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Posted by: Krugan.7901

Krugan.7901

Only a shield for the mesmer would be unfair, the other weapon will probably be a main hand pistol.

I also would like to see double pistol elementalist.

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Posted by: morrolan.9608

morrolan.9608

Elementalist does not have: Hammer, Sword, Rifle, Pistol, Warhorn, Greatsword, Mace, Shield, Axe, Longbow, Shortbow, Torch

It would be nice to get another melee option for the Elementalist,

No it wouldn’t, eles are a squishy light armored mage class, 1 is enough, what they need is a single target ranged spec.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: usernameisapain.7163

usernameisapain.7163

Dervishesque elementalist specialisation.

Considering that revenant seems to be 60-70%dervish and 30-40 ritualist I highly doubt it. Plus dervish used armor in between medium and heavy

I see where you’re coming from, but I have a couple of counters:

First, the only real dervish influence in the revenant we’ve seen thus far is that the revenant appears to be melee based, and that we think that the spirit invocations are a similar concept to avatars (just calling on spirits rather than gods). However, the avatars were actually only a relatively small part of the dervish playstyle. The distinct element of the dervish playstyle came through the application of enchantments and stripping them to power effects, and as yet we’ve seen no evidence of the revenant having such abilities. While those mechanics may indeed go to the revenant, they may go elsewhere instead or simply not be translated to GW2 (while I think they can be, ArenaNet may disagree, and they may well know better than I do).

Second, whatever mechanical similarity there might be, thematically the dervish focused on elemental powers rather than the powers of the Mists. The dyed-in-the-wool ritualist players have been unsatisfied since release with the explanation that the engineer represents the same playstyle – it was the theme they had fallen in love with, and they were willing to accept a different playstyle if the theme could return. The Revenant is likely in part the result of exactly that thinking. Thus, however close the Revenant may be to the dervish mechanically, diehard dervish fans might prefer to see a more elemental dervish in the form of a specialisation then the spirit-based replacement, just as many ritualists were unsatisfied with their profession’s technology-based substitute.

Third… on the armours…

Dervish armour was technically ‘medium’ in that it provided 70 base armour instead of 60 or 80, but in appearance, the dervish hoods and robes are much closer in appearance to a number of light sets than any of the current medium sets. Some of the heavy sets, such as Draconic and the Koda set, have some similarities, but on the whole, if someone was looking to recreate the dervish appearance, they’d do much better starting from a light set than medium or heavy. The increased durability of dervishes could be represented simply by giving elementalists with that specialisation increased toughness and/or vitality.

True about the enchantments, however how the class works I suspect will be in line with dervish as far as avatars are concerned, and weapon enhancements as far as ritualist is conerned. Armor wise you are right I forgot, I always played windwalker and had huge amounts of armor.

Either way it is quite exciting!

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Posted by: morrolan.9608

morrolan.9608

The announcement repeatedly talked about specialisations as if there was one per profession — e.g., “the necromancer specialisation will be able to use greatswords”.
.

That would be silly and a complete misnomer to call them specialisations.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: evilunderling.9265

evilunderling.9265

I figured that would be like 10-12 new skills in addition to what you already have. There are some basic skills that a lot of builds need to function, i.e. shadow refuge on thief, blink or decoy on mesmer, etc. It’s a specialization, not a total new class.

Remember that the original game was literally killed by complexity creep.

Currently, there are 1140 possible combinations of utility skills. Adding five utility skills to a profession would increase that number to 2300, more than doubling the number of possible builds. Eight utility skills would allow for 3276 different combiinations, ten would allow for 4060, and twelve would allow for 4960.

Specialisations aren’t a straight dump of new skills, that wouldn’t need an announcement like this, and it wouldn’t do anything to help with the fact that GW2’s classes are still a pain to balance — despite the fact that, when compared to the original, this game has 80 – 90% fewer classes in total and between 57% and 78% fewer skills available to each class (GW1 had 90 classes thanks to the secondary profession mechanic. You could also interpret it as having 45, although there were very real differences between e.g., a mesmer/elementalist and an elementalist/mesmer).

That would be silly and a complete misnomer to call them specialisations.

All of the evidence we currently have implies one per profession, with presumably more in the future. Silly or not, it is what it is.

EDITS: added a response to morrolan.9608, clarified 90% fewer classes, and corrected some typos.

(edited by evilunderling.9265)

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Posted by: Diovid.9506

Diovid.9506

The announcement repeatedly talked about specialisations as if there was one per profession — e.g., “the necromancer specialisation will be able to use greatswords”.
.

That would be silly and a complete misnomer to call them specialisations.

Unless future updates/expansions introduce more specializations.

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Posted by: pandorasbox.6340

pandorasbox.6340

From what I understand from PAX, specialization will supply new heal skills, utility skills, elite skills, and traits. Normally when they release skills with keywords like stance, clone, cantrips, they have 4 utility skills with those keywords, sometimes a healing skill. 2 elite skills unlocked with expansion perhaps? They also may add the skills to like tier 4 utility, or tier 2 and 3 elite. Perhaps a new limit cap on trait points as well? My personal preference would be at least 6 utility skills, two healing skills, and two elite.

I suspect for an elementalist, another ranged weapon would be good. Currently we only have the staff with the longest range. Less power in the base damage, but a longer range. Shorter range weapons have more base damage power.

Anywho, ignoring the weapon types we get from conjured weapons, I think a rifle or pistol would be good. I could see the bullets have elements attached to make fire bullets, ice bullets, rock shot, electric bolts.

An addional Fire ability I could see would be a lava shot. Lava shooting out of the rifle/pistol, an attack to cause the earth to open up in a tremor tword the enemy spewing forth lava.

Ice, we could have a shield of ice to block attacks, an attack to freeze solid an enemy, using ice shards for the base attack, another could cause a shockwave of ice to shoot out tword the enemy. Why not a rapid fire water shot that heals with each hit in a line, and will damage foes behind the ally as well?

How about using small balls of electricity bullets? Just like most air attacks designed have a low recharge. Maybe shoot a giant ball lighting? A blow back attack for close range? Even shoot a lightning bolt from your gun. Heck why not 4 bolts in a chain while we are at it?

For earth I could see rock shards being used. Using sand to blind, cause the earth to come up, revolve around you, blocking attacks. Then you could press the skill button again to make it blow, sending earth flying for damage. Good for blocking malee attacks, and hitting small mobs.

In terms of utility skills? I have no clue. Guild Wars has an armor for every element. We only have armor of earth. We could use an armor of wind, fire, and ice. Maybe something like addional summoning. Summon a stationary hand to come up made of fire, earth, lightning, and ice. You can use the hand as a place to go hide behind, come out to shoot, and hide again. The hand may give you buffs if allies are in range, and will swat at close foes. Just spitballing here.

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Posted by: KittyCat.2059

KittyCat.2059

I would like a better ranged weapon for guardian, scepter and staff are just meh to me. Bring on a bow or a rifle XD

totally agree

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Posted by: draxynnic.3719

draxynnic.3719

True about the enchantments, however how the class works I suspect will be in line with dervish as far as avatars are concerned, and weapon enhancements as far as ritualist is conerned. Armor wise you are right I forgot, I always played windwalker and had huge amounts of armor.

Either way it is quite exciting!

Indeed. I suspect that when push comes to shove the revenent may be closer to the dervish playstyle than anything coming out of the elementalist, however an elementalist specialisation may be closer to the lore and aesthetics of the dervish.

On the other hand, since apparently we’re only getting one specialisation per profession, I doubt we’ll see a dervish specialisation this time around. I expect they’ll wait for an expansion that’s at least a little closer to Elona.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: flipyap.5789

flipyap.5789

Here are the professions, my specialization names, and the weapons i hope the professions will get to use!

Warrior : Phalanx —-—(spear,shortbow,torch)
Guardian: Monk————(longbow, Axe, off hand scepter, Dagger)
Ranger: Druid——————(staff, scepter, rifle)
Thief: Assassin—————-(axe, rifle, longbow, torch)
Engineer: Mechanic———-(Hammer, mace, torch)
Elementalist: Mage —-——-(offhand scepter, Sword, greatsword, torch)
Mesmer: Chronomancer —-—(offhand scepter, Shield, daggers)
Necromancer: Lich —-—————(Greatsword, off hand scepter, sword, shield)

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Posted by: Ironwill.5389

Ironwill.5389

Going to add my guesses:

Warrior: Staff (there’s two heavies in the video, one I’m guessing is a warrior in Charr Rytlock armour, the other I’m guessing is the revenant with an off-hand doing the mist form shadow dance….)

Engie: Hammer (easy) but I’m hoping the floating turrets are a passive healing skill (they have different colours… perhaps to remove conditions??) They also go away when the engie goes into the combat. (perhaps it works like warrior’s healing signet… but you blow the turrets to get a damage boost/clear conditions). If I’m right it would be an awesome gameplay enhancement to the Engi.. (no micro-managing of heal skills and having to stop drop and heal)

Mesmer: Shield (If I had to guess one AoE slows opponents down (time dilation) and another skill speeds time up (instant condition damage…) )

Thief: Mace… there’s a video of what I think is a thief/guardian fighting a dragon at about 1:49 in the spoiler clip:

It’s definitely a Mace (it doesn’t look like a warrior or guard but i could be wrong..)

Also the Guardian was wielding a 2H sword (Twilight) and used leap of faith

Ranger: Staff (I think rifle would have been cooler, but doesn’t go with a druid theme)

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Posted by: BilboBaggins.5620

BilboBaggins.5620

Did someone already mention Mesmer → Chronomancer?

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Posted by: Exciton.8942

Exciton.8942

No sniper plz.
We already have ranger who can pewpew from 1500+ range. I really don’t want a thief burst you down from that range in stealth…

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Posted by: knightmawk.5673

knightmawk.5673

I’m not sure but I think I saw the thief with a rifle in the trailer, and for the necro, maybe a Death-Knight or a Bone-Knight or something.

I’d really rather them not just make this a fan service thing where they bring back the old classes as specializations, I’d much rather be surprised by something new to the Guild Wars world.

During the panel too Colin described the Druid by saying you would learn and master the Druidic powers of the Maguna Jungle. That makes me think that each specialization will be tied to lore in some way, instead of just taking what they already are and enhancing one aspect of it (like making the thief into an Assassin, it pretty much already is)

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Posted by: Zaxares.5419

Zaxares.5419

My guesses:

Elementalist = Spellblade (probably gets Sword as their weapon. Focuses on increased combat with conjured weapons)
Engineer = Wrecker (gets Hammer. More tanky/melee DPS)
Guardian = ?
Mesmer = ?
(gets Shield. Probably focuses more on support and buffing/defending allies)
Necromancer = Executioner (gets Greatsword. More melee skills revolving around imbuing the GS with necromantic energy)
Ranger = Druid (gets Staff. More support focused with magic and nature rituals)
Thief = Thug (gets Mace. Focuses on a lot of heavy hitting, incapacitating attacks, but slower attack speed)
Warrior = Dragoon (gets Pistol. Focuses on using guns while wearing heavy armor)

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Posted by: Tiger.9786

Tiger.9786

Here are my theories

Warrior – Paragon (remember paragons we’re more similar to warriors than they would be to guardians with shouts and adrenaline) : Land spear
Group buffs and it being viable to stay ranged as “warrior”

Guardian – Monk: Longbow
Either aoe ranged CC with support capabilities or enough fire condi for guards to viably go rabid amulet

Elementalist – Battlemage: Mainhand sword or axe
Actual physical melee attacks maybe some blocks and pulls/pushes

Engineer – Forgeman(idk a good name for that): Hammer
Think guardian hammer number 2 skill combined with warrior greatsword movement

Thief – Assassin or Agent: Rifle
medium to long range power shots, id like to think the hard hitting skill takes time to charge so it will be dodgeable and not op

Mesmer – Chronomancer: Shield
Closer ranged maybe with some group quickness and enemy aoe slow type buffs

Necromancer – Reaper: Greatsword
Playstyle of gs warrior and mainhand sword thief is what comes to mind with teleporting and spinning, seems like skill five could be something that pulls an enemy to you and immobilizes them like death grip in you know what

Ranger – Druid: Staff
Probably a lot of cc and bleeds or just solid damage/abilties that cause your pet to perform the attack like a gw1 beastmaster

Revenant – Ritualist (maybe)
unsure

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Posted by: Lewis Burnell.2493

Lewis Burnell.2493

Maybe mesmers will get main hand pistol? That would be awesome!

Shield is already confirmed and classes one get one new weapon.

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Posted by: Zeivu.3615

Zeivu.3615

If a necro gets a great sword, only one term comes to mind…….

Please don’t shoot me for this….

Death Knight…

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Posted by: Chrispy.5641

Chrispy.5641

RangerDruid. Staff
NecromancerExecutioner. Greatsword
MesmerChronomancer. Mace/Shield
ElementalistSummoner. Spear
EngineerMachinist or Inventor. Hammer
WarriorVanguard or Paragon. Spear
ThiefAssassin. Rifle
GuardianZealot. Axe/Warhorn

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Posted by: Erukk.1408

Erukk.1408

I’m sure someone already posted this somewhere else in the forums, but it’s time to crush some hopes and dreams…

http://www.shacknews.com/article/87848/guild-wars-2-director-discusses-heart-of-thorns-revenants-guild-halls-and-more

Shacknews: The expansion is set to introduce some new mechanics. Can you explain more about Mastery and Specializations?

Johanson: Specializations is a new system that allows you to take each of the professions we have in the game and grow them almost into a new sub-profession or secondary profession. An example of this is, a Ranger can become a Druid. Once a Ranger becomes a Druid, they have the ability to use the powers of the jungle and that gives them new skills, new traits, they can use a new weapon that a Ranger could never use before, and they get new profession mechanics that fundamentally change the way a Ranger plays when they become a Druid. Each of the professions will be getting one of these Specializations and this also is a framework that we’ll use to grow the professions in the future. This will be the way we add more skills, traits, and abilities to the game moving forward. That’s how we’re growing our existing professions.

I understand the work load needed to add and balance all the new skills they are adding to the game, plus whatever backstory/quest/whatever needed to unlock them, that they were probably only able to give each profession one specialization, but I’m still sad that we aren’t at least getting two to give us a choice though.

Let’s just hope that it doesn’t take another 3 year for another expansion and the next round of specializations.

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Posted by: Mem no Fushia.7604

Mem no Fushia.7604

Elementalist = Metal Bender. Maybe Taimi who were learning metal splitting or sth like that from charr in Camp resolve is a hint for elementalist proffesion. Taimi is ele. I try to not consider her only as genius/golem user.

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Posted by: sammothegod.7521

sammothegod.7521

On land SPEAR for WARRIOR would be EPIC!!

But less of the shouts. Hopefully it goes more martial artist, WOW have one but GW2 can do better!!

Renevant i think will utilise the staff as a Battlemage.

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Posted by: Myxam.2790

Myxam.2790

Ranger gets Staff -> Druid

Engineer gets Hammer -> I’m thinking Tinkerer

Mesmer gets shield -> Chronomancer

*Necro gets greatsword -> Dunno *

Warrior gets Staff -> Gladiator

Guardian gets Longbow -> Dunno

*Elementalist gets Sword -> Spell Sword *

Thief gets Rifle -> Commando

I don’t see main mechanics changing with Specialization (Burst skills, Attunements etc.).

We need to keep in mind the Lore and theme of the zone we’re going to.

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Posted by: Orpheal.8263

Orpheal.8263

I hope the final list looks like this and that ANet takes the time to implement with HoT 2 Specilizations also directly, because only then you can talk about a Specialization, if the System also starts with Choices. If there is only 1 Choice from begin on, its no Specilization, but more an Addition.
I also think Specilizations shouldn’t be changeable outside of combat. there is nothign special about your decision for your Character Progression, when you could be able to change whenever you want outside of combat your Specilization around.
Specializations should be only changeable in Home Towns in my opinion and in the SPvP Lobby/WvW Starting Zone Areas by talking to NPC’s that want a fee of Skill Points for the change of your Specilization.
This way people will think twice about it, if they want to change their current specilization.
Or if they make it with outside of combat changes for free, then this Outside of Combat-Change should come with a long Cooldown Time of say for example 10 Minutes, so that people don’t switch Specializations permanently after every single battle is over.

I think the Game should start with these 2 Specs per Main Profession:

Ranger > Druid (Nature Magic Spec/ Staff) + Strider (Skirmishing/Main Hand Dagger)
Engineer > Inventor (Inventions/Hammer) + Alchemist (Alchemy/Axes)
Thief > Rogue (Critical Strikes/Staff) + Saboteur (Trickery/Maces)
——-

Elementalist > Arcanist (Arcana/Sword) + Pyromancer (Fire Magic/Torch)
Necromancer > Witcher (Curses/Sword) + Bellicist (Spite/Greatsword)
Mesmer > Chronomancer (Illusions/Shield) + Bard (Inspiration/Warhorn)
——-

Warrior > Legionnaire (Tactics/Main Hand Shield) + Partisan (Arms/Shortbow)
Guardian > Crusader (Radiance/Longbow) + Patron (Valor/Main Hand Shield)
Revenant > Visionary (?/Scepter) + Harbinger (?/Staff)

PS: People and their Commandos, this junk will never come, it was nothing but a April’s Fools Joke by Anet

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: sunset.3056

sunset.3056

Necro -> reaper ? or perhaps warlock ?

I’m thinking reaper as well. Death knight/death mage sounds too cheesy.

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Posted by: Knighthonor.4061

Knighthonor.4061

Dervishesque elementalist specialisation.

Considering that revenant seems to be 60-70%dervish and 30-40 ritualist I highly doubt it. Plus dervish used armor in between medium and heavy

I see where you’re coming from, but I have a couple of counters:

First, the only real dervish influence in the revenant we’ve seen thus far is that the revenant appears to be melee based, and that we think that the spirit invocations are a similar concept to avatars (just calling on spirits rather than gods). However, the avatars were actually only a relatively small part of the dervish playstyle. The distinct element of the dervish playstyle came through the application of enchantments and stripping them to power effects, and as yet we’ve seen no evidence of the revenant having such abilities. While those mechanics may indeed go to the revenant, they may go elsewhere instead or simply not be translated to GW2 (while I think they can be, ArenaNet may disagree, and they may well know better than I do).

Second, whatever mechanical similarity there might be, thematically the dervish focused on elemental powers rather than the powers of the Mists. The dyed-in-the-wool ritualist players have been unsatisfied since release with the explanation that the engineer represents the same playstyle – it was the theme they had fallen in love with, and they were willing to accept a different playstyle if the theme could return. The Revenant is likely in part the result of exactly that thinking. Thus, however close the Revenant may be to the dervish mechanically, diehard dervish fans might prefer to see a more elemental dervish in the form of a specialisation then the spirit-based replacement, just as many ritualists were unsatisfied with their profession’s technology-based substitute.

Third… on the armours…

Dervish armour was technically ‘medium’ in that it provided 70 base armour instead of 60 or 80, but in appearance, the dervish hoods and robes are much closer in appearance to a number of light sets than any of the current medium sets. Some of the heavy sets, such as Draconic and the Koda set, have some similarities, but on the whole, if someone was looking to recreate the dervish appearance, they’d do much better starting from a light set than medium or heavy. The increased durability of dervishes could be represented simply by giving elementalists with that specialisation increased toughness and/or vitality.

True about the enchantments, however how the class works I suspect will be in line with dervish as far as avatars are concerned, and weapon enhancements as far as ritualist is conerned. Armor wise you are right I forgot, I always played windwalker and had huge amounts of armor.

Either way it is quite exciting!

Yeah because just because the dervish used a certain mechanic in GW1 doesn’t mean that’s how they would work in GW2. Look at GW1 warrior and GW2 warrior for examples of what I mean by this. Mechanic change.
Also Dervish used elemental attacks in GW1 due to game mechanics. But they are holy warriors. Revenant are spiritual warriors as well just in heavy armor, and both the dervish and Revenant call upon spirits from the Mist. The dervish called upon the gods kittenide in the Mist, while Revenants call upon the spirits of legends from the Mist now that the gods are gone. So I disagree with that statement that both don’t deal with the Mist.

Revenant is a combo of Dervish, Ritualist and Soldier all in a single class.

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Posted by: Duncanmix.5238

Duncanmix.5238

Out of all weapons warrior missing, I think I’d prefer scepter just cause legendary scepter looks amazing (so jelly of guardians with scepter/shield leg combo -.-).

But my secret wish is Warrior becoming EarthShaker and now we can wear 2 HAMMERS. Yea thats right, and just by walking we are causing the earth shaking cause we would be so kitten =).

Gunnar’s Hold

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Posted by: Knighthonor.4061

Knighthonor.4061

Out of all weapons warrior missing, I think I’d prefer scepter just cause legendary scepter looks amazing (so jelly of guardians with scepter/shield leg combo -.-).

But my secret wish is Warrior becoming EarthShaker and now we can wear 2 HAMMERS. Yea thats right, and just by walking we are causing the earth shaking cause we would be so kitten =).

Sigil up than for that…

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Posted by: A Massive Headache.1879

A Massive Headache.1879

They outright confirmed only one initial specialization for each profession when HoT comes out, they also said they can work on adding more. Also, I don’t know where people are getting the idea that 1 isn’t enough for specialization. Druid is a specialty of ranger focusing on something ranger itself couldn’t normally do, get it?

If we’re talking about hopes, for necro I’d be ecstatic if they played like diablo 2 bone specialists, doesn’t sound too far fetched either, summon a ring around a player that has to either be a blink out or destroy the circle, or line whatever. an aimed peircing shot, a homing orb (dodgeable), a spread attack like rangers shortbow 2, a protection spell, that would be lovely. Or just greatsword having a cleave attack, if I’m not being picky.

As for ele, I’m hoping for conjurer. Not so much the summoned weapons, but like conjure frost or flame, maybe a channeled beam attack, stone spear. I’m thinking these would all be single targets, but they really don’t have to be, could summon a volatile ball of lightning that either blows up when attacked, or when it reaches the target.

If thief gets a mace, I’m thinking a ruffian type class, giving it more sustainable damage without stealth. If it’s a rifle, sniper/marksman kind of seems the only way to go with such a weapon, but instead of warrior rifle, would be really focused on positioning, might still have stealth.

Guardians, considering their gearbox used to give warhorns, I’m honestly expecting paragon, they do kind of fit the bill, even if they already are great with support. Maybe they’d have shouts or something that will heal allies hitting a specific target, or an ult that gives quickness when a requirement is met; however, shouts that grant perks for having more people around kind of seems lame, seeing as how this isn’t instanced and there’s more people, would it do much in world events, is what i’m wondering.

Engineer, whoever it was who said forgeman, I was thinking that too, maybe it’s just the armor it was in. I don’t have much to say on that, don’t know how much the skills it used in the trailer reveal.

Warrior, not a single clue. There are titles like barbarian, berserker, legion commander, etc. that can be thrown around. But it’s not like there’s a niche warriors can’t fill, other than blind/stealth/poison. Though, I really doubt they’d make warriors mossmen.

Did they mention if revenant would get a specialization as well? I don’t remember. don’t know enough about the class for me to make speculation.

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Posted by: grayskull.2367

grayskull.2367

I posted this in a specializations thread before as i put a lot of work in to work out the armour/weapon these chars are using i though i post it here.

I will listing a couple of points here which will outline reason that i am certain the medium armour wearing profession we are seeing in this trailer is so highly likely to be a thief with a new rifle speculations.

1. We know the engineers new specializations lets them wilding a hammer in this trailer with the drones buzzing around him so are there two very different engineers in this trailer and no thief’s?

2. If that is indeed a engineer in the picture ,Anet have some funny ideas as to what a engineers should look like considering they put the hammer wilding engineer in the scene before in magitech armor http://wiki.guildwars2.com/wiki/Magitech_Medium_Armor_Skin with is a perfect fit for any engineer but are we really suspected to believe they filmed a different engineer in the same trailer wilding a guild sharp shot rifle http://wiki.guildwars2.com/wiki/File:Guild_Sharp_Shot.jpg and totally different armour? Which im all most 99% certain is Heritage armour. http://wiki.guildwars2.com/wiki/Heritage_armor_
why would they go to all the trouble to have two totally different looking engineers in different equipment in the same trailer? I could understand if it was showing of new armour we can unlock in the maagma jungle but its not. Unless this is not an engineer but in fact is a thief wilding a rifle.

3. we know from the interveiw with Colin Johanson http://www.shacknews.com/article/87848/guild-wars-2-director-discusses-heart-of-thorns-revenants-guild-halls-and-more

Quote:
Each of the professions will be getting one of these Specializations and this also is a framework that we’ll use to grow the professions in the future. This will be the way we add more skills, traits, and abilities to the game moving forward. That’s how we’re growing our existing professions.
all profession at the launch of heart or thorns will be getting one specification and accesses to one weapon that chosen profession could not not use with out specializing first.

we already know the rangers specialization the Druid which unlocks the staff weapon.
we also know that the engineers new specialization even if we don’t yet know the name will give the engineer accesses to the hammer.

so from this we know that the character in this picture https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/179455/gw2_new.jpg can’t be a ranger but there is a very slim chance it could be a classic engineer kitted out in different gear with i doubt.

4.
If this readdit post http://www.reddit.com/r/Guildwars2/comments/2tk5t2/woodenpotatoes_expansion_confirmed_heart_of/ is in fact true it give us yet more informant about the trailer.
Quote:
Only combos he would confirm was ranger and necro weapons already shown. Though he hinted at looking closely at the trailer for others.
Colin Johanson here seam to hint at the likelihood that there are other specializations in the trailer with would also mean they are very probably wilding weapons not native to there profession. Like the engineer with its hammer which was never confirmed as a specialization but is the only open it can be because of all the other info we know.
The mesmer http://i655.photobucket.com/albums/uu274/grayskull8/mesmer_zps1bca34a4.png with her shield and this character which most believe to be a elementalist http://i655.photobucket.com/albums/uu274/grayskull8/ele_zps1d40b664.png with a main hand sward.

Would it not then make perfect scene to hide all the NEW specializations in the trailer kind of like a ester egg i know if i was designing a trailer i would hide them in the back ground with out pointing them out and see if people could spot them.

5.
After looking throw the trailer once more i fount this little Gem i misted.
http://i655.photobucket.com/albums/uu274/grayskull8/eng2_zpsea2ab685.png
This picture shows both the megitech armoured engineer and the Heritage armour wearing other characters on the same screen, so are we really saying these are both engineers in different armour in the same party why?
Do thief’s not get any screen time in this entire trailer seams fair right, or are thief in this trailer but hidden behind a specialization?

6. Final point If you where designing new specification for all the professions would you not wan’t to use all the weapons in game? what i mean here is give each profession a different weapon they could not normally use one per profession.
Why would you give two profession the use say the staff other give each profession there own new weapon perversely unusable by them, make scene right?

So to me its clear all of those points make me believe wholeheartedly this is indeed a thief wilding a rifle we are looking at which is super exciting.

But its really is up to your if you chose to believe or not, Only time will tell.

(edited by grayskull.2367)

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Posted by: Pandaman.4758

Pandaman.4758

Maybe I’m just boring, but five of the most obvious specializations for Elementalists are Pyromancer (uses axe as per Flame Axe), Cryo/Hydromancer (uses bows as per Ice Bow), Geomancer (uses shields as per Earth Shield), Aeromancer (uses hammers as per Lightning Hammer), and Arcanist (torch, maybe?).

I mean, really, it’s in the name of the feature: specializing. We’re focusing on a particular feature of a class and elementalists have the most clear-cut features of all the classes, complete with alternate weapons already associated with each of the feature (well, except for the arcane tree).

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Posted by: Tabootrinket.2631

Tabootrinket.2631

People are really concerned about the single new weapon given to every specialization, but I think there’s more to it than just one new weapon.

If you look back at season 2, some events were actually foreshadowing the changes brought by HoT.

First we got Rytlock : He dived into the myst to retrieve a legendary sword, and comes back a revenant.

Then Marjory : Got a greatsword infused with her sister’s spirit.

and now my point :
Caithe is supposed to be a thief. But her weapon skills look nothing like a normal thief.
It might actually be a foretaste of what dual-dagger would feel like after specialization (with maybe some tweak).

I think that’s the reason anet doesn’t plan to add more weapons yet.
My theory is :
They’re already adding a new weapon for each class AND modifying the mechanism of current weapon skills for each class.
And I’m actually looking forward to it, because the highlights of some classes may not be the new weapon available, but the new version of some weapons they already use.

(edited by Tabootrinket.2631)

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Posted by: A Massive Headache.1879

A Massive Headache.1879

Maybe I’m just boring, but five of the most obvious specializations for Elementalists are Pyromancer (uses axe as per Flame Axe), Cryo/Hydromancer (uses bows as per Ice Bow), Geomancer (uses shields as per Earth Shield), Aeromancer (uses hammers as per Lightning Hammer), and Arcanist (torch, maybe?).

I mean, really, it’s in the name of the feature: specializing. We’re focusing on a particular feature of a class and elementalists have the most clear-cut features of all the classes, complete with alternate weapons already associated with each of the feature (well, except for the arcane tree).

the problem with that is, we’re only going to get 1 specialization at first, so the most likely one, if they were to go that path, would be arcanist

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Posted by: Pandaman.4758

Pandaman.4758

the problem with that is, we’re only going to get 1 specialization at first, so the most likely one, if they were to go that path, would be arcanist

Depends on which one the dart landed on, I guess? I have no idea what reasoning was behind choosing Druid for Rangers, as it doesn’t seem to target the most or least popular mechanics of that class, so I can’t imagine which specialization they’ll go for first for the Elementalist. If they’re avoiding the most commonly used feature it’ll rule out Pyro and Aeromancers, at least.

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Posted by: Knighthonor.4061

Knighthonor.4061

any guardians and warriors in the trailer?

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Posted by: Knighthonor.4061

Knighthonor.4061

the problem with that is, we’re only going to get 1 specialization at first, so the most likely one, if they were to go that path, would be arcanist

Depends on which one the dart landed on, I guess? I have no idea what reasoning was behind choosing Druid for Rangers, as it doesn’t seem to target the most or least popular mechanics of that class, so I can’t imagine which specialization they’ll go for first for the Elementalist. If they’re avoiding the most commonly used feature it’ll rule out Pyro and Aeromancers, at least.

Druids fit the jungle nature theme of the expansion and people been wanting Staff rangers for a while now.

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Posted by: A Massive Headache.1879

A Massive Headache.1879

the problem with that is, we’re only going to get 1 specialization at first, so the most likely one, if they were to go that path, would be arcanist

Depends on which one the dart landed on, I guess? I have no idea what reasoning was behind choosing Druid for Rangers, as it doesn’t seem to target the most or least popular mechanics of that class, so I can’t imagine which specialization they’ll go for first for the Elementalist. If they’re avoiding the most commonly used feature it’ll rule out Pyro and Aeromancers, at least.

Druids fit the jungle nature theme of the expansion and people been wanting Staff rangers for a while now.

Not only that, druid doesn’t have anything to do with the traitlines, it’s literally a subprofession that’ll fill a niche ranger doesn’t already. that’s why i’m doubtful they’d go a specific element.

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Posted by: Knighthonor.4061

Knighthonor.4061

1:17 what class in that Asura on left, and what armor type is that character in the middle?
funny looking head armor she has on.

@1:55 is that a Guardian Asura using a Bow in draconic armor?

2:16 what is that Asura class and armor type and whats that on their back?

whats that Sylvire guy as well and his armor type?

WTF 2:20 whats that cloth class doing with Bow?

2:21 that charr on right side of screen is casting fire balls with sword.

2:21 what the heck class is that Norn on left side with the light/med armor?
He looks like he has a Pistol in main hand. but whats strange is that he appears to grip it with both hands before shooting with one hand.

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Posted by: Pandaman.4758

Pandaman.4758

Druids fit the jungle nature theme of the expansion and people been wanting Staff rangers for a while now.

If the choice of specializations is to match the theme of the expansion, then a Hydro or Geomancer would fit the bill (and if the Crystal Desert comes out as an expansion then I could see Pyro or Geomancers being good candidates).

Not only that, druid doesn’t have anything to do with the traitlines, it’s literally a subprofession that’ll fill a niche ranger doesn’t already. that’s why i’m doubtful they’d go a specific element.

Wouldn’t Druid be a specialization of the Nature Magic trait line?

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Posted by: A Massive Headache.1879

A Massive Headache.1879

also at 1:52, it really looks like that mace attack is thief, it’s red with the black around it. like some of their skills do. or it’s revenant, it does also kind of look like rytlocks sword attack at 2:00. Even with slowmo, It’s hard for me to tell what’s what. Also, the dragon channel rytlock does, is that glint?

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Posted by: A Massive Headache.1879

A Massive Headache.1879

Druids fit the jungle nature theme of the expansion and people been wanting Staff rangers for a while now.

If the choice of specializations is to match the theme of the expansion, then a Hydro or Geomancer would fit the bill (and if the Crystal Desert comes out as an expansion then I could see Pyro or Geomancers being good candidates).

Not only that, druid doesn’t have anything to do with the traitlines, it’s literally a subprofession that’ll fill a niche ranger doesn’t already. that’s why i’m doubtful they’d go a specific element.

Wouldn’t Druid be a specialization of the Nature Magic trait line?

uhh, i guess technically actually.

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Posted by: A Massive Headache.1879

A Massive Headache.1879

1:17 what class in that Asura on left, and what armor type is that character in the middle?
funny looking head armor she has on.

@1:55 is that a Guardian Asura using a Bow in draconic armor?

2:16 what is that Asura class and armor type and whats that on their back?

whats that Sylvire guy as well and his armor type?

WTF 2:20 whats that cloth class doing with Bow?

2:21 that charr on right side of screen is casting fire balls with sword.

2:21 what the heck class is that Norn on left side with the light/med armor?
He looks like he has a Pistol in main hand. but whats strange is that he appears to grip it with both hands before shooting with one hand.

1. the asura could be either warrior or guardian, the hammer doesn’t tell much. the sylvari is in heavy armor. the woman on the left is in light incarnate armor.

2. the trail is too long for it to be a warriors f1 or skill 3, so maybe it is? or maybe revenant, hard to tell

3. I think that’s actually the asura from earlier, does look like the shoulders are the carapace armor. back looks like a backpack or shield or something. sylvari is heavy t3

4. that definitely looks like cloth alright. assuming each profession only gets 1 weapon, that would have to be an ele. if it is indeed light armor

that charr is in light t3. Not a single doubt about it. but no, in slow mo and in animation, that is actually a staff ele.

That norn is definitely in light armor. t2 pants. I have to assume mesmer, as we can’t see the shot itself.

(edited by A Massive Headache.1879)

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Posted by: kyubi.3620

kyubi.3620

Im gunna be hated for daring to say this but a guy using necromancy wearing shady clothes and using a greatsword is generaly called a death knight or a blackguard.
Tanky+necromancy+big edged weapon generaly = to this result i expect no less

I love how Teyo gives a hint joke about it in asuran personnal story.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

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Posted by: HotHit.6783

HotHit.6783

Seriously? I think you’re all going about this too safely. How could each profession become specialised? How could each profession learn from their experience in the jungle? Let’s take the Elementalist as an example.

Elementalist → Pyromancer

THE most popular element among Elementalists, their new profession mechanic replaces their ability to change attunements for some other method of survival and they become locked into fire attunement, losing 3 of their trait lines for new ones. This, to me, is the most obvious answer for how the Elementalist could be specialised… But unlike Chronomancer (which could be assets from GW Utopia being worked into HoT) and Druid, pyromancy isn’t the most available specialisation to Elementalists.

Elementalist → Zephyr

The Elementalist learns from the crashed Zephyrites or in surviving the verticality of the jungle becomes an air element specialist. Losing their current attunements for Sun, Wind and Lightning. Sun can reuse fire skills, lightning air and wind can be a whole new skill bar.

Everyone is being far too conservative with their guesses.

Never Fight Alone” – Sunspear Creed
There, it’s dead and it’s never coming back!” – Famous last words

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Posted by: Orpheal.8263

Orpheal.8263

@ HoTHit

simply said, you are wrong with Zephyr.
if the Specializations of the Elementalist should be consistant and be based on what kind of specializations were already found in regard of terms in Guild Wars 1, then an on air specialized Elementalist is called Aeromancer and not like some story based nonsensical group, like the Zephirites, only just because they have powers over the weather (which includes also Sunlight = Heat = Fire, that is not part of Aeromancy)

Hmm, when its already confirmed, that only 1 Specilization will come, thats then my updated Wish List

Ranger > Druid – Staff – German: Druide
Thief > Infiltrator – Longbow – German: Infiltrierer
Engineer > Inventor – Hammer – German: Erfinder
Guardian > Crusader – Longbow – German: Kreuzfahrer
Warrior > Partisan – Land Spear – German: Partisane
Revenant > Harbinger – Staff – German: Herold
Elementalist > Arcanist – Sword – German: Arkanist
Mesmer > Chronomancer – Shield – German: Chronomant
Necromancer > Executioner – Greatsword – German: Exekutierer

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

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Posted by: A Massive Headache.1879

A Massive Headache.1879

I have come to the conclusion that the person weilding the chaos bow at 2:20, during the pvp bit, is indeed a medium armor radiant armor set, it does fit the flow of the white on the armor more than female conjurer legs. so ele weapon is still up for grabs.

Also, while I don’t believe this will be the specialization engis get right away, I do hope they get something with elixirs, throw them at enemies for a small aoe stun, throw potions on the ground that could poison and apply vulnerability, maybe an ult that could give you quickness and either offensive or defensive boons, like power fury or protection regen, somehow make them hard to strip, like 2 second duration, but applies every 2 seconds?

(edited by A Massive Headache.1879)

Specialization theories

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Posted by: A Massive Headache.1879

A Massive Headache.1879

@ HoTHit

simply said, you are wrong with Zephyr.
if the Specializations of the Elementalist should be consistant and be based on what kind of specializations were already found in regard of terms in Guild Wars 1, then an on air specialized Elementalist is called Aeromancer and not like some story based nonsensical group, like the Zephirites, only just because they have powers over the weather (which includes also Sunlight = Heat = Fire, that is not part of Aeromancy)

Hmm, when its already confirmed, that only 1 Specilization will come, thats then my updated Wish List

Ranger > Druid – Staff – German: Druide
Thief > Infiltrator – Longbow – German: Infiltrierer
Engineer > Inventor – Hammer – German: Erfinder
Guardian > Crusader – Longbow – German: Kreuzfahrer
Warrior > Partisan – Land Spear – German: Partisane
Revenant > Harbinger – Staff – German: Herold
Elementalist > Arcanist – Sword – German: Arkanist
Mesmer > Chronomancer – Shield – German: Chronomant
Necromancer > Executioner – Greatsword – German: Exekutierer

I think what he’s refering to are the zypherites. Which could work actually, as someone was being trained to become one, or was that the sylvari who destroyed the ship? That wouldn’t be a bad idea either, could then make it like f1-f3 or something.

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Posted by: Zaoda.1653

Zaoda.1653

Only thing I can think of for ele specialisation are Djinn’s – actually becoming some sort of elemental.

I can’t possibly think of something that’s a branch off of an elementalist.

Forever a supporter of more male skimpy armor

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Posted by: Sagat.3285

Sagat.3285

Only thing I can think of for ele specialisation are Djinn’s – actually becoming some sort of elemental.

I can’t possibly think of something that’s a branch off of an elementalist.

Ele has it easy way fire,water,air,earth,arcane mage. Try to relate to trait lines our playstyle is based on them anyway.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Zaoda.1653

Zaoda.1653

Would be nice if we could specialise in one particular element. After all, I spend most of my time on the fire attunement to deal the most damage.

If Anet were to give a specialisation/branch to water attunement though, they’d have to make sure that all the spells actually deal damage too, rather than just help allies via healing :-/

Forever a supporter of more male skimpy armor