Necro is not fine in PvP either. Yeah it’s useable, but gimmicky elites, broken minions, no lifeforce at start, needing a whole team to peel for them constantly because of no active defenses, heals not working through death shroud, siphoning being useless basically negating a whole traitline. It needs a lot of work on the core profession for every mode.
Best NA rallybot on EU
Specialization Concerns; Rev Vs Necro
in Guild Wars 2: Heart of Thorns
Posted by: Silvercyclone.1462
The problem with Necros lies in PvE only.
I don’t know when the last time you played a necro but I always play one and mine is perfectly fine in PvE
The problem with Necros lies in PvE only.
I don’t know when the last time you played a necro but I always play one and mine is perfectly fine in PvE
If your definition of PVE is pew pewing around the world, then yeah, anything will do. But when you get into the more intense bits of content the lack of any type of group support on necro becomes a pretty big hinderance. Mediocre damage and brings nothing else to the table, that’s enough to say there is a problem when you compare it to say guardian who can bring every bit of defense that is needed for the group all while pumping out similar damage to the necro. Or Ele who can buff the group with might while doing more damage than the necro. Or Engi who can put out a very large amount of vuln for sustained periods of time… while outdpsing the necro.
Necro needs some help in PVE, mainly just some tools to actually work with their team.
Yes if they could make the necro specialisation all about PvE it would help the profession a lot.
It should concentrate on power build.
- GS should be a good direct damage dps weapon
- The new trait line should replace either Death Magic or Blood Magic, have a good amount of damage modifier, and maybe concentrate on weakness, vulnerability or another PvE support capability.
- I don’t know what the new utilities should be, but they should either replace spectral or minions skills (probably minions).
- I don’t know what the new utilities should be, but they should either replace spectral or minions skills (probably minions).
I truly hope they don’t replace minions. With my human necro, I tend to just rush in and fight with daggers, while my minions (hopefully) jump in and do damage as well. I’m really looking forward to using a greatsword, and having to choose between it and the minions would ruin my desire to play the specialization.
(Yes, I know what I described is not anywhere near the best setup for a Necro. But it’s fun for me.)
delicate, brick-like subtlety.
- I don’t know what the new utilities should be, but they should either replace spectral or minions skills (probably minions).
I truly hope they don’t replace minions. With my human necro, I tend to just rush in and fight with daggers, while my minions (hopefully) jump in and do damage as well. I’m really looking forward to using a greatsword, and having to choose between it and the minions would ruin my desire to play the specialization.
(Yes, I know what I described is not anywhere near the best setup for a Necro. But it’s fun for me.)
Specialization create new utilities that replace one of them. If you like how you play now, then don’t use the speciality, just keep the standard Necromancer.
- I don’t know what the new utilities should be, but they should either replace spectral or minions skills (probably minions).
I truly hope they don’t replace minions. With my human necro, I tend to just rush in and fight with daggers, while my minions (hopefully) jump in and do damage as well. I’m really looking forward to using a greatsword, and having to choose between it and the minions would ruin my desire to play the specialization.
(Yes, I know what I described is not anywhere near the best setup for a Necro. But it’s fun for me.)
Specialization create new utilities that replace one of them. If you like how you play now, then don’t use the speciality, just keep the standard Necromancer.
I like how I play now, but I’d like it more if I had a heavy melee weapon to go with it.
Back to the topic of the thread, please note that we’ve seen just a couple of the legends in action so far. The other legends may have next to nothing to do with conditions, and result in many a Rev that has nothing in common with a Necro.
delicate, brick-like subtlety.
- I don’t know what the new utilities should be, but they should either replace spectral or minions skills (probably minions).
I truly hope they don’t replace minions. With my human necro, I tend to just rush in and fight with daggers, while my minions (hopefully) jump in and do damage as well. I’m really looking forward to using a greatsword, and having to choose between it and the minions would ruin my desire to play the specialization.
(Yes, I know what I described is not anywhere near the best setup for a Necro. But it’s fun for me.)
Specialization create new utilities that replace one of them. If you like how you play now, then don’t use the speciality, just keep the standard Necromancer.
I like how I play now, but I’d like it more if I had a heavy melee weapon to go with it.
Back to the topic of the thread, please note that we’ve seen just a couple of the legends in action so far. The other legends may have next to nothing to do with conditions, and result in many a Rev that has nothing in common with a Necro.
Actually, we’ve seen how Rev can out shine Necro, Guard and Warrior if played right, or did you not see the Rev on POI?
The
- I don’t know what the new utilities should be, but they should either replace spectral or minions skills (probably minions).
I truly hope they don’t replace minions. With my human necro, I tend to just rush in and fight with daggers, while my minions (hopefully) jump in and do damage as well. I’m really looking forward to using a greatsword, and having to choose between it and the minions would ruin my desire to play the specialization.
(Yes, I know what I described is not anywhere near the best setup for a Necro. But it’s fun for me.)
Specialization create new utilities that replace one of them. If you like how you play now, then don’t use the speciality, just keep the standard Necromancer.
I like how I play now, but I’d like it more if I had a heavy melee weapon to go with it.
Back to the topic of the thread, please note that we’ve seen just a couple of the legends in action so far. The other legends may have next to nothing to do with conditions, and result in many a Rev that has nothing in common with a Necro.
Actually, we’ve seen how Rev can out shine Necro, Guard and Warrior if played right, or did you not see the Rev on POI?
I’m sorry, did you play the rev during the beta?
We have seen very little, about how the rev will do anything.
Here is the full match with revenant gameplay in pvp.
You can basically taste the weaknesses this class will have
https://youtu.be/BjS07N964vE
(edited by Solori.6025)
- I don’t know what the new utilities should be, but they should either replace spectral or minions skills (probably minions).
I truly hope they don’t replace minions. With my human necro, I tend to just rush in and fight with daggers, while my minions (hopefully) jump in and do damage as well. I’m really looking forward to using a greatsword, and having to choose between it and the minions would ruin my desire to play the specialization.
(Yes, I know what I described is not anywhere near the best setup for a Necro. But it’s fun for me.)
Specialization create new utilities that replace one of them. If you like how you play now, then don’t use the speciality, just keep the standard Necromancer.
I like how I play now, but I’d like it more if I had a heavy melee weapon to go with it.
Back to the topic of the thread, please note that we’ve seen just a couple of the legends in action so far. The other legends may have next to nothing to do with conditions, and result in many a Rev that has nothing in common with a Necro.
Actually, we’ve seen how Rev can out shine Necro, Guard and Warrior if played right, or did you not see the Rev on POI?
I’m sorry, did you play the rev during the beta?
We have seen very little, about how the rev will do anything.
Here is the full match with revenant gameplay in pvp.
You can basically taste the weaknesses this class will have
https://youtu.be/BjS07N964vE
And it still has to undergo final balancing, even on the parts that we got to use.
delicate, brick-like subtlety.
- I don’t know what the new utilities should be, but they should either replace spectral or minions skills (probably minions).
I truly hope they don’t replace minions. With my human necro, I tend to just rush in and fight with daggers, while my minions (hopefully) jump in and do damage as well. I’m really looking forward to using a greatsword, and having to choose between it and the minions would ruin my desire to play the specialization.
(Yes, I know what I described is not anywhere near the best setup for a Necro. But it’s fun for me.)
Specialization create new utilities that replace one of them. If you like how you play now, then don’t use the speciality, just keep the standard Necromancer.
I like how I play now, but I’d like it more if I had a heavy melee weapon to go with it.
Back to the topic of the thread, please note that we’ve seen just a couple of the legends in action so far. The other legends may have next to nothing to do with conditions, and result in many a Rev that has nothing in common with a Necro.
Actually, we’ve seen how Rev can out shine Necro, Guard and Warrior if played right, or did you not see the Rev on POI?
I’m sorry, did you play the rev during the beta?
We have seen very little, about how the rev will do anything.
Here is the full match with revenant gameplay in pvp.
You can basically taste the weaknesses this class will have
https://youtu.be/BjS07N964vEAnd it still has to undergo final balancing, even on the parts that we got to use.
Yup. These " Rev is better than my class cause I saw what color the skills are" threads are getting to be more and more comical. Bordering straight sad
i’m wondering why i keep seeing ppl saying necro’s don’t have support skills, the more i see this the more it becomes clear they just play a necro to do zerger and never bother to infest on necro knowledge.
necro’s are not made for zergs, however, they are quite powerful for boss fights.
they do have plenty of support but sadly way to many ppl focus to much on DPS, there is more then berzerker builds, try toughness, cond dmg and healing for instance and you’ll see how powerful necro’s can really be.
now about the rev, i am not judging on it’s power until they actually let ppl play in open beta.
it’s way to early to say “the rev outshines X prof” while the devs are not even done finishing the prof in the first place, don’t judge a cookie’s taste till the cookie is baked and tasted.
Specialization Concerns; Rev Vs Necro
in Guild Wars 2: Heart of Thorns
Posted by: Drarnor Kunoram.5180
Necro support is horrid. Healing isn’t that great compared to water field + blast spam (which the necro can’t even participate in), they don’t give offensive support either (no party damage amp, via boons or otherwise) other than Vulnerability…which is easily stacked AoE to 25 via Glyph of Storms or a myriad of other options. Even condition damage, they lag behind as a condition Necro’s damage output is actually quite low for a condition build. The reason it’s considered better than other condition builds is because of its own resiliance to conditions (and transfers), not its damage output.
That said, Condition Necro will feast on condition Revenants in PvP areas. The Revenants will do half the condition stacking for the Necro, who then transfers and strips the Revenant’s Resistance.
(edited by Drarnor Kunoram.5180)
^Good thing that revenant can use his elite to keep up his resistance forever and there inst that many boonstrips ingame to get rid of it. I have seen people mentioning to use epidemic on him. Again thats great for revenant actually.
Revenant takes conditions from team, necro strip his boon and use epidemic, revenant takes these conditions again from team gaining high uptime resistance once more, goes into ebola form = ? = profit. If he maange to get load of conditions like 25 stacks bleeds on himself etc i can imagine already his impact on teamfights where he spreads these 25 stack bleeds for some 2,5k/s damage from bleeds alone. Its down to how well player manage to play his toon eithery way.
And who said they wont have condi removal on diff legend? Shiro might be able to transfer them with every attack he does or Ventari might spam condi removal like no tomorrow. Many possibilities.
http://wiki.guildwars.com/wiki/Impossible_Odds
Thats said i dont see him as unstopable machine.
________
Im curious about this sentence btw.
“Revenants will gain an Elite, a heal and a set of utilities of the same type”
Does it mean that one legend will get modified skills?
Im curious about this sentence btw.
“Revenants will gain an Elite, a heal and a set of utilities of the same type”
Does it mean that one legend will get modified skills?
I’m guessing it means that the elite specialization of the revenant has access to one additional legendary compared to normal revenants since each legendary gives an elite, a heal and a set of utilities.
Im curious about this sentence btw.
“Revenants will gain an Elite, a heal and a set of utilities of the same type”
Does it mean that one legend will get modified skills?I’m guessing it means that the elite specialization of the revenant has access to one additional legendary compared to normal revenants since each legendary gives an elite, a heal and a set of utilities.
Yeah i thought that too but im not sure about that tbh. They dindt said new legendary, they said “of the same type”
Right now revenant has;
Legendary Dwarf
Legendary Demon
Legendary Assasin
Legendary Dragon
Legendary (?) Centaur.
Which might as well imply new legend but with existing type of “utility” My bet is on another demon.
Im curious about this sentence btw.
“Revenants will gain an Elite, a heal and a set of utilities of the same type”
Does it mean that one legend will get modified skills?I’m guessing it means that the elite specialization of the revenant has access to one additional legendary compared to normal revenants since each legendary gives an elite, a heal and a set of utilities.
Yeah i thought that too but im not sure about that tbh. They dindt said new legendary, they said “of the same type”
Right now revenant has;
Legendary Dwarf
Legendary Demon
Legendary Assasin
Legendary Dragon
Legendary (?) Centaur.Which might as well imply new legend but with existing type of “utility” My bet is on another demon.
I’ve had a theory for a while, and this keeps it alive, that the Revenant’s elite specialization will actually take the legends (as we know them) away and allow the Revenant to pick skills from a pool of them rather than tie them to a new legend. This article even went out of its way to say “most” professions will receive 4 utilities. The word “most” implies at least one exception. That exception very well could be Revenant because they will get 10 utility skills (just a random picked number there) from which to choose.
I’ve had a theory for a while, and this keeps it alive, that the Revenant’s elite specialization will actually take the legends (as we know them) away and allow the Revenant to pick skills from a pool of them rather than tie them to a new legend. This article even went out of its way to say “most” professions will receive 4 utilities. The word “most” implies at least one exception. That exception very well could be Revenant because they will get 10 utility skills (just a random picked number there) from which to choose.
They were more specific about the revenant:
“Almost every elite specialization will gain access to a complete set of new skills: a single heal, four utility skills, and one elite skill. Revenants will gain a healing skill, an elite skill, and a set of utilities of the same type. ”
It seems like they get a full set of 6 skills, all with the same type, like another profession (warriors?) get a full 6-shout set.
Specialization Concerns; Rev Vs Necro
in Guild Wars 2: Heart of Thorns
Posted by: PaxTheGreatOne.9472
Necro support is horrid. Healing isn’t that great compared to water field + blast spam (which the necro can’t even participate in), they don’t give offensive support either (no party damage amp, via boons or otherwise) other than Vulnerability…which is easily stacked AoE to 25 via Glyph of Storms or a myriad of other options. Even condition damage, they lag behind as a condition Necro’s damage output is actually quite low for a condition build. The reason it’s considered better than other condition builds is because of its own resiliance to conditions (and transfers), not its damage output.
That said, Condition Necro will feast on condition Revenants in PvP areas. The Revenants will do half the condition stacking for the Necro, who then transfers and strips the Revenant’s Resistance.
3/0(2)/5/6(4)/0?
4x well & elite of choice
D/F & stf
Remove 3 conditions & heal on kill
Gain healing power based on power
(targetted wells)
Wells give protection
Greater Marks
you gain power based upon 10% of toughness
(Mark of blood on dodge)
Transfusion
Well recharge
Horrid?
Been There, Done That & Will do it again…except maybe world completion.
Im curious about this sentence btw.
“Revenants will gain an Elite, a heal and a set of utilities of the same type”
Does it mean that one legend will get modified skills?I’m guessing it means that the elite specialization of the revenant has access to one additional legendary compared to normal revenants since each legendary gives an elite, a heal and a set of utilities.
Yeah i thought that too but im not sure about that tbh. They dindt said new legendary, they said “of the same type”
Right now revenant has;
Legendary Dwarf
Legendary Demon
Legendary Assasin
Legendary Dragon
Legendary (?) Centaur.Which might as well imply new legend but with existing type of “utility” My bet is on another demon.
I’ve had a theory for a while, and this keeps it alive, that the Revenant’s elite specialization will actually take the legends (as we know them) away and allow the Revenant to pick skills from a pool of them rather than tie them to a new legend. This article even went out of its way to say “most” professions will receive 4 utilities. The word “most” implies at least one exception. That exception very well could be Revenant because they will get 10 utility skills (just a random picked number there) from which to choose.
In which case it would make revenant OP as kitten (pick best possible skills and call it a day) and force every revenant to take specialization or go home. Specializations was supposed to give alternative way of playing character, not huge gameplay advantage over base class. In another thread i have already explained as why allowing revenant to mix utilities is a bad idea.
In short mallyx is a condi bunker that lacks mobility/anti cc and direct damage mechanics where jalis lacks mobility/condi resistance. Mixing abilities will remove any disadvantages from revenant based on the legend which will lead to overnerfed abilities ruining base class completely. If anything i think just like warrior, they will get another way to spend mist energy (f2).
Specialization Concerns; Rev Vs Necro
in Guild Wars 2: Heart of Thorns
Posted by: PaxTheGreatOne.9472
^Good thing that revenant can use his elite to keep up his resistance forever and there inst that many boonstrips ingame to get rid of it. I have seen people mentioning to use epidemic on him. Again thats great for revenant actually.
Revenant takes conditions from team, necro strip his boon and use epidemic, revenant takes these conditions again from team gaining high uptime resistance once more, goes into ebola form = ? = profit. If he maange to get load of conditions like 25 stacks bleeds on himself etc i can imagine already his impact on teamfights where he spreads these 25 stack bleeds for some 2,5k/s damage from bleeds alone. Its down to how well player manage to play his toon eithery way.
And who said they wont have condi removal on diff legend? Shiro might be able to transfer them with every attack he does or Ventari might spam condi removal like no tomorrow. Many possibilities.
http://wiki.guildwars.com/wiki/Impossible_OddsThats said i dont see him as unstopable machine.
________
Im curious about this sentence btw.
“Revenants will gain an Elite, a heal and a set of utilities of the same type”
Does it mean that one legend will get modified skills?
25 stacks of bleeds? they’ll do up to 167 tick without much effort… ~4000-4500 /tick is manageable, with some might on my s/s warrion, it has ~2k condition dmg buffed..
Highest condition dmg I ever got ingame was on a mesmer with rabid/undea with bursting and corruption, with 25 stacks of might ~3475 condition dmg, with present nerf 3325… it was high enough for 1.1k burning and 500 poison, and 200 bleeds…which should
be 5% lower… say 1k burning, 475 poison and 190 bleeds….
Been There, Done That & Will do it again…except maybe world completion.
.
Im talking about spvp. My rabin s/s war reached 25 bleed and without might it was ticking for about 2,5k thats where the number comes from. i dont think that rabin/carrion on revenant will be a good idea as they are capable of dealing decent direct as well (both from wep skills and legend utilities). For that reason i can see cele being meta for mallyx/X. Also rebember the trait where his damage increase by 3% for each condition on them. That will be wasted on rabin as you have 0 power. Cele/Sinister (not in pvp yet) seems to be most effective for me for “condi” reve.
Im curious about this sentence btw.
“Revenants will gain an Elite, a heal and a set of utilities of the same type”
Does it mean that one legend will get modified skills?I’m guessing it means that the elite specialization of the revenant has access to one additional legendary compared to normal revenants since each legendary gives an elite, a heal and a set of utilities.
Yeah i thought that too but im not sure about that tbh. They dindt said new legendary, they said “of the same type”
Right now revenant has;
Legendary Dwarf
Legendary Demon
Legendary Assasin
Legendary Dragon
Legendary (?) Centaur.Which might as well imply new legend but with existing type of “utility” My bet is on another demon.
I’ve had a theory for a while, and this keeps it alive, that the Revenant’s elite specialization will actually take the legends (as we know them) away and allow the Revenant to pick skills from a pool of them rather than tie them to a new legend. This article even went out of its way to say “most” professions will receive 4 utilities. The word “most” implies at least one exception. That exception very well could be Revenant because they will get 10 utility skills (just a random picked number there) from which to choose.
In which case it would make revenant OP as kitten (pick best possible skills and call it a day) and force every revenant to take specialization or go home. Specializations was supposed to give alternative way of playing character, not huge gameplay advantage over base class. In another thread i have already explained as why allowing revenant to mix utilities is a bad idea.
In short mallyx is a condi bunker that lacks mobility/anti cc and direct damage mechanics where jalis lacks mobility/condi resistance. Mixing abilities will remove any disadvantages from revenant based on the legend which will lead to overnerfed abilities ruining base class completely. If anything i think just like warrior, they will get another way to spend mist energy (f2).
Why would it be OP? I’m not saying they’d let the Revenant pick from all available skills through each legend, what I’m guessing is they will have a different set of skills (6-10) that you’d be able to choose from. So you wouldn’t choose the best skills from Malyx, combined with the best from Jalis, etc.. You wouldn’t be able to choose those skills at all if I’m right.
So, if you want Malyx skills, you can’t specialize. But if you want a choose your skills, you need to Specialize. This is the mechanic change I’m thinking of here.
^Good thing that revenant can use his elite to keep up his resistance forever and there inst that many boonstrips ingame to get rid of it. I have seen people mentioning to use epidemic on him. Again thats great for revenant actually.
Revenant takes conditions from team, necro strip his boon and use epidemic, revenant takes these conditions again from team gaining high uptime resistance once more, goes into ebola form = ? = profit. If he maange to get load of conditions like 25 stacks bleeds on himself etc i can imagine already his impact on teamfights where he spreads these 25 stack bleeds for some 2,5k/s damage from bleeds alone. Its down to how well player manage to play his toon eithery way.
Where are you getting this high uptime on resistance from? I see one skill on a 35s cd, it gives 1s resistance per condition taken, which looks like it can only be 1 per ally, plus an extra 2 seconds flat. 7 seconds max in completely perfect conditions, which wouldn’t happen in a pvp teamfight.
Epidemic on a mallyx Rev would spread all his conditions to nearby allies, giving heavy damage to all of them, the rev would use his pain absorption, giving resistance but also putting even MORE conditions on himself. Once that resistance runs out, he is going to melt within seconds. Necro can always corrupt his resistance at any time with 2 different skills on 15s and 40s cd’s, it will be interesting to see what a corrupted resistance boon will turn into.
Why would it be OP? I’m not saying they’d let the Revenant pick from all available skills through each legend, what I’m guessing is they will have a different set of skills (6-10) that you’d be able to choose from. So you wouldn’t choose the best skills from Malyx, combined with the best from Jalis, etc.. You wouldn’t be able to choose those skills at all if I’m right.
So, if you want Malyx skills, you can’t specialize. But if you want a choose your skills, you need to Specialize. This is the mechanic change I’m thinking of here.
That makes sense. As long we cant mix best skills from legends its fine.
Where are you getting this high uptime on resistance from? I see one skill on a 35s cd, it gives 1s resistance per condition taken, which looks like it can only be 1 per ally, plus an extra 2 seconds flat. 7 seconds max in completely perfect conditions, which wouldn’t happen in a pvp teamfight.
Epidemic on a mallyx Rev would spread all his conditions to nearby allies, giving heavy damage to all of them, the rev would use his pain absorption, giving resistance but also putting even MORE conditions on himself. Once that resistance runs out, he is going to melt within seconds. Necro can always corrupt his resistance at any time with 2 different skills on 15s and 40s cd’s, it will be interesting to see what a corrupted resistance boon will turn into.
You must be new here. First revenant utility has no cd, he uses similiar system to thief initiative on utilities. That 35 “cd” is a energy cost. Next you dont understand pain absorption description either as its not 1sec per ally but per condition
“Grant resistance to yourself and nearby allies. Absorb conditions from those allies, gaining additional resistance per condition.”
If your ally has 5 different conditions and you use pain absordion you automatically gain extra 5 seconds of resistance. Multiply 5 condi by 4 ppl and there you have 20seconds of resistance, on top of that you have a trait that grants any dmeon skill a 2sec of resistance and if im not wrong pain absord alone has 3sec. Right here were looking at 25seconds of resistance. Thats assuming it actually transfer all conditions, not 1 per person. Its a bit missleading and we have to see it live.
But even then since revenant has no cd utilities and his elite skill is a transformation he can spam it in/out for 2sec of resistance each time he uses it which will prevent him from melding up by conditions at the cost of not doing anything else. Well considering the fact that this skill also copy conditions to enemies i cant say hes doing “nothing” either.
Necro in PvE is great. I can run around hitting up gathering nodes and if hostile NPCs come running at me my minions take care of them without me skipping a beat.