Specilizations: Condition and boon duration.

Specilizations: Condition and boon duration.

in Guild Wars 2: Heart of Thorns

Posted by: NinjaEd.3946

NinjaEd.3946

The second I finished reading the brief breakdown on the new specialiizations, I started to worry about what it meant for the trait lines granting condition and boon duration. It was said that the trait line stats (excluding the profession mechanic trait line bonuses) that these stats would be added both naturally and through gear but neither of those are something that give condition or boon duration without giving up a big stat value (giver’s).

My question is, will the traits, runes, and sigils that grant bonuses to these durations be addressed to make up for the potential 30% loss? If not this could put a serious dent in a LOT of builds.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Specilizations: Condition and boon duration.

in Guild Wars 2: Heart of Thorns

Posted by: Leo G.4501

Leo G.4501

I thought about this too. One thing I pondered were adding onto the lesser-effective gear nomenclature. For instance, you might be able to add on a dab of Boon duration (say 20%) throughout the Nomad armor and an additional 10% for the weapon(s) slot. Put another 15% in the trinkets and 5% on the back. Coupled with some runes and/or food, you can get some high duration.

OR, the way they talked about adding some of the stats back into “gear” that are lost from traits, why not leave the actual gear/weapons alone and add all those extra stats to Runes? Make it so the runes are practically another set of armor you can choose to mix/match for stat gains or specialize for the added extra effects. Rather than just back-loading the stats, smooth out the curve some so the 1/3 bonus is closer to the end bonus. On top of that, make the supplemental bonuses (2/4/6) that tend to add boon duration, condition duration and other effects more profound.

Specilizations: Condition and boon duration.

in Guild Wars 2: Heart of Thorns

Posted by: Exo.2965

Exo.2965

3 full trait lines – maybe good.
Smaller amounts of traits (and build variabilities) – bad.
Impossible to replace Grand Master trait with the Lesser One – bad.
Separating Traits and Stats – maybe good. Where can we find our 30% Condi/Boon duration? Will it be implemented on our gear or just lost?

Specilizations: Condition and boon duration.

in Guild Wars 2: Heart of Thorns

Posted by: Leo G.4501

Leo G.4501

Where can we find our 30% Condi/Boon duration? Will it be implemented on our gear or just lost?

They haven’t specified, which is why the OP was asking. It has been said that the stats they’re removing from the traits were partially getting added to our baseline stats (at lvl 80, instead of 900something base power, we’ll get 1000) but again, they haven’t specifically said anything about boon/condition duration.

Specilizations: Condition and boon duration.

in Guild Wars 2: Heart of Thorns

Posted by: Pretty Pixie.8603

Pretty Pixie.8603

Primer blog:

“Each profession’s attributes will be updated to have half of their functionality be part of a specialization and half of their functionality will be a baseline for that profession. For example, elementalists now have a base attunement recharge of 10 seconds, which is reduced to 8.7 seconds when the arcane specialization is equipped.”

I would think that durations, class skill cooldowns etc are all covered by the above quote.

Relentless Inquisition [PAIN] – FA

Specilizations: Condition and boon duration.

in Guild Wars 2: Heart of Thorns

Posted by: NinjaEd.3946

NinjaEd.3946

Primer blog:

“Each profession’s attributes will be updated to have half of their functionality be part of a specialization and half of their functionality will be a baseline for that profession. For example, elementalists now have a base attunement recharge of 10 seconds, which is reduced to 8.7 seconds when the arcane specialization is equipped.”

I would think that durations, class skill cooldowns etc are all covered by the above quote.

That pertains to class attributes like pet recharge, virtue recharge, steal recharge, attunement recharge, etc. It doesn’t say (nor does it not say I guess) anything about condition and boon duration and that’s what confuses me.

I’d hope they maybe add them into runes slightly and maybe as a 4th stat for some armor sets but then again it could cause more harm than good when you got the choice to pick everything you want vs being restricted by your trait line stats.

Far to early to say but from the sound of it, I think there will be heavy imbalances by the time this is released which is not a bad thing if it has the balance team watching over it very closely and adjusting anything out of wack quickly.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”