[Specialization] game of clues and guess

[Specialization] game of clues and guess

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

I’ve already guessed some thing in other thread. That was mainly wishes that were tied by another rules. The fact is that we got some informations but not enough which is perfectly fine for a huge guessing game. I hope that people will understand that this thread is this, a guessing game. If it’s fine with you, just play along with the rules of this thread. If you’re not fine with it… well critisism are fine but probably pointless

First of all, I’ll set some rules around these specializations.

1- They are tied to 1 weapon.
2- They can alter existing mechanic or use them but not change them.
3- while not wielding the specialization weapon, all classes are basically the basic classes we all know.

What we already got :

Ranger :
Specialization name : Druid
Weapon : staff


Actually that’s here that we got the most informations. So here I guess that the staff will be mainly a condition/controle weapon providing us with :
1- a range/mid range auto attack that will bleed and do average damage
2- some aoe cripple/torment on skill 2
3- A wall like skill preventing projectiles and things to pass through on skill 4

I would love that, tied to this specialization, spirits (from spirit skills) were bound to the staff. Meaning that druids, instead of having to invoc spirit (from equiped utility), are passively buffing around them and only have access to spirit active skill. Also when you switch weapon all spirit equiped goes on cool down and you got to wait that they are off cool down to gain again the effect while wielding the staff.

With this, ranger would have gain a nice specialization which would be balanced for every role we can thought of (support, condi damage, power damage…)

Engineer :
Specialization name : ??
Weapon : Hammer


Granted that we know about hammers, the weapon should be mainly a power/controle weapon.
1- we can expect a chain auto attack with maybe some confusion on the last skill.
2- maybe a blast combo (nobody should say « no » to a blast)
3- some pretty nasty hard contrôle like only a hammer can provide

Tied to this specialization, we could have some changes on gadget tool bet’s skills that would do special effect while wielding a hammer. « Rocket kick » could enhance passively attack speed, AED could add a low heal on hammer skill use… etc. This could only bring some love to gadget that actually struggle to deserve it.

No core profession should be balanced around an optional elite specialization.

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Posted by: Dadnir.5038

Dadnir.5038

Mesmer :
Specialization name : ??
Weapon : shield


Granted what we saw on the video when they anounced the XPAC, we can expect :
1- an aoe skill
2- if we follow weapon logic, we can expect a new fantasm on the other skill.

Tied to this, i think we could imagine that illusion linger while wielding the shield. This could bring some love to some traits and mesmer’s 2 fantasms utilities.

Necromancer :
Specialization name : ??
Weapon : Greatsword


For necromancer, we basically know the auto attack chain (thanks marjory) other then that, we can expect :
1- a multi-hit skill (like hundred blade or whirlwring wrath)
2- a mass pull
3- maybe a block or/and a leap finisher.

Instead of DS in F1, F1 will then be used to pour our life force into our sword maybe unlocking then a sword form of DS removing for us the extra HP pool but allowing us to use DS skills and utility at the same time. To prevent the huge loss of survivability, the specialization could then allow Spectral armor and spectral walk buff to transfert damage on our LF pool while active.

Warrior :
Specialisation name : ??
Weapon : ??


While we don’t know a lot about warrior, we still have some informations since we saw a F2 possibility. My guess is this F2 will stand for an off hand burst skill. Which then leave us with 2 possibility :
- This burst skill is the new weapon burst skill (meaning that the new weapon is an offhand but leaving warrior with 2 burst skill on a same set)
- This burst skill is here for the actual offhand weapon warrior got but only usable while wielding the new mainhand that won’t have a burst skill.

My guess is on the second option (of course). And, here I’m crazy, I think warrior will get scepter main hand. Why scepter ? Because this is the only main hand weapon that couldn’t have a burst skill due to it’s magical nature. As skill, we could then imagine :
1- a mid range, projectile finisher auto attack
2- a multi-hit skill with projectile finisher
3- a field which would most likely be a dark field.

It’s mostly all we got ATM, it’s your turn to make your imagination going wild

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Warrior :
Specialisation name : ??
Weapon : ??


While we don’t know a lot about warrior, we still have some informations since we saw a F2 possibility. My guess is this F2 will stand for an off hand burst skill. Which then leave us with 2 possibility :
- This burst skill is the new weapon burst skill (meaning that the new weapon is an offhand but leaving warrior with 2 burst skill on a same set)
- This burst skill is here for the actual offhand weapon warrior got but only usable while wielding the new mainhand that won’t have a burst skill.

My guess is on the second option (of course). And, here I’m crazy, I think warrior will get scepter main hand. Why scepter ? Because this is the only main hand weapon that couldn’t have a burst skill due to it’s magical nature. As skill, we could then imagine :
1- a mid range, projectile finisher auto attack
2- a multi-hit skill with projectile finisher
3- a field which would most likely be a dark field.

Warrior with a magical weapon doesn’t make sense in my eyes.

They’re a martial profession that’s described as “masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle”.

I reckon Warriors are going to get an off-hand pistol simply because Rytlock, when he was a Warrior, had one.

Given how Necromancers will be having a specialisation modeled after Marjory, it sort of makes sense that Warriors may take a leaf out of Rytlock’s book.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Tyrannical.9348

Tyrannical.9348

Warrior :
Specialisation name : ??
Weapon : ??


While we don’t know a lot about warrior, we still have some informations since we saw a F2 possibility. My guess is this F2 will stand for an off hand burst skill. Which then leave us with 2 possibility :
- This burst skill is the new weapon burst skill (meaning that the new weapon is an offhand but leaving warrior with 2 burst skill on a same set)
- This burst skill is here for the actual offhand weapon warrior got but only usable while wielding the new mainhand that won’t have a burst skill.

My guess is on the second option (of course). And, here I’m crazy, I think warrior will get scepter main hand. Why scepter ? Because this is the only main hand weapon that couldn’t have a burst skill due to it’s magical nature. As skill, we could then imagine :
1- a mid range, projectile finisher auto attack
2- a multi-hit skill with projectile finisher
3- a field which would most likely be a dark field.

Warrior with a magical weapon doesn’t make sense in my eyes.

They’re a martial profession that’s described as “masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle”.

I reckon Warriors are going to get an off-hand pistol simply because Rytlock, when he was a Warrior, had one.

Given how Necromancers will be having a specialisation modeled after Marjory, it sort of makes sense that Warriors may take a leaf out of Rytlock’s book.

I’m thinking Torch personally.

It’ll be hard to come up with some abilities that make it stand out compared to Guardian and Ranger (excluding Mesmer since they use it defensively)

Perhaps these abilities?
1) Swing Torch: Hit three enemies in front of you, applying burning and knocking them back
2) Firestarter: Throw your torch, creating a small blast that creates a patch of burning land

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Posted by: Knighthonor.4061

Knighthonor.4061

Warrior NPC with Pistol in main hand and shield in off hand called Warmaster

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Posted by: BunjiKugashira.9754

BunjiKugashira.9754

For the engi: From the videos we can tell that he’s getting a leap for his hammer. From the way it looked probably with a blast finisher upon landing.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

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Posted by: Dadnir.5038

Dadnir.5038

While I higly appreciate your concerns regarding warrior I would have liked you to stretch your mind to imagine how, this weapon would be able to be at the core of a specialization. What feature would make this weapon so unique that it’s worse a specialization.
The game of this thread is this, stretch your mind to imagine how a new weapon can give birth to a specialization while staying on the boundaries of the rules set.

My guess with the scepter for the warrior is a bit extrem but still stay in these boundaries. In fact the scepter would be an ovni for the warrior which make things easy to create a whole specialization around it.
The important point of this scepter specialization is the darkfield given by the scepter. It give to the warrior that is a master at combo finisher a new combo field that may be of use. Dark field essentially giving life leeching ability this would become like a Warrior/necromancer from the old GW.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

While I higly appreciate your concerns regarding warrior I would have liked you to stretch your mind to imagine how, this weapon would be able to be at the core of a specialization. What feature would make this weapon so unique that it’s worse a specialization.

The game of this thread is this, stretch your mind to imagine how a new weapon can give birth to a specialization while staying on the boundaries of the rules set.

My guess with the scepter for the warrior is a bit extrem but still stay in these boundaries. In fact the scepter would be an ovni for the warrior which make things easy to create a whole specialization around it.

Ovni? a UFO?

For a Warrior – a non-magical profession – the scepter (which is, in essence, a wand) would be nothing more than a pointy or bashing stick.

There’s stretching your imagination and then there’s going completely outside the theme of the profession, in which case; no, you aren’t keeping in the bondaries of what the profession is about.

The important point of this scepter specialization is the darkfield given by the scepter. It give to the warrior that is a master at combo finisher a new combo field that may be of use. Dark field essentially giving life leeching ability this would become like a Warrior/necromancer from the old GW.

Exactly. Warrior / Necromancer.

The lifestealing powers come from the Necromancer side of things. Given how Warriors can no longer gain access to the Necromancer’s powers and such, why do you feel that Warrior’s having access to the ability to lifesteal or summon up dark fields is in keeping with the Warrior profession?

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Dadnir.5038

Dadnir.5038

Well, how should i say that, since, what you essentially see is what my guess are while this thread is less a showcase of my guesses but a mean for everyone to actually use their brain and try to create something?

Should I shout “With this thread I’m asking you to create something, use your imagination. I’m not asking you to critic every puny things other people will write.”

Now on the other hand, I’m looking at specialization like I would look at evolution. If a warrior gain nothing from specialization, he does not evolve. Staying in the boundaries of brute strengh grant absolutely nothing to the warrior profession.

More then any other classes the warrior need to be open minded when it come to specialization because we know that more specializations will come and we also know that the warrior is the classe that already master the most weapons. Which mean that it’s choices are limited. Restraining this choices would just hurt warrior and let him die slowly, outclassed by other professions that actually follow the stream instead of opposing it.

Look at the necromancer. By the same logic, it would be totally absurd to give a greatsword (long lump of steel, great symbole of pure strengh) to them. By your same logic it’s an absolute absurdity. But, Necromancer will step forward and make this weapon their own. They will use it in their own way like, I think, warrior may be able to use a scepter it’s own way. Even if it mean that all their effort have to be gathered just to summon one dark field out of the scepter. If this mean they can stear up some special strengh out of it, then that mean they can evolve and keep their own in front of the other classes.

By the way, by the look of it (And i’ve played more then enogh to GW and GW2) all actual profession are a huge mix between ancient classes of GW. To be honest, mesmers are more “spirit” ritualists with moving spirits then GW’s mesmers. You can see some monk/ritualist/paragon in every guardian. Our actual profession are an evolution of GW ancient classes. They are the product of evolution. Allow specializations to be as well a product of evolution.

NB.: While i agree that pistol could be a weapon used in a specialization. I also want to say that Rytlock is a pretty bad example because as a charr he got access to a skill that use a pistol (Racial skill : “Hidden pistol”) which could explain the artwork in it’s whole by itself.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

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Posted by: BunjiKugashira.9754

BunjiKugashira.9754

And to complete what Dadnir said: Specialisations will change the class mechanics and the way a class feels completely. Something along those lines was stated by ANet and it made me think: The warrior’s specialisation might actually be able to use magic. I know that most of us would like to see the warrior remain true to his non-magical style, but it is a possibility.

Shana Flamewielder
Sylvari Elementalist of [SFF]
Abaddons Maul

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Posted by: Knighthonor.4061

Knighthonor.4061

Warrior + Scepter == VOID KNIGHT

Anti-Magical fighter the Void Knight, gain energy from the use of magic around him to devastate those that wield magic for the wrong reasons.

Void Knight’s Weapon List:
*Scepter -Specialization Weapon
*Shield – Parent weapon
*Off Hand Mace – Parent weapon
*Off Hand Axe – Parent weapon
*Off Hand Sword – Parent Weapon

The Void Knight Mechanics:

Void Knights generate Magical Energy, by draining enemies. Void Knights have a debuff called “Void Might” that applies to enemies and stacks in effect. Void Mights can be consumed for powerful attacks and enhances other skills as well.

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Posted by: Lamu.8453

Lamu.8453

What I really want is a trait or signet that gives+25% moving speed for Guardian and Mesmer specs. They are so terrible to play in PvE, all other classes have that.

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Posted by: Tipsy.5802

Tipsy.5802

Have been wondering about the guardian myself.Rumors are that they’ll get a bow..So I’ve been thinking Arcane Archer.(but I’d rather see Paragon with throwing spear although there will be no new weapons) Paladin seems logical though.
With the meditations guardians have,no other class would suite better for the monk.But that would mean they’d probably have to sacrifice their heavy armor.I don’t see that happening since they added the revenant to also have 3 heavy armor professions.

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Posted by: Dadnir.5038

Dadnir.5038

Warrior + Scepter == VOID KNIGHT

Anti-Magical fighter the Void Knight, gain energy from the use of magic around him to devastate those that wield magic for the wrong reasons.

Void Knight’s Weapon List:
*Scepter -Specialization Weapon
*Shield – Parent weapon
*Off Hand Mace – Parent weapon
*Off Hand Axe – Parent weapon
*Off Hand Sword – Parent Weapon

The Void Knight Mechanics:

Void Knights generate Magical Energy, by draining enemies. Void Knights have a debuff called “Void Might” that applies to enemies and stacks in effect. Void Mights can be consumed for powerful attacks and enhances other skills as well.

I appreciate the fact that you tag along with me for the scepter and I’m glad that you try to tag along wth the goal of the thread to. I’d just say that you are a bit off limit by creating a new mechanism, “void might”, that have little to no synergy with existing warrior traits. But, everything is possible .

I would also like to catch up with the guardian’s bow idea. It’s fine to open up to a weapon but what kind of feature do you add to make it worse a specialization. If it were me I’d probably guess things like that :

Guardian
Specialization name : Blessed arrow
Weapon : Longbow

With the bow, guardian’s now have access to an average attack speed long range weapon. The guardian’s bow would be mostly a longbow with single target’s hybrid damage skills like :
- “lightning arrow” an arrow that would inflict vulnerability for a short duration (also it would be the Auto Attack)
- “barbed arrow” an arrow that would bleed when it hit
- “maiming arrow” an arrow that would immobilize it’s foe
- “blazing arrow” (also a burning skill might be a bit redoundant in a guardian build…)
- “disrupting arrow” an arrow that would inflict confusion.
The main feature with this guardian could be a special synergy with guardian’s spirit weapons losing the minion’s aspect of these skills by wielding them in the bow and allowing the bow user to use their active skill from afar. Guardian’s would gain from this some pretty offensives skill on short cool down to support an aggressive gameplay.

I could try to do the same for warrior pistol but ATM it doesn’t make my imagination goes wild.

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Posted by: yasb.6592

yasb.6592

What I really want is a trait or signet that gives+25% moving speed for Guardian and Mesmer specs. They are so terrible to play in PvE, all other classes have that.

Yes, thats the reason I don’t play both in PvE! Rune of the Traveler ist just a waste I think

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Posted by: Dadnir.5038

Dadnir.5038

Oh dang! Forget it I took a look at the actives skills of the guardian’s spirit weapon and the spirit hammer skill would be totally overpowered. Like one shoting ele and thieves on a 12 seconds cool down.

Who need to be fast in PvE? I don’t see the lack of moving speed as an issue in “PvE” except perhaps for breaking records on dungeon runs. Where mesmers and guardians miss this moving speed would be more on the WvW side of the game where you actually need to travel fast from point to point.

By the way, let’s say that the special feature that shield grant to mesmer is an ability to keep illusions with him while out of combat. We could say that, by looking into the reflection of it’s shield, the mesmer is able to cast illusion on himself giving him illusion minion without any enemy. Granted how things are right now this would give the mesmer a the choice beetwen a bunch of clone that would be almost harmless, the 2 utility fantasms and the fantasm that could be one of the shield skill. By the look of it, there wouldn’t be anything imbalanced in this. What’s interesting is that it would make “compounding celerity” a very interesting trait while right now he is almost useless. (don’t forget that by the rules that i set, when unequiping the shield or changing weapon, every features of the shield would disapear, which would mean that illusion would shatter and disapear).

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

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Posted by: Dadnir.5038

Dadnir.5038

Let’s guess with thief this time. What would happen if thieves get Torch.

Thieves
Specialization name : Treasure hunter
Weapon : Torch

I believe torch would be a defensive weapon with :
- Skill #4 : a Block ending with an explosive aoe blow when blockin a melee attack.
- Skill #5 : “Ash coat” a skill that would grant protection when activate and that would blind and burn attackers.

Thieves would end up with new dual skill as well :
- Dagger #3 : “fiery blossom” Leap forward inflicting burn and physical damage
- Sword #3 : “fiery slash” Deliver a burning slash and roll backward leaving a fiery trail
- Pistol #3 : “Plasma shot” Shooting a plasma bullet that explode when hiting it’s target dealing aoe damage.

As special features, we could imagine that thieves would be able to leave behind them “Ash clone”. These clone would be inactives but would shatter after a short while or when hit, Blinding and burning foes in area. Ash clone would appear each time the treasure hunter use a movement skills.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Profession – Warrior

Specialisation – General

Weapon – Off-Hand Pistol

Description

The General is a master of battlefield tactics and an inspiration his allies around him, gaining access to additional support skills.

Mechanic Change – Additional Burst Skill

Commander’s gain an additional burst skill for their off-hand weapon. If the weapon is also a main-hand weapon, it will be the same skill:

  • Warhorn: Triumphant Call – Refresh the duration of all boons on allies within range, and increase the duration based on adrenaline spent.
  • Pistol: Aimed Shot – Hold to start charging a shot (max 5 seconds). The longer the shot is charged, the higher the additional crit chance it has (max 25%). If charged for 3 seconds, the General sees the gaps in the targets defense, allowing the attack to penetrate blocks.

Weapon Skills

  • Skill 4 – High-caliber bullet – Fire a shot that pierces the target’s armour, applying Vulnerability and ignoring 10% of the target’s armour.
  • Skill 5 – Weakening Shot – Fire a shot that applies Weakness. If the target is already Weakened, a boon is removed and damage is also dealt to the targets Endurance Bar.

Utility Skills

New Skills Set – Commands

Commands are utility skills that are unique to the General, focusing on buffing nearby allies.

  • Take Aim! – Orders others around him to take aim, increasing the critical strike chance and damage of the next skill used by 100%, but increasing activation time by 2 seconds. Critical Strike damage scales with boon duration.
  • Flank Them! – Orders others to flank the enemy, providing damage bonuses for attacking from the side or rear. Damage bonus scales with Boon Duration.
  • Take the High Ground! – Order others to attack from the higher ground. Any attacks against targets on vastly lower elevations gain increased range. Wears off and starts cooldown if the enemy reduces the difference too much. Range bonus increases with Boon Duration.
  • Exploit their weakness! – For the next 3 seconds,, attacks on weakened foes apply Vulnerability.
  • Charge! – Order others to charge. Gain Movement speed for 4 seconds. If you hit an enemy in this time, the target is knocked back and interrupted. Movement Speed duration is increased by Boon Duration.
  • Elite: Unleash Hell – Skills have no cooldown for the next 2 seconds, but skills don’t apply CC effects.

Traits

Trait Changed: Crack Shot – Rifle, Pistol and Harpoon gun shots pierce. Reduced recharge on Rifle, Pistol and Harpoon Gun skills.

Trait Changed: Lung Capacity – Shouts and Commands have reduced cooldowns.

Removed Trait Line – Tactics

New Trait Line – Commanding

This trait line will focus on improving the General’s Shouts, Commands and Banners.

Example Traits:

  • Banner Bearer – One banner can be picked up without it swapping out your weapon skills
  • Furious Commands – Commands also apply Fury.
  • Vocal Training – Commands and Shouts affect 7 others instead of 5.
  • Intimidating Banner – Enemies in the range of your banner are feared for 1/2 second if they drop below 25% health.

Stats – Vitality and Boon Duration

Life is a journey.
Time is a river.
The door is ajar.

(edited by TheDaiBish.9735)

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Posted by: Dadnir.5038

Dadnir.5038

Nice shot!
Personnally i do think that 2 burst skill on a weapon set would be to much but you’ve set this perfetly. Like i said everythink is possible and except dev nobody may be sure of it’s theory.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Nice shot!
Personnally i do think that 2 burst skill on a weapon set would be to much but you’ve set this perfetly. Like i said everythink is possible and except dev nobody may be sure of it’s theory.

It depends.

I know I didn’t write it down (whoops), but in my head both Burst skills on the same weapon set would share the adrenaline bar, rather than having their own adrenaline bars.

This way players would have to make the choice in what skill they used and couldn’t do ridiculous things like Skull Crack > Eviscerate.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Dadnir.5038

Dadnir.5038

What i wanted to say is that people will still argue in pvp, that warrior with a possibility of 3-4 burst skills on equiped weapon will gain way to much condition removal out of “cleansing ire”.

That’s also why, in my guesses, I build the changes around a single weapon and remove the features when not actually wielding this weapon. I also keep every traits and trait’s line as they are right now to avoid going out of the current referencial. I really think it would be easier for dev to balance like this. Also, modifiying a whole traitline for a specialization could create more issue when there will be more specializations for each classes.

I may be totally wrong in the way I see things and you may be totally right. But I think this aspect is also a part of the game of guess and clues.

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Posted by: Andred.1087

Andred.1087

Guardian:
Spec. Name: Inquisitor
Weapon: Axe

Guardian already has a lot of weapons, so it seems to me the axe is probably the most likely to be coming with the first guardian spec. I don’t think they will introduce rifle or pistol to guardians now, if ever, and although I can see the tie-in for a guardian with a warhorn, just getting an off-hand would be pretty lame.

Although I can also see longbow making an appearance, I think I would be a little disappointed, since it just doesn’t seem to fit in with guardians that well. But maybe they could find a way to make it work.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

(edited by Andred.1087)

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Posted by: Moo.3408

Moo.3408

I think death knight will have major chill. Here are some skills I’m expecting:
F1: you gain life force, when ready, consume to heal yourself, and extra goes to allies.
1: chain- Wack your foe, giving chill- wack you foe giving 2sec torment- wack you foe siphoning life and life force
2 stab your foe, immobilizing them and draining life and life force
3 slice twice, first inflicting chill, second life siphoning
4 leap at your foe, chilling and gaining stability
5 block for 2 sec, at end, sweep and gain stability
Heals:?
Utilities
Wraith dagger: does 50 dps (regardless of any traits) and heal equivalently. Lasts for 40sec(regardless of anything). On either persons death, it goes away. Uncureable.
Signet of stability- 25% chance of ignoring any control skills/ when activated, gain stability
Chilling torment- cleave your foe, chilling, tormenting and applying vulnerability.
Elite: transform- nazgul

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Posted by: Frightlight.3796

Frightlight.3796

I was kinda thinking of some hammer engineer traits and abilities trying to think of a fitting themes.
Traits:
1: Static Addict: Critical hits build up an electrical charge after acquiring 3 charges the energy is expelled outward doing x damage to mobs within a 240 Radius
2:Iron Hide: After being disabled (cc) you gain x toughness and gain stability for 5 sec with y cd
3: Cauterize: using a healing skill or Utility skill will sear off a 1 condition and burn foes for 1 sec in a 240 radius
can’t remember the utilities I thought of off the top of my head

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Posted by: Dadnir.5038

Dadnir.5038

Today, I’m guessing what could have been an alternate specialization of mesmer.

Mesmer
Specialization name : Singer
weapon : Warhorn

While using warhorn, the singer can’t use any phantasm (this is a phantasmless weapon) but each time the singer charge a mantra, it’s clones will throb dealing [small value] aoe damage. And each time the singer consume one mantra charge, the clones will inflict around then a condition (cripple, bleed or vulnerability).

- WH #4 : would be a blast finisher as well as an aoe fear.
- WH #5 : would be a channeled dealing damage and inflicting confusion to nearby foe.

I think this could be a pretty fun specialization.

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in Guild Wars 2: Heart of Thorns

Posted by: Jokubas.4265

Jokubas.4265

And to complete what Dadnir said: Specialisations will change the class mechanics and the way a class feels completely. Something along those lines was stated by ANet and it made me think: The warrior’s specialisation might actually be able to use magic. I know that most of us would like to see the warrior remain true to his non-magical style, but it is a possibility.

Yeah. Specializations are altering the class in some way, not simply improving it, and Druid shows that they can slightly retheme a class as well.

Now, I wouldn’t expect Warrior to get overly magical, as Guardian is already kind of the magical warrior, but even if the Specialization adds a basic weapon, it will be because of a new theme, not simply because it’s a weapon not currently accessible to the existing Warrior theme.