Still getting loads of crashes, LA and the new maps are literally unplayable.
Mind the game worked perfectly on my computer pre-HoT and has 64GB(!!!) of RAM.
Excerpts from the crash log:
—————————————————————————————————————-
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—> Crash <—
Fatal Error: Logging threads, (Transgaming)
App: Gw2.exe
Pid: 1
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 54632
When: 2015-10-27T20:09:16Z 2015-10-27T13:09:16-07:00
Uptime: 0 days 0:10:28
Flags: 0×10
—> System <—
Name: MacDaddy
IpAddr: 198.105.254.228 198.105.244.228
Processors: 16 [GenuineIntel:6:14:4]
OSVersion: Mac OS 10.11 (32 bit)
—> System Memory <—
Physical: 52228MB/65536MB 79%
Paged: 53214MB/66560MB 79%
Virtual: 0MB/ 2047MB 0%
Load: 20%
CommitTotal: 66560MB
CommitLimit: 53214MB
CommitPeak: 66560MB
SystemCache: 0MB
HandleCount: 5601
ProcessCount: 2
ThreadCount: 87
—> Process Memory <—
Private: 2589MB
WorkingSet: 2589MB
PeakWorkingSet: 2589MB
PageFaults: 1288322
—————————————————————————————————————-
—————————————————————————————————————-
—> Crash <—
Assertion: success (Transgaming)
File: ..\..\..\Engine\Gr\GrTexCube.cpp(420)
App: Gw2.exe
Pid: 1
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 54632
When: 2015-10-27T20:09:13Z 2015-10-27T13:09:13-07:00
Uptime: 0 days 0:10:24
Flags: 0×10
—> System <—
Name: MacDaddy
IpAddr: 198.105.254.228 198.105.244.228
Processors: 16 [GenuineIntel:6:14:4]
OSVersion: Mac OS 10.11 (32 bit)
—> System Memory <—
Physical: 52229MB/65536MB 79%
Paged: 53216MB/66560MB 79%
Virtual: 0MB/ 2047MB 0%
Load: 20%
CommitTotal: 66560MB
CommitLimit: 53216MB
CommitPeak: 66560MB
SystemCache: 0MB
HandleCount: 5598
ProcessCount: 2
ThreadCount: 87
—> Process Memory <—
Private: 2588MB
WorkingSet: 2588MB
PeakWorkingSet: 2588MB
PageFaults: 1287899
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