People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
So I was once again going through Heart of Thorns features, when I noticed that under specializations, there is a mention to a new unlockable weapon.
Will this weapon finally add even the tiniest bit of customization to our weapon skills?
Pretty please?
I mean, it could be just a choice between two skills for each slot, or maybe a pool of 5 skills for first 3 slots and 3 for last two slots. Or something along those lines.
I’m having a serious case of GW1 style customization withdrawal, but there is nobody in GW1 to play with. ( ;__;)
What does it say? a new weapon.
Its not a weapon that doubles up a rubix cube, you equip it and kill stuff with it, the same as every other weapon. It’ll probably have locked skills like all other weapons.
Its not a weapon that doubles up a rubix cube
So how would that work? And how is it relevant?"
you equip it and kill stuff with it, the same as every other weapon. It’ll probably have locked skills like all other weapons.
Yeah, it probably has. But you’ll have to admit, it would be nice to have a bit of customization on the weapon side of things as well.
That, or just add umpteen weapons for each profession. Either way is fine.
in Guild Wars 2: Heart of Thorns
Posted by: Astral Projections.7320
Don’t they mean, when they say new unlockable weapon for the specializations, like the ranger getting a staff or the Mesmer getting a shield?
I doubt there will be new customizations. It will be just another weapon with its associated skills that is made for that specialization.
I admit being able to switch and customize your weapon moves sounds like a very cool idea for in the future, but right now it’s just not gonna happen. HOT will already deliver quite alot to the table content wise and keep in mind that specializations will change how the class plays as a whole anyway, you’re not forced to play with a new weapon if you dont want to.
we’l get new healing and elite skills from our specialization and I have no doubt this will give everything abit of a fresh feel to playing our proffesions again.
It is however something I would love to see in the future, for instance we’ve already got trait vendors, selling us new traits for gold and skillpoints some of wich have been great additions to those proffesions as a whole, it would be nice to perhaps learn some new combat stances and attacks as the game keeps evolving.
example: after having mastered all weapon 5 skills one could go to their trainer or even special npcs out in the world to learn new " weapon techniques" swordsmanship is an diverse art and everyone has a different approach to fighting with them, bows rifles and pistols could get new moves through “upgrading the ammo” with perhaps piercing bullets for power damage or condition based ones such as toxic or incendiary.
we’ve seen it done with skills, so. who knows?
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