Now we got a week to digest the news. Gather the interviews and what do we get in the end?
TL:DR
We got a lot of work in progress stuff shown, which they want to get in with HoT. However they only showed what they are focused on, not if it will b viable in the end.
HoT seems to be nothing more than a stepping stone, for further content like the Living Story. An experiment to see how they could push the game further.
What will we get?
We got promises and they have shown us some stuff people were asking for. Which is good, till you think about how much time it has been since the release of the game.
Everything shown were mostly things we asked for since day one.
However will we ge the amount and depth we are hoping for?
Some interviews might disagree.
Reading the recent reddit topic, Pax Afterparty Lessons learned , I am taking off my rose tinted glasses and try to look through the mist of the hype.
New Weapons
Acording to Colin, we won`t get new weapon types. The polearm in the trailer were just the artists having fun.
The only new weapons we will get is through spacialization and these will be old.
I personaly do not understand that. They seem to have the animations ready. Why not give the specializations a polearm, instead of an old weapon? It`s not like they wouldn`t just take the underwaterweapon models. The workload would be the same as with every other weapon in the end (aside from alocating all skins to land?)
New Borderlands
Work in progress. They build it, but have now idea how it will work or how they will implement it.
GvG
Yeah, it`s still PvP type. They said they do not have enough people to cater to a dedicated fourth type. They have no real idea how to handle it.
Masteries
While we can get stuff outside of HoT, new abilities will be only in the new zones.
This for me is not an expansion to my character, but a gimmick for a certain area. Like Zephirite chrystals, or bumper pads.
Spezialisations
We only get one and “all it does” is shifting the mainclass towards a new direction.
We get some new skills, traits and a new weapon type, while loosing others , for balance.
It is a poor mans subclass system in my book, since for me I see mostly a crippled mainclass. GW2 was allready restricted with the amount of skills and traits you could put on your character at any given time. So this could have been archieved by just adding the new stuff, since it appears we won`t get any other benefits, traditional subclass systems offer (unique armor, weapons, questlines, etc. )
However, I agree in terms of balancing, that it makes sense. It just feels like we got just 1 1/4 new classes, at most. Hope for a Samurai class with Cantha
Futhermore, under the assumption: Nothing is ready right now , the reason we aren`t shown any other specizialisations is simply that they are still tuning them, if they actually have an idea.
Fazit (mostly out of time for mre. Got to work)
Right now, given their trackrecord, I am really concerned about what we will get in the end. We are the testing ground for new features since the release. The LS is the open beta test for so many systems right now. I feel like we are back in season 1 at the moment all the things we are shown might crumble away.
For all the Hype , my stance on Anet at the moment is really unsecure. We were shown pretty graphics, heard some fancy words, but with no date and so many unanswered questions hanging in the air, it feels like they bit up more than they could chew.
I am more scared for a big burn, than hyped. Anet has played this card too often for me.