Stop with the time sink

Stop with the time sink

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Posted by: Countess Aire.9410

Countess Aire.9410

Why does every back piece for ascended type becomes a money and time sink? You have to do the same thing over and over just more material to upgrade the back piece. The developers use to think outside the box when this game was released but now we can count on grinding to get achievements and triple grinding for ascended back pieces. I shudder to think what we are going to have to grind to get in the next expansion. Please for the sake of six find a different way to allow us to earn these back pieces. Grinding is becoming the norm in GW23.

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Posted by: kdaddy.5431

kdaddy.5431

I agree, GW2 core was so great at giving multiple things.

The second HOT came out creativity went out the door.

They basically threw up the white flag and said lets see how long we can recycle content with limited changes. And see how much of the player base we can keep to continue paying the bills.

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Posted by: Okhu.7948

Okhu.7948

Grinding is normal in MMOs. Get over it or don’t do the grind.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

ANet tried to go with only a few things which required a large time commitment, aka “grind,” at launch. The player base disabused them of that idea by racing to every goal in short order, then asking, “Now what?”

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Posted by: Cyninja.2954

Cyninja.2954

Why does every back piece for ascended type becomes a money and time sink? You have to do the same thing over and over just more material to upgrade the back piece. The developers use to think outside the box when this game was released but now we can count on grinding to get achievements and triple grinding for ascended back pieces. I shudder to think what we are going to have to grind to get in the next expansion. Please for the sake of six find a different way to allow us to earn these back pieces. Grinding is becoming the norm in GW23.

Given the new maps are maybe 3-4 days time sink for backpieces. That’s not counting the Winterberry one, which is farmable in 1 day if you have enough characters or 2 days if you have the base 5 characters at 80.

https://wiki.guildwars2.com/wiki/Ascended_back_item

Wth are you talking about?

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Posted by: Moonyeti.3296

Moonyeti.3296

Grinding is normal in MMOs. Get over it or don’t do the grind.

Complaining in online posts in normal. Get over it or don’t post the complaint.

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Posted by: Cyninja.2954

Cyninja.2954

Grinding is normal in MMOs. Get over it or don’t do the grind.

Complaining in online posts in normal. Get over it or don’t post the complaint.

Wait, are you actually complaining about someone complaining about someone complaining?

Nice.

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Posted by: Moonyeti.3296

Moonyeti.3296

Grinding is normal in MMOs. Get over it or don’t do the grind.

Complaining in online posts in normal. Get over it or don’t post the complaint.

Wait, are you actually complaining about someone complaining about someone complaining?

Nice.

Did you just come here to complain about someone complaining about someone complaining about someone complaining? How dare you!

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Posted by: Aeolus.3615

Aeolus.3615

IMO the issue with GW2 grind is that is not even funny nor relaxing… compared with older mmo’s their grind is still better even if takes longer time.

Alot of things in this game feel forced, from builds to, HoT map “questing/progression” i even lost track of where i stayed in pve stuff…

1st April joke, when gw2 receives a “balance” update.

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Posted by: Ashantara.8731

Ashantara.8731

Here’s to hope for the upcoming expansion! Cheers!

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Posted by: starlinvf.1358

starlinvf.1358

ANet tried to go with only a few things which required a large time commitment, aka “grind,” at launch. The player base disabused them of that idea by racing to every goal in short order, then asking, “Now what?”

Thats kind of where a lot of Devs muck up now days. They focus on making the item a goal, but little thought is put into how its used after its obtained. This is why the “its just a skin” stigma was both valid, but kind of missed the point. If the final reward doesn’t change how we play the game, then it not filling a purpose. Cosmetics can change how we go about playing, collecting, etc….. but with most, sadly, dead ends after we attain it.

Compare that to Elite specs, which change all the game dynamics. Thats why there was such heavy demand to lower the HP cost, because it was too integral to how the game operates, and destroyed the pacing as its largely useless for builds until fully unlocked. Mastery Points on the other hand hit the perfect sweet spot in terms of progression method, with only a couple of pit falls in pacing due to its heavy reliance in maps.

With both of these in mind, the arguments about “progression” start to become a lot clearer. Its also sheds light on why many collections, despite having intermediate skin rewards, are not fulfilling. Like E-Specs, the value is only realized in the end goal, while the middle steps are just there to be in the way. Look at Precusor crafting in general… Phase 1 collection is actually fun, and gets you exploring a theme. Phase 2 is a frustrating grind and massive money sink, with no real thematic advancement. And by the time Phase 3 comes around, you’re still agitated from Phase 2, and try to power your way through the more complicated requirements as they usually involve at least 50% Group content (ie Fractals or Raids). For HOT weapons, Phase 4 for the first 3 can redeem itself with another adventure. But all the LS3 weapons, they’re just another series of token grinding.

But unlike E-Specs, skins don’t alter the game beyond whatever feeling you can have for the skin. In some cases the vanity gains are enjoyable (Pre crafting can produce some entertaining byproducts). But for many, its fleeting. And since the investment level is so high for many of these, the frustration a collection/cost can generate robs the item of its enjoyable qualities…. a sour reminder of your trials, and how you kept going because theres no clean way to back out once you start.

The time gate is not only completely unnecessary, its not even thematically relevant. It exists, because the players developed a habit of hoarding materials as they become difficult to find when demand spikes. So many of us sit on respectable stock piles of stuff…. and Anet fears we’ll blow through the new content too fast as a result. On the one hand they’re right….. but on the other, they created this hoarding problem by over-relying on crafting and mat sinks for all the new content. Its a vicious feedback loop, that increases in intensity every time they try to use it.

They need to put more thought into the end goals, so that the result has a lasting effect on the player… other then frustration, disappointment, and compulsion.

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Posted by: zealex.9410

zealex.9410

I somewhat agree even tho i asked for more replayability for the lw updates as theres none and the lore on that backpiece is actually neat. 16 days of daily hearts timegame is plain disrespectful.

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Posted by: Kastylx.3725

Kastylx.3725

Time gate, too many account bound kittens and too much grind for low reward. thats GW2

Play the way you want my ass

edit; oh and the RNG on everything

(edited by Kastylx.3725)

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Posted by: zealex.9410

zealex.9410

theres no rng on everything

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Why does every back piece for ascended type becomes a money and time sink?

So… you’re wanting backpieces to be completely free?

Things will always be either a money sink or a time sink. Either time to put into doing content, time to wait, or money to buy things. There’s no alternative other than instantly free things or lots of RNG.

And honestly, who wants a game to just blatantly reward you for doing nothing? Sure, sounds great. But you don’t get any sense of satisfaction out of it. And who wants everything to be RNG? Do you really want the every single ascended gear from achievements or vendors out there to have to RNG drop like generic ascended gear in open world? If so, good luck ever getting ascended gear outside crafting.

The Wayfarer’s Hedge was a great backpiece collection except that we had to do every heart + pay 1,000 unbound magic 16 times for fastest rate. If it was one heart = one runestone then it would have been infinitely better (could finish it in 4 days minimum).

The other backpieces are all fairly reasonably priced and not hard to get. No real sink to them, truth be told, given how easy it is to get unbound magic or the specific map currencies. If anything, they’re too cheap, because they’re so much easier to get than the original ascended backpieces.

Honestly, I wish all of S3 backpieces were akin to the Wayfarer’s Hedge (but fewer daily heart repetition) or even the three order backpieces from HoT. But none of them were all that horrid.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)