[Speculation]More Core Skills?
I hope this is the case but I’m not really expecting it.
I think there are clues, that we get more skills for core professions. The whole categorization of the skills shows me, that they try to balance the categories. And it would be cool and fair to have 6 skills of every category (at least 1 heal, 3 utility and 1 elite).
A Ranger categoization-example:
We’ve 5 categories
Signets: 4 utility
Shouts: 4 utility
Survival: 4 utility, 1 elite
Spirits: 4 ultility, 1 healing, 1 elite
Traps: 4 utility
4 uncategorized: Rampage As One, Heal As One, Healing Spring and Troll UnguentSo with the categoization their will be probably, nearly 6 skills of every category. 1 healing, 1 elite and 4 utilities.
Signets: 4 utility
Shouts: 4 utility + Rampage As One (Elite) + Heal As One (Heal)
Survival: 4 utility, 1 elite + Troll Unguent (Heal)
Spirits: 4 ultility, 1 healing, 1 elite
Traps: 4 utility + probably Healing Spring (Heal)For five complete sets are just needed: 1 heal signet, 1 elite signet, 1 elite trap.
In beta times there was an trap called dust trap. which cause blindness (perfect for elite). And it would be easy to design 2 signets for ranger healing and elite (no new animations or kits or something like the engineer gets with his mortar).
So I don’t know what about the other classes, but is it possible, that there could be new skills for all core professions that every profession get 6 skills for each category?
You might eventually get six total skills for each category, but they won’t necessarily have all six in that skills reward track. The elite spec reward track will be used to unlock the new skills, even if it is another, let say, signet skill. I don’t see the reward tracks growing any larger than they are at HoT release (and it’s been confirmed that the new skills for each profession on HoT release are tied to the elite spec.)
I was actually going to make a suggestion about making each profession have a complete set of skills per specialization, but I stumbled upon something to solve first:
- To have 1 complete set of 5 skills per specialization, first you have to change engineers skills.
While all other professions have 5 sets of 4 skills of the same type, and 1 healing and 2 elites ‘missing’, engineers have 4 sets of 5 skills.
So, to have 1 set of skills per specialization, engineers would first have to get 4 of their skills turned into another type.