Okay so I got to the final fight where you go into mordremoth mind or whatever arcane metaphysical thingy magic you thought of to explain away your inability to write stories.
Didn’t beat it, was doing it with a friend and we were doing fine but every time I’d get f’ed by that bug where my glider won’t open. But that’s not the point.
The point is => Do you write this aiming it at 5 year olds? You story is horrible. It’s beyond horrible. Your lore, while rich, within game is non-existant.
Pre-HOT you bragged on twitch how oh watch out for the sylvari conflict (racism, deep issues). Watch out for nightmare court and how they won’t follow mordremoth, and oh boy I expected some extensive story arcs there.
What happens? Oh look, step 1 => Eir dies, Faolain dies. Eir dies why? To give Bram a bow. So god kitten pointless! That removes that Eir-Zojja tension. You could have injured her and still given him the bow while she heals?
Faolain => way worse. Where’s my nightmare court story? Where’s the depth? Where’s Faolain/Caith etc interactions? Where’s other sylvari? How does this affect sylvari as a whole? Do some accept Mordremoth? Some turn to Nightmare? Some turn soundless? Where are small stories?
My biggest fear was I’ll kill mordremoth too soon, and you’ll just declare all sylvari are happy and innocent again. So you don’t have to write /create anything about it. Well looks like that fear’s been realized, unless there’s some bomb after I beat the boss? But even if there is, I’m guessing I won’t get any quality story until LS 3, and even then I’ll be highly skeptical about it.
Most importantly – WHERE ARE THE NPC’s I CAN TALK TO?
You replaced text with Dialogue, but there’s so little of dialogue that I find myself longing for old story ways. I liked old Tyria maps, now I love them. Because there’s just so many npc’s all over with their little day to day stories and you can read it and it’s glorious.
Not only is your story stupid (sorry, but it is), full of gaping holes, and shoddy (oh look Faolain dies, okay, now lets go thru the jungle, oh look Rata Novus lets find their research => oo tension (I’m really upset it’s not a city full of Azura we can talk to btw) => oh look Taimi’s character ‘growth’ (so badly done)? Oh look her golem dead, cry people (kill another thing => JRR Martin much?) Oh look dragons have weakness yay. Very anticlimactic. Oh look lets go rescue logan/zojja. WE gonna bash mordremoth yee! Who cares we don’t know how.
Oh look, we are here. How do we kill it? Oh wait Trahearn is sylvari! Oh wait ‘insert mindnumbing metalomagicalbobbligoodity here noone understands because it makes 0 sense) we think this ’ll work! Lets go try it! Oh look yay it works (except there’s bugs so you don’t kill the thing).
The hell?
I understand you rushed this xpack but seriously, fail. Big fail.
And guess what, I can solve this for you. Introduce LORE system (look at Wildstar lore system). Scatter Journals and pages around not with just 1 sentence in them, bug pages of text. That’s how you get short stories in . That’s how you get that lore in, that depth. You could have told bucket loads of stories about Faolain, her courtiers, Caithe, and god knows who else, just through big kitten stories scattered as journals. No cutscenes needed. Those who hate reading can ignore them. Those who love story and lore will enjoy it immensely and feel there’s some substance to this.
Progression through the jungle to kill the dragon => too fast, zero substance, minimal dialogue. Disappointing.