Speculation on Skill "Types"
All skills in GW2 will be applied to a certain “Type”.
Well how you think this will be handled for current skills across classes?
There are already cross class types like “Shouts” and “traps”.
Well now we have some new skill types to add to that list.
*Wells – Necromancers and Mesmers get these.
I speculate that Guardian’s Spirit Weapons and Ranger’s Spirits will also be merged into a type.
Prof. / Spec./ Weapon/Skill Type
Warriors/ Paragon/ Staff/ Phantasms
Guardian/ Seraphim/ Long Bow/ Spirits
Necromancer/ Reaver/ Great Sword/ Shouts
Mesmer/ Chronomancer/ Shield/ Wells
Elementalist/ Tempest/ Sword/ Traps
Thief/ Tumbler/ Staff/ Stance
Engineer/ Demolitioner/ Hammer/ Minions
Ranger/ Druid/ Staff/ Arcane
Prof. / Spec./ Weapon/Skill Type
Warriors/ Paragon/ Staff/ Phantasms
Guardian/ Seraphim/ Long Bow/ Spirits
Necromancer/ Reaver/ Great Sword/ Shouts
Mesmer/ Chronomancer/ Shield/ Wells
Elementalist/ Tempest/ Sword/ Traps
Thief/Tumbler/ Staff / StanceSniper/ Rifles / Meditations
Engineer/ Demolitioner/ Hammer/ Minions
Ranger/ Druid/ Staff/ Arcane
Fixed one thing :P
Prof. / Spec./ Weapon/Skill Type
Warriors/ Warmaster/ OH pistol/ Survival
Guardian/ Seraphim/ Long Bow/ Stance
Necromancer/ Reaver/ Great Sword/ Shouts
Mesmer/ Chronomancer/ Shield/ Wells
Elementalist/ Tempest/ Sword/ Traps
Thief/Tumbler/ Staff / StanceSniper/ Rifles / Meditations
Engineer/ Demolitioner/ Hammer/ tricks
Ranger/ Druid/ Staff/ ArcaneFixed one thing :P
some other fix
Why would a hammer engi get tricks? There is nothing agile about a hammer.
Unless its a rocket hammer
Prof. / Spec./ Weapon/Skill Type
Warriors/ Warmaster/ OH pistol/ Survival
Guardian/ Seraphim/ Long Bow/ Stance
Necromancer/ Reaver/ Great Sword/ Shouts
Mesmer/ Chronomancer/ Shield/ Wells
Elementalist/ Tempest/ Sword/ Traps
Thief/Tumbler/ Staff / StanceSniper/ Rifles / Meditations
Engineer/ Demolitioner/ Hammer/ tricks
Ranger/ Druid/ Staff/ ArcaneFixed one thing :P
some other fix
Warriors:
Paragon/ Staff (melee)/ Phantasms
Warlord/ OH pistol/ Traps
Guardian:
Seraphim/ Long Bow/ Stances
Monk/ OH Mace/ Spirits
Necromancer:
Reaver/ Great Sword/ Shouts
Spectre/ OH Axe / Mantras
Mesmer:
Chronomancer/ Shield/ Wells
Enchanter/ OH Dagger/ Traps
Elementalist:
Tempest/ MH Sword/ Marks
Warlock/ Hammer/ Glamours
Thief:
Tumbler/ Staff (melee)/ Stance
Assassin/ Rifles / Meditations
Engineer:
Demolitioner/ Hammer/ Minions
Warden/ MH Mace / Traps
Ranger:
Shaman/ Focus /Banners (Totems)
Druid/ Staff/ Arcane
(edited by VocalThought.9835)
Hmm
Chronomancer = Wells
Druid = Shouts (improved as Roars)
Tempest = Symbols
Saboteur = Traps
Pioneer = Banners (Drones)
Legionnaire = Minions
Reaper = Spirits (fuseable with the Weapons to gain Spiritual Weapons)
Crusader = Stances
Revenant > Ritualist > Meditations
However, basically I’d not like it if ANet just copy pastes now only Skill Types arond from each Profession to the others, but instead woul and should be also so creative enough to add also completely new Skill Types to the Game to give Elite Specializations where it fits also for the design and gameplay of the Specialization something new and unique.
Hmm
Chronomancer = Wells
Druid = Shouts (improved as Roars)
Tempest = Symbols
Saboteur = Traps
Pioneer = Banners (Drones)
Legionnaire = Minions
Reaper = Spirits (fuseable with the Weapons to gain Spiritual Weapons)
Crusader = Stances
Revenant > Ritualist > MeditationsHowever, basically I’d not like it if ANet just copy pastes now only Skill Types arond from each Profession to the others, but instead woul and should be also so creative enough to add also completely new Skill Types to the Game to give Elite Specializations where it fits also for the design and gameplay of the Specialization something new and unique.
Druid = Shouts… but Ranger already has Shouts.
Hmm
Chronomancer = Wells
Druid = Shouts (improved as Roars)
Tempest = Symbols
Saboteur = Traps
Pioneer = Banners (Drones)
Legionnaire = Minions
Reaper = Spirits (fuseable with the Weapons to gain Spiritual Weapons)
Crusader = Stances
Revenant > Ritualist > MeditationsHowever, basically I’d not like it if ANet just copy pastes now only Skill Types arond from each Profession to the others, but instead woul and should be also so creative enough to add also completely new Skill Types to the Game to give Elite Specializations where it fits also for the design and gameplay of the Specialization something new and unique.
Druid = Shouts… but Ranger already has Shouts.
Improved Shouts > Roars (with Echo Effect)
Summoner = Necromancer + Elementalist | Summons half bread elemental Fiends and Golems
Would you want to fight a burning undead life stealing earth golem? Just my thought.
http://www.dungeon-adventures.com
Summoner = Necromancer + Elementalist | Summons half bread elemental Fiends and Golems
Would you want to fight a burning undead life stealing earth golem? Just my thought.
Yeah because companion AI and response time always sucks.
Mesmer-shield-wells
ranger-staff-arcane
gaurdian-lb- spirits
Ele-sword-trap/Mark
thief-rifle-physical
engi-hammer-minions(based on the hot trailer)
Necro-gs-cantrip/venom. I hate the idea of shouts on a necro (also, leeching venom trait skill for thief siphons life, something important to the necro)
warrior-torch-Traps
main Druid ~~Adalyn Del Rayna~~ [SIGH]
[Ehmry Bay]