Stats Removed from Traits

Stats Removed from Traits

in Guild Wars 2: Heart of Thorns

Posted by: Svarty.8019

Svarty.8019

Q:

Mathematicians!

https://www.guildwars2.com/en/news/specializations-part-one-a-primer/

  • Base player stats will be increased from 926 to 1000.
  • Base attribute points on equipment will be increased so that all the gear in the game will give higher stats than it did before. This should account for most of the missing points.
  • Each profession’s attributes will be updated to have half of their functionality be part of a specialization and half of their functionality will be a baseline for that profession. For example, elementalists now have a base attunement recharge of 10 seconds, which is reduced to 8.7 seconds when the arcane specialization is equipped.

With statistics no longer being tied to traits in HoT, how much difference will there be between exotic stats and ascended stats, given that it is about 5% atm. I suspect there isn’t enough information yet, but I can’t tell, can you?

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Stats Removed from Traits

in Guild Wars 2: Heart of Thorns

Posted by: Meglobob.8620

Meglobob.8620

It should (in theory) stay the same I think, so at least that’s not a problem.

Stats Removed from Traits

in Guild Wars 2: Heart of Thorns

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

should be 5% again like it is now….but dunno.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.